#1
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Best Compression Methods for 'Specific' Games. Q&A
Hello guys, I have seen there are a lot of threads by some of you asking for best compression methods for 'specific' games.
So lets prevent spamming the forum with those threads and keep all of the questions and answers in one place, it will be easier for everyone. So please share your best compression methods here for specific games, or if you want to know what is the best compression for a particular game please ask here. Thank you! An INDEX for the games discussed in this thread can be found HERE Last edited by Grumpy; 22-03-2018 at 05:25. |
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#2
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Keep it to 'specific' games please or posts will be removed.
.... and Thankyou JustFun
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Last edited by Grumpy; 26-09-2017 at 19:01. |
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#3
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Quote:
Mad Max Hellblade Senuas Sacrifice Rise of the Tomb Raider PRO EVOLUTION SOCCER 2018 |
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Behnam2018 (18-01-2020) |
#4
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Well for Mad Max, I`ve got the best results using pZlib+srep+lzma
Havent tested them yet but for Rise of the Tomb Raider and Hellblade-pZlib+srep+lzma too. Someone pls correct me if I am wrong with the better compression methods. Last edited by JustFun; 20-03-2018 at 05:48. |
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#5
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Hellblade Senuas Sacrifice
pzlib+srep+lzma = 8,28GB Update: *.pak => pzlib:m2:st50p:t4:c32m:rx:x+srep+lzma *.bik => bpk *.* => srep+lzma 7.66GB --------------------------------- Mad Max *.arc xtool:c32m,t4:zlib+srep+lzma = 3.87GB *.* srep+lzma2 = 89MB = total of 3.96GB
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Last edited by KaktoR; 02-05-2018 at 15:52. |
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#6
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For example:
[code][External compressor:pzlib] header = 0 packcmd = _Compressors\pZLib e {options} -c32m -t25p - -o - $$arcdatafile$$.tmp -o - <stdout> unpackcmd = _Compressors\pZLib d {options} -t100p - -o - <stdin> <stdout> [External compressor:srep] header = 0 packcmd = _Compressors\srep64 {options} -m5f $$arcdatafile$$.tmp $$arcpackedfile$$.tmp unpackcmd = _Compressors\srep {options} -d -s - - <stdin> <stdout>[code] Just a hint, if you select no smilies in text, under misc options, then you wont have them showing up where you don't want them, especially in posts like this one. >pakrat2k2
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Last edited by pakrat2k2; 26-09-2017 at 08:11. |
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Behnam2018 (20-01-2020) |
#7
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You can chain ztool for games like Ghost Recon Wildlands that use both lzo and some zlib streams, like this for example:
[External compressor:pzlib,plz4,plzo,pzstd] header = 0 packcmd = ZTool e:{compressor}{:option} - - <stdin> <stdout> unpackcmd = ZTool d:{compressor}{:option} - - <stdin> <stdout> -m5 -mc-delta -mc:rep/srep64:m5f:mem2gb:s128gb:l1k -mc$default,$precomp,$obj:+plzo+pzlib" In the above we first pass it through lzo precompress filter and then to pzlib. Pzlib filter will also look into data that was precompressed from lzo as well as outside it. If data inside lzo's were also zlibed those will be additionally processed. Btw for srep you absolutely have to use "s" option if you pipe its input: [External compressor:srep64] packcmd = srep64avx2 {options} - - <stdin> <stdout> unpackcmd = srep64avx2 -d {options} - - <stdin> <stdout> ^then you save space and time as data are streamed directly: ztool:plzo=>ztool=>pzlib=>srep but you have to use "s" option and you have to take into account preprocessed size after ztool! Another game where you can chain ztool is Mirror's Edge Catalyst, there you chain plz4=>pzlib. |
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#8
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Quote:
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#9
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I dont know why people who lack basic navigation skills, thinking, orientation and computer knowledge try to dwell into such difficult subjects as advanced (pre)compression. Whats next, guy trying to code its own precompressor asking how to use compiler/Windows?
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#10
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^Exactly this!
This was mentioned 1000 times before in this forum. From now on just ignore
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#11
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Made man (old game) : srep + xz - - 1.391gb --> 931mb
BeamNG Drive 0.10 : srep +xz - - 6,718gb --> 1.960gb Prototype 1 , 2 : pzlib v3 (by razor) + srep + xz - - 8.349gb --> 6.621gb / 7.312gb --> 4.700 Devil May Cry V : srep + xz - - 11.542gb --> 8.237gb Crysis 2 : pzlib v3 + srep + xz - - 8,168gb --> 5.725gb Payday 2 : srep + xz - - 19.479gb --> 3.671gb FIFA 13 : pzlib v3 + srep + xz - - 7,109gb --> 3.444gb The Sabotuer : srep + xz - - 7.404gb --> 3.687gb Painkiller Hell and Damnation Collecters Edition : srep + xz - - 13.175gb --> 5.531gb Ninja Blade : pzlib v3 + srep + xz - - 4.847gb --> 2.526gb Outlast Whistle Blower : srep + xz - - 6.422gb --> 3.442gb Firewatch : xz - - 3,741gb --> 1,384gb Duke Nukem Forever : srep + xz - - 7,066gb -->3.631gb Dark : xz - - 3.194gb --> 1.859gb Demolish and Build Company 2017 : srep + xz - - 3,334gb --> 1,953gb Hunted one step too far : xz - - 2.709gb --> 1.209gb Joana's Life : xz - - 5,315gb --> 2.277gb Oxenfree : xz - - 2,282gb --> 1.193gb Stolen : srep + xz - - 2,827gb --> 1.678gb The Forest : srep + xz - - 1,143gb --> 669mb Wick : xz - - 659mb --> 220mb Universe Sandbox 2 : srep + xz - - 2,801gb --> 461mb We Happy Few : srep + xz - - 5,161gb --> 2.638gb Turok : srep + xz - - 16,270gb --> 8.407gb Alpha Protocol : pzlib v3 + srep + xz - - 11,812gb --> 5.460gb ( used latest applications ) Posting more soon ...
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learn it Last edited by EzzEldin16; 18-01-2018 at 06:53. Reason: Update |
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#12
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All Irrelevant Pestering posts have been removed, (this means most of your posts 'lolaya' have been deleted) keep it to asking about 'specific' games please.
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#13
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@Grumpy@ thank you
please delete my all posts by lolaya and all threads started by lolaya no delete this : http://fileforums.com/showpost.php?p=462568&postcount=3 |
#14
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I do not speak English.,
It is very difficult to understand the talk here .. I do not know how to talk to friends .. but I try to talk to everyone. I need to use Easy Compressor .. no more. -_- edit : I'm here since 2011 .. I do not understand anything .. but I love this place ♥: D ... Last edited by lolaya; 26-09-2017 at 19:33. |
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#15
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GTA IV: The Complete Edition
Masks: $zlib *.img $bik *bik Method: srep+lzma/$zlib=srep+pzlib+srep+lzma/$bik=srep Here I used srep+pzlib+srep+lzma for zlib because there are many same img files in complete edition, and using srep before pzlib significantly reduces compression time. Game Size: 30.9GB(approx) Final Size: 16.4GB(approx)
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