#91
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Thanks from many clarifications. Other infos, its very easy tricks.
As for the rest, it's pretty simple stuff... It's enough to look at the topic discussing the Precomp 0.4.8 stdio version, there I wrote about how the many dll files, together with the EXEs, became 1-1 stand-alone EXEs file, with Enigma VBOX. There is one small thing missing from the package you posted, the registration keys necessary for the program to be registered, which would affect warez and I have no idea how much the moderators would like it. If it is in an unextractable form and we do it, just because we want to use and test it, Stuffit for compressing the games, then use it! It wouldn't be up to me, that's for sure! How did the 5MB result come about? I used the program! UPDATE: Added fixed executables from use without any restrictions... Usage: 1. Get full package from previous page posted in L33THAK0R (link) and unzip. 2. Download and unzipping my fixed files and replace it original files. 3. Compress It! (see txt file.) The program very obsolete in use JPG/MP3 files only compression the "pure" files! (extensions related!) StuffIt not detected any file data packed/readed from any file extensions... Examples Test1: Get few JPG files, make "JPGTEST" dirs and copy it. Run StuffIt and compress... See results. Test2: Get few JPG files, make "JPGTEST" dirs and copy it. Run any compressors (Arc/Rar/Tar) with in Store compression mode put to one archive in many JPG files. Run StuffIt and compress one archive file.... See results. (worser!) Last edited by kj911; 24-04-2023 at 03:26. Reason: Added attachment and many infos. |
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#92
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Quote:
Thanks for this very useful program! Would it be possible to create a file listing based on reading file headers instead of reading file extensions? Reasons being that file extensions are not always valid, and some files don't have extensions at all! And if possible, export file types to appropriately named folders for further processing. And maybe import processed files back to their original locations? Yes, I know this would be a big task, but possible? Thank you. |
#93
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Generic Riff Wave Extractor for game rippers
Some Info 'bout tha release:
If u have tried to do some rips, u prolly know how hard it is to find good C++ coders (or to learn it). And furthermore don't expect any help for RIP teams. They would prefer kill their parents than sharing anything. So when a RIP Game Team unfortunatly forget a tool in their release, it's always a great JOY for gameripppers coz it's officially free of use now. Yes, you have understand, here is a POWERFULL RIPtool coded by a genious coder of Challenge Of Reverse Engineering (CORE). It allows you to extract Wav PCM Files from all files in a dir (and replace extracted bytes by 00 hehe).It saves wavefiles with usefull info in name (startin'offset and length), so it can be reinjected with inject.exe (could be found in lots of CLS releases). So just pack extracted data with lame, and then you are ready to do a good RiP. I thought several minutes about sharing this, but no way, i won't play bitch as they used to do... LET'S SHARE - iT's spirit of scene isn't it ???? |
The Following User Says Thank You to kj911 For This Useful Post: | ||
ScOOt3r (17-05-2024) |
#94
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Quote:
Code:
ListExt.ini ... ; Save the categorized file list in TXT files. ExportFileList = 1 ExportRelativeName = 0 ExportFileListPath = ".\MyOutput" . |
The Following 5 Users Say Thank You to BLACKFIRE69 For This Useful Post: | ||
brispuss (18-05-2024), Ele (18-05-2024), felice2011 (19-05-2024), kj911 (18-05-2024), ScOOt3r (18-05-2024) |
#95
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Thanks for the prompt reply and update to this program!
A definite improvement over the last version of listext, especially with regard to file locations! In my case, I have many thousands of extensionless files. By reading the file headers, there are a variety of file types, mostly audio, imagery with some video as well. Ultimately, I would like to see the option of being able to read extensionless files to determine their file types and then determine the appropriate compression methods to be used. |
#96
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^^
Mesa by Shegorat would be ideal for this but you will have to contribute to krinkels.org in order to obtain that. |
#97
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Noted, thank you.
But as of this writing, it seems that Mesa has limited file type detection and doesn't (as yet) include mp4 and ogv file types among others. From my limited file checking of my thousands of extensionless files, the most common file types I found were - png, jpg, ogg, ogv, webp, mp3, and txt (plus variations of text types). So even if I had Mesa, it wouldn't detect some of these files which is not really ideal. Last edited by brispuss; 19-05-2024 at 02:10. |
#98
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From where you get those files anyway?
PS: TXT files cannot be detected if extensionless because they doesn't have any file header.
__________________
Haters gonna hate
Last edited by KaktoR; 19-05-2024 at 02:14. |
#99
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From encrypted game pak files.
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#100
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Quote:
__________________
≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈ ≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈ « I Mediocri Imitano, I Geni Copiano, Dio Crea & Distrugge » (Io Ridefinisco & Perfeziono le Loro Opere Rendendole Uniche) ≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈ ≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈ « Mediocrities Imitate, Genius Copy, God Creates & Destroys » (I Reconsider & Improve Their Works, Rending Them One And Only) |
#101
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Quote:
AIFF, AVI, MKV, FSB, MP4, DDS, TGA, TIFF, GIF, SWF But, since there is little free time, and also little feedback, I don’t yet know what to tackle first.
__________________
Donations: USDT (ERC-20 | BEP-20) - 0xeadCb9b62F6a22000b1F522553bB1FE131a8CC21 Profiles: https://gitlab.com/Shegorat | https://patreon.com/Shegorat |
The Following User Says Thank You to Shegorat For This Useful Post: | ||
brispuss (20-05-2024) |
#102
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Thanks for your comment.
I would like to suggest that OGV and WEBP file formats be included as I have a large number of these files from various games. Thank you. |
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Shegorat (21-05-2024) |
#103
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Has anyone come across an alternative version of this program that can be used to unpack all kinds of textures, images, compressed data slices on the net?? I have come across several RIPs where "*.WAV" files were not extracted from the source file, but data in an unknown format to me, starting from a few hundred bytes, ranging in size from 10 to 100kB or higher.. (example: anyfile.ext_00000000_00000000.rit)
or classic WAVs https://arcadestrikerblog.wordpress....ackedmusic.png I can post a sample if needed. Or maybe they used something else? Dragon Unpacker cannot overwrite the content of the source file with "00s" after exporting/unpacking the files, like the tool (Generic Riff Wave Extractor) linked above. |
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