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  #2161  
Old 10-03-2021, 17:37
hydefromt70s hydefromt70s is offline
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Two Point Hospital (incl all DLC's)

Two Point Hospital with 9 DLC's. Nothing ripped.

Code:
05:47:32 - Selected ARC method for setup-1.bin was: srep_new+4x4:b128mb:lzma:ultra:128m:bt4:fb273:lc8:mc1000000
06:04:42 - Overall input size: 8,85 GB
06:04:42 - Overall output size: 3,06 GB
06:04:42 - Overall conversion time: 00:17:09
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  #2162  
Old 11-03-2021, 01:11
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Forza Horizon 4 (Steam Version) [Only ENG Voice)

*.zip - XTool_preflate+srep+lzma
46 gb > 100 gb > 63 gb > 31 gb

*.minizip - XTool_preflate+srep+lzma
30 gb > 60 gb > 29 gb > 13.9 gb

*.bik, *.bank and rest files - srep+lzma
11 gb > 9 gb

90 gb > 55.5 gb

Install time - 110 minutes (4 cores, 4 threads - i5-7400)

NOTE.
XTool needed for preflate codec (without zlib) and -d# parameter

Last edited by dixen; 11-03-2021 at 03:29.
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  #2163  
Old 11-03-2021, 01:47
samadrahman74 samadrahman74 is offline
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hi
What is the best compression method arma 3 ?
Uses LZSS for compression
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  #2164  
Old 11-03-2021, 09:20
hydefromt70s hydefromt70s is offline
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Tropico 5: Complete Collection (GOG)

Tropico 5: Complete Collection (GOG). Includes all DLC's. Only English and Polish lang.

Code:
 16:52:53 - Selected ARC method for setup-1.bin was: xtool_zlib+srep_new+4x4:b128mb:lzma:ultra:128m:bt4:fb273:lc8:mc1000000
 17:18:21 - Overall input size: 2,97 GB
 17:18:21 - Overall output size: 2,02 GB
 17:18:21 - Overall conversion time: 00:25:26
Code:
 17:22:15 - Selected ARC method for setup-1.bin was: xtool_zlib+xtool_reflate+srep_new+4x4:b128mb:lzma:ultra:128m:bt4:fb273:lc8:mc1000000
 18:14:20 - Overall input size: 2,97 GB
 18:14:20 - Overall output size: 1,95 GB
 18:14:20 - Overall conversion time: 00:52:02

Last edited by hydefromt70s; 11-03-2021 at 10:15.
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  #2165  
Old 11-03-2021, 11:29
hydefromt70s hydefromt70s is offline
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Lust for Darkness

Lust for Darkness. Nothing ripped
Code:
 18:51:33 - Selected ARC method for setup-1.bin was: srep_new+4x4:b128mb:lzma:ultra:128m:bt4:fb273:lc8:mc1000000
 19:26:53 - Overall input size: 14,30 GB
 19:26:53 - Overall output size: 5,60 GB
 19:26:53 - Overall conversion time: 00:35:19
Lust from Beyond. Nothing ripped.
Code:
 20:52:03 - Selected ARC method for setup.bin was: srep_new+4x4:b128mb:lzma:ultra:128m:bt4:fb273:lc8:mc1000000
 22:05:02 - Overall input size: 35,12 GB
 22:05:02 - Overall output size: 13,99 GB
 22:05:02 - Overall conversion time: 01:12:58

Last edited by hydefromt70s; 11-03-2021 at 14:32.
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  #2166  
Old 11-03-2021, 18:32
Hexagon123 Hexagon123 is offline
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Immortals Fenyx Rising

Note: THX, Masquerade for using this dll. (https://fileforums.com/showpost.php?...postcount=2010)

Build version v1.1.1

Total start size: 35.1GB

Compress with the following:
  • .forge
    Code:
    oo2recs+srep:m5f:a2:l512+lolz:dt:dtb1:dtw1:dtm1:dto1:dtd1:mtt1:mt4:d128m:fba4096

  • Rest of the Files
    Code:
    srep:m5f:a2:l512+mcm:x11

Total packed size: 15.6GB (4xDVD5)

Last edited by Hexagon123; 13-03-2021 at 17:02.
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  #2167  
Old 11-03-2021, 18:49
hydefromt70s hydefromt70s is offline
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Tropico 6 with all DLC

Tropico 6 GOG with DLC: Spitter, Lobbyistico, Caribbean Skies, Wall Street, El Prez Content Edition
Code:
 02:03:47 - Selected ARC method for setup.bin was: xtool_zlib+xtool_reflate+srep_new+4x4:b128mb:lzma:ultra:128m:bt4:fb273:lc8:mc1000000
 02:47:33 - Overall input size: 17,30 GB
 02:47:33 - Overall output size: 6,54 GB
 02:47:33 - Overall conversion time: 00:43:45

Last edited by hydefromt70s; 11-03-2021 at 18:51.
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  #2168  
Old 12-03-2021, 14:55
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XIII
v20210223

Code:
 22:38:31 - Selected ARC method for Data1a.bin was: srep+LZMA-MT
------------------------------------------------------------------------------------
 23:28:04 - Overall input size: 22.05 GB
 23:28:04 - Overall output size: 13.53 GB
 23:28:04 - Overall conversion time: 00:49:28
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  #2169  
Old 13-03-2021, 04:21
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Final Fantasy XIII + Final Fantasy XIII-2 + Lightning Returns Final Fantasy XIII
JP videos ripped

Code:
------------------------------------------------------------------------------------
---------------------------- CONVERSION DATE 13.03.2021 ----------------------------
------------------------------------------------------------------------------------
 10:07:50 - Selected ARC method for Data1a.bin was: bpk+xtool_reflate+srep_new+4x4:b64mb:lzma:ultra:64m:bt4:fb273:lc8:mc1000000
 10:07:50 - Selected ARC method for Data2a.bin was: bpk+xtool_reflate+srep_new+4x4:b64mb:lzma:ultra:64m:bt4:fb273:lc8:mc1000000
 10:07:50 - Selected ARC method for Data3a.bin was: bpk+xtool_reflate+srep_new+4x4:b64mb:lzma:ultra:64m:bt4:fb273:lc8:mc1000000
------------------------------------------------------------------------------------
 13:12:31 - Getting size of data file of the game: FINAL FANTASY XIII
 13:12:31 - >> Installation folder size: 29.01 GB
 13:12:31 - >> Compressed game size: 21.51 GB
 13:12:31 - Getting size of data file of the game: FINAL FANTASY XIII-2
 13:12:31 - >> Installation folder size: 13.76 GB
 13:12:31 - >> Compressed game size: 9.07 GB
 13:12:31 - Getting size of data file of the game: LIGHTNING RETURNS -  FINAL FANTASY XIII
 13:12:31 - >> Installation folder size: 10.28 GB
 13:12:31 - >> Compressed game size: 7.49 GB
------------------------------------------------------------------------------------
 13:12:31 - Data files creation time: 02:31:40
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  #2170  
Old 13-03-2021, 07:12
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Quote:
Originally Posted by KaktoR View Post
XIII
v20210223

Code:
 22:38:31 - Selected ARC method for Data1a.bin was: srep+LZMA-MT
------------------------------------------------------------------------------------
 23:28:04 - Overall input size: 22.05 GB
 23:28:04 - Overall output size: 13.53 GB
 23:28:04 - Overall conversion time: 00:49:28
Note: this is the unity remake from 2020.

Also, this game uses assetbundles.
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  #2171  
Old 13-03-2021, 18:03
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L33THAK0R L33THAK0R is offline
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Really quick question, whats the best algo (in terms of smallest final size) to use for compressing .pkz files? Not sure where else to ask.
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  #2172  
Old 13-03-2021, 18:04
Hexagon123 Hexagon123 is offline
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Quote:
Originally Posted by L33THAK0R View Post
Really quick question, whats the best algo (in terms of smallest final size) to use for compressing .pkz files? Not sure where else to ask.
XTool, Precomp, or any ZLIB precompressor?
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  #2173  
Old 15-03-2021, 12:14
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Quote:
Originally Posted by L33THAK0R View Post
Really quick question, whats the best algo (in terms of smallest final size) to use for compressing .pkz files? Not sure where else to ask.
You have to find out for yourself what the effective precompressor will be. For example, I check from now on like this ^^


Last edited by sajmon83; 15-03-2021 at 12:23.
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  #2174  
Old 16-03-2021, 11:45
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Project CARS 2 v7.1.0.1

Start Size: 51GB
  • *.bff
    Code:
    bdt+xtool_kraken+srep+lolz
  • Bink videos:
    Code:
    bpk
  • Everything else:
    Code:
    srep+razorx
Final Size: 23.4GB

Notes:
  • Using Project CARS 2 oodlerec build will of course be much smaller, but it takes long time... xtool is so much faster at the expense of packed size.
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  #2175  
Old 18-03-2021, 07:46
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Quote:
Originally Posted by Gehrman View Post
English Only

Original Size : 59.6GB
Repack Size : 40.1 GB >>>>> 59.6GB> 125GB > 84.5GB > 40.1GB

Method : xtool+srep:m3f:l512:m512+4x4:lzma:a1:mfbt4:32m:fb2 73:mc10000:lc8+diskspan:4.25GB:4.32GB

Use oodle7 file from \bin\x64\

Compression Time : 4Hours
Decompression Time : 70Min on 6Core 16GB Ram |RZ1600

Arc:
Code:
[External compressor:xtool]
header    = 0
packcmd   = XTool.exe precomp -mcp2077 -c128mb -t100p --dbase - - <stdin> <stdout>
unpackcmd = XTool.exe decode -t100p - - <stdin> <stdout>
is this a typo
Code:
:4.25GB:4.32GB
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