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CLS-FP8MT(multi tasking)
Another cls based on chunks as cls-rz, but this time it's mt.
Nothing to say, just set up cls.ini, you know how to use a cls. FP8 is slow, even in store mode because it precompresses data and then compresses it, so in level 0 it just precompresses, you get better result using level 0 fp8+srep+lzma rather than srep+lzma. You can't set up how much threads to use because cls automatically defines it. Usually it uses all threads except one. Configuring ini file: There is already an example inside, but this is how it's done. cls.ini [fp8] Level=5 ChunkSize=64m Enjoy! Original fp8 homepage in encode
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NOT AVAILABLE Last edited by 78372; 07-12-2017 at 21:56. Reason: added fp8 link in encode |
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#2
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so did quick test on Inside with fp8mt and without it , fp8mt level 0. the rest of the setting fp8mt+srep:m3f:a2+4x4:lzma:a1:mfbt4:d1m:fb273:mc10 000:lc8
so with fp8mt is 939mb, and without fp8mt is 995mb.. Last edited by doofoo24; 07-12-2017 at 11:49. |
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Never heard of fp8, any further info for some reading on this?
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whats for FP8 ?
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#5
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FP8 (Fast PAQ8) is based paq8px, technically similar to precomp.
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:man you are crazy
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#7
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what about arc.ini ?
what should it be ? |
#8
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bug decompression stuck
so test it on mass effect 1 with fp8mt+srep+lzma...
Level=0 changing the ChunkSize improve compression with srep+lzma only 4.03 gb with fp8mt chunksize 64m i get 3.33gb with fp8mt chunksize 512m i get 2.92gb BUT in decompression it use all cpu but stuck ??? ONLY WRITE 1.5GB AND YOU CAN SEE THAT fp8 continue to use all core but the zero disk usage Last edited by doofoo24; 12-05-2018 at 22:14. |
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does it support stdin/out?
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#10
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Quote:
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#11
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My test:
Code:
FreeArc 0.67 (March 15 2014) updating archive: data.bin Compressed 1 file, 86,347,072 => 62,944 bytes. Ratio 0.07% Compression time: cpu 0.17 sec/real 0.61 sec = 28%. Speed 142.70 mB/s All OK Code:
Creating archive C:\Users\Zee\Downloads\Compressed\cls-fp8mt\UI.sb.fp8 with 1 file(s)... File list (16 bytes) Compressed from 16 to 21 bytes. 1/1 Filename: C:/Users/Zee/Downloads/Compressed/cls-fp8mt/UI.sb (86347072 bytes) Block segmentation: 0 | default | 2728 bytes [0 - 2727] 1 | zlib | 42678 bytes [2728 - 45405] tmpfile: Permission denied Code:
C:\Users\Zee\Downloads\Compressed\cls-fp8mt>fp8 -d UI.sb.fp8 Extracting ./UI.sb 86347072 -> 2.96% Last edited by Razor12911; 07-12-2017 at 21:38. |
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So it works and it doesn't work
![]() Good, so fp8 bugs made the cls buggy, else it works
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NOT AVAILABLE Last edited by 78372; 07-12-2017 at 21:32. |
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oltjon (08-12-2017) |
#13
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Quote:
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#14
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@Everyone
Precompression is buggy, so it's suggested to use it as compressor instead of precompressor+compressor. pZlib+srep+fp8(level8) should be fine if fp8 doesn't mess everything up but looks like cls is fine, normal bugs are caused by fp8 itself.
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oltjon (08-12-2017) |
#15
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:confused:
Quote:
fp8mt+srep:m5f:l16:c8:a0+4x4:t2:lzma:a1:mfbt4:d64m :fb273:mc10000:lc8... you welcome to test it yourself on the game with this setting... forgot to mention the setting this time for fp8mt [fp8] Level=0 ChunkSize=64m *i will test with the same setting like the first time ChunkSize=512m and srep:m3f:a2 and lzma:a1:mfbt4:d1024m:fb273:mc10000:lc8 when i get time lzma with this setting so slow maybe tomorrow... but i confident of results ... Last edited by doofoo24; 12-05-2018 at 22:14. |
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Thread | Thread Starter | Forum | Replies | Last Post |
CLS-PrecompMT (Multi tasking) | Razor12911 | Conversion Tutorials | 70 | 03-02-2021 02:16 |