#2521
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No, AWB is a lossy format so even when you extract the wav audio, there's no way you can patch it back.
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:( Sad8669 (25-07-2021) |
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#2522
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Edit : Nothing.
Last edited by :( Sad8669; 27-07-2021 at 00:06. |
#2524
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Samurai Warriors 5
Code:
xzlib+srep+lolz Code:
srep+lzma MV059.bin and MV060.bin are credits videos, so you can rip them to give you a final of 9.1GB. |
#2525
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The Forgotten City
Code:
19:37:28 - Selected ARC/DS method for Data1a-01.bin was: srep_new+4x4:b64mb:lzma:ultra:64m:bt4:fb273:lc8:mc1000000 ---------------------------------------------------------------------------------------------------------------------------------------- 20:35:24 - Overall input size: 25.84 GB 20:35:24 - Overall output size: 9.43 GB (Ratio 36.50%) 20:35:24 - Overall conversion time: 00:57:55 Code:
19:28:10 - Selected ARC/DS method for Data1a-01.bin was: m1 ---------------------------------------------------------------------------------------------------------------------------------------- 19:36:38 - Overall input size: 25.84 GB 19:36:38 - Overall output size: 12.46 GB (Ratio 48.20%) 19:36:38 - Overall conversion time: 00:08:25
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JustFun (24-09-2021) |
#2526
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Outlast 2 (GOG) (English voice only)
*.TFC, *.UPK - uelr+srep+lolz 23,2 gb > 36 gb > 24 gb > 11,6 gb *.bnk, *.ol2 - srep+lzma2 1,7 gb > 1,3 gb Rest files - srep+lolz 115 mb > 55 mb Repack size - 13 gb Install size - 25 gb Install time - 4 mins. (r5 3600, HDD) |
The Following User Says Thank You to dixen For This Useful Post: | ||
JustFun (24-09-2021) |
#2527
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Crysis 3 (DDE) (RUS+ENG)
*.pak - XTool (with CRYEngine plugin)+SREP+LOLZ 10.8 gb > 16.5 gb > 11 gb > 6.9 gb Rest files - SREP+LOLZ 43 mb > 13 mb Quote:
Last edited by dixen; 29-07-2021 at 06:21. |
The Following 3 Users Say Thank You to dixen For This Useful Post: | ||
#2528
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dataRegion.cpk Code:
Compressed 1 file, 436,892,316 => 1,358,762,846 bytes. Ratio 311.01% Compression time: cpu 1.22 sec/real 26.37 sec = 5%. Speed 16.57 mB/s All OK Some .cpk like movie and sound contains no streams, so you can save time by separating them. Last edited by :( Sad8669; 30-07-2021 at 06:22. |
#2529
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Naruto - Ultimate Ninja Storm [English Only][v1.0]
Code:
Method : xtool_crilayla+srep:m3f:l512+lolz:dtb1:d128:mtt0:mt4:mc1023 Compression Time : 2 Hours 21 Minutes 28 Seconds Decompression Time : 9 Minutes 10 Seconds Initial Size : 7.53 GB Final Size : 2.43 GB Ripped Files : Europe - Japanese Movies + JP Sound Files + Credit Video Re-encoded : All Main Movies. Code:
----------------------- Movie File | Size : 2.02 GB | Blocks/Offsets ----------------------- opening_EU.usm ---> 3586646016 - 3776301631 opening_JP.usm ---> 3776303104 - 3965540352 da1050_JP.usm ---> 2699368448 - 3310075263 da1049_JP.usm ---> 1485172736 - 2097358367 da1001_JP.usm ---> 596582400 - 872960095 da1001_EU.usm ---> 298297344 - 596580511 da1001.usm ---> 4096 - 298295615 ------------------------ Tools Used + Thanks to : - QuickBms - HxD Hex Editor - Scaleform Encoder - VGMTool Box - Masquerade - panker1992 - Everyone Last edited by :( Sad8669; 01-08-2021 at 09:03. |
The Following User Says Thank You to :( Sad8669 For This Useful Post: | ||
JustFun (24-09-2021) |
#2530
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Quote:
It seems that you have gotten the idea !!! interesting i would like to see future repacks made this way, as i find it very resource wasting to have videos 30mbps and audio of the highest quality with no real reason
__________________
My projects : Masked Compression, lzma2(xz) on Freearc, Zstd compressor for windows My optimizations : packjpg.exe, zstd, lzham, precomp-dev-0.45. |
The Following User Says Thank You to panker1992 For This Useful Post: | ||
:( Sad8669 (01-08-2021) |
#2531
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Assassin's Creed Valhalla
v1.3.0, 1 language, all DLCs Code:
23:23:14 - Selected ARC/DS method for Data1a-01.bin was: oo2recm7+srep_new+4x4:b64mb:lzma:ultra:64m:bt4:fb273:lc8:mc1000000 23:23:14 - Selected ARC/DS method for Data1b-01.bin was: srep_new+4x4:b64mb:lzma:ultra:64m:bt4:fb273:lc8:mc1000000 -------------------------------------------------------------------------------------- 23:23:18 - Starting Data1a-01.bin archive creation. 09:20:36 - Moving Data1a-01.bin file to media folder. 09:20:40 - Moving Data1a-02.bin file to media folder. 09:20:40 - Starting Data1b-01.bin archive creation. 09:32:41 - Moving Data1b-01.bin file to media folder. -------------------------------------------------------------------------------------- 10:04:24 - Overall input size: 104,93 GB 10:04:24 - Overall output size: 38,42 GB (Ratio 36.62%) 10:04:24 - Data files creation time: 10:09:27
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#2532
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Jupiter Hell (Build 7187894)
Start size: 1.7GB
Code:
precomp:cn:brute:d1+srep+lolz |
The Following User Says Thank You to Masquerade For This Useful Post: | ||
JustFun (24-09-2021) |
#2533
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Grand Theft Auto V
v1.0.231.0 / 1.54 Code:
01:08:30 - Selected ARC/DS method for Data1a-01.bin was: bpk+xtool:mreflate+srep_new+4x4:b64mb:lzma:ultra:64m:bt4:fb273:lc8:mc1000000 01:08:30 - Selected ARC/DS method for Data1b-01.bin was: xtool:mreflate+srep_new+4x4:b64mb:lzma:ultra:64m:bt4:fb273:lc8:mc1000000 01:08:30 - Selected ARC/DS method for Data1c-01.bin was: srep_new+4x4:b64mb:lzma:ultra:64m:bt4:fb273:lc8:mc1000000 ---------------------------------------------------------------------------------------------------------------------------------------- 05:39:13 - Overall input size: 102.55 GB 05:39:13 - Overall output size: 62.48 GB (Ratio 60.93%) 05:39:13 - Data files creation time: 04:30:42 Data1a contents: update\update.rpf update\x64\dlcpacks\patchday3ng\dlc.rpf update\x64\dlcpacks\patchday17ng\dlc.rpf update\x64\dlcpacks\patchday19ng\dlc.rpf update\x64\dlcpacks\patchday20ng\dlc.rpf update\x64\dlcpacks\patchday21ng\dlc.rpf update\x64\dlcpacks\patchday22ng\dlc.rpf update\x64\dlcpacks\patchday24ng\dlc.rpf update\x64\dlcpacks\patchday25ng\dlc.rpf x64a.rpf x64d.rpf Data1b contents: *.rpf exclude Data1a contents and x64\* Data1c contents: rest of the files
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JustFun (24-09-2021) |
#2534
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HUMANKIND
Code:
10:24:57 - Selected ARC/DS method for Data1a-01.bin was: srep+LZMA-MT ---------------------------------------------------------------------------------------------------------------------------------------- 11:15:53 - Overall input size: 27.22 GB 11:15:53 - Overall output size: 10.20 GB (Ratio 37.48%) 11:15:53 - Overall conversion time: 00:50:53
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#2535
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Cyberpunk 2077
v1.30 Code:
22:43:05 - Selected ARC/DS method for Data1a-01.bin was: xtool:c32mb:mcp2077+srep_new+4x4:b64mb:lzma:ultra:64m:bt4:fb273:lc8:mc1000000 22:43:05 - Selected ARC/DS method for Data1b-01.bin was: srep_new+4x4:b64mb:lzma:ultra:64m:bt4:fb273:lc8:mc1000000 -------------------------------------------------------------------------------------- 05:54:53 - Overall input size: 66.50 GB 05:54:53 - Overall output size: 43.73 GB (Ratio 65.76%) 05:54:53 - Data files creation time: 06:44:23 Data1a contents: *.archive Data1b contents: rest of the files
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Last edited by KaktoR; 20-08-2021 at 01:57. |
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JustFun (24-09-2021), Prettyboy099 (13-09-2021) |
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