Go Back   FileForums > Game Backup > PC Games > PC Games - CD/DVD Conversions > Conversion Tutorials

Reply
 
Thread Tools Display Modes
  #91  
Old 13-04-2023, 01:46
kj911 kj911 is offline
Registered User
 
Join Date: Apr 2010
Location: world
Posts: 178
Thanks: 130
Thanked 61 Times in 42 Posts
kj911 is on a distinguished road
Thanks from many clarifications. Other infos, its very easy tricks.

As for the rest, it's pretty simple stuff... It's enough to look at the topic discussing the Precomp 0.4.8 stdio version, there I wrote about how the many dll files, together with the EXEs, became 1-1 stand-alone EXEs file, with Enigma VBOX. There is one small thing missing from the package you posted, the registration keys necessary for the program to be registered, which would affect warez and I have no idea how much the moderators would like it. If it is in an unextractable form and we do it, just because we want to use and test it, Stuffit for compressing the games, then use it! It wouldn't be up to me, that's for sure!

How did the 5MB result come about? I used the program!

UPDATE: Added fixed executables from use without any restrictions...

Usage:

1. Get full package from previous page posted in L33THAK0R (link) and unzip.
2. Download and unzipping my fixed files and replace it original files.
3. Compress It! (see txt file.)

The program very obsolete in use JPG/MP3 files only compression the "pure" files! (extensions related!) StuffIt not detected any file data packed/readed from any file extensions...

Examples

Test1: Get few JPG files, make "JPGTEST" dirs and copy it. Run StuffIt and compress... See results.
Test2: Get few JPG files, make "JPGTEST" dirs and copy it. Run any compressors (Arc/Rar/Tar) with in Store compression mode put to one archive in many JPG files. Run StuffIt and compress one archive file.... See results. (worser!)
Attached Files
File Type: 7z StuffIt_v14_fixed_files.7z (160.2 KB, 12 views)

Last edited by kj911; 24-04-2023 at 03:26. Reason: Added attachment and many infos.
Reply With Quote
Sponsored Links
  #92  
Old 16-05-2024, 17:58
brispuss brispuss is offline
Registered User
 
Join Date: Nov 2019
Location: Petone
Posts: 47
Thanks: 11
Thanked 2 Times in 2 Posts
brispuss is on a distinguished road
Quote:
Originally Posted by BLACKFIRE69 View Post
ok!


ListExt - Update

Code:
USAGE:
  ListExt.exe  <Directory>  [Order_Type]
  (or just drag and drop a folder over the ListExt.exe.)

ORDER_TYPE:
  /SA = Sort Alphabetically.
  /SS = Sort by Size.
  /SP = Sort by Percentage.
  Default is /SS (Sort by Size).

EXAMPLE:
  ListExt.exe "C:\Test\Example1"  /SA

.

Thanks for this very useful program!

Would it be possible to create a file listing based on reading file headers instead of reading file extensions? Reasons being that file extensions are not always valid, and some files don't have extensions at all!

And if possible, export file types to appropriately named folders for further processing. And maybe import processed files back to their original locations?

Yes, I know this would be a big task, but possible?

Thank you.
Reply With Quote
  #93  
Old 17-05-2024, 03:15
kj911 kj911 is offline
Registered User
 
Join Date: Apr 2010
Location: world
Posts: 178
Thanks: 130
Thanked 61 Times in 42 Posts
kj911 is on a distinguished road
Generic Riff Wave Extractor for game rippers

Some Info 'bout tha release:

If u have tried to do some rips, u prolly know how
hard it is to find good C++ coders (or to learn it).
And furthermore don't expect any help for RIP teams.
They would prefer kill their parents than sharing anything.
So when a RIP Game Team unfortunatly forget a tool in
their release, it's always a great JOY for gameripppers
coz it's officially free of use now.
Yes, you have understand, here is a POWERFULL RIPtool
coded by a genious coder of Challenge Of Reverse Engineering
(CORE).
It allows you to extract Wav PCM Files from all files in a dir
(and replace extracted bytes by 00 hehe).It saves wavefiles with
usefull info in name (startin'offset and length), so it can be
reinjected with inject.exe (could be found in lots of CLS releases).
So just pack extracted data with lame, and then you are ready
to do a good RiP.
I thought several minutes about sharing this, but no way, i
won't play bitch as they used to do...
LET'S SHARE - iT's spirit of scene isn't it ????
Attached Images
File Type: png fcfb36bf-6b4c-47d8-92d7-a814ab597235.png (4.9 KB, 128 views)
Attached Files
File Type: zip wavexind.zip (27.9 KB, 9 views)
Reply With Quote
The Following User Says Thank You to kj911 For This Useful Post:
ScOOt3r (17-05-2024)
  #94  
Old 18-05-2024, 05:31
BLACKFIRE69's Avatar
BLACKFIRE69 BLACKFIRE69 is offline
Registered User
 
Join Date: Mar 2019
Location: In the Hell
Posts: 667
Thanks: 471
Thanked 2,360 Times in 541 Posts
BLACKFIRE69 is on a distinguished road
Quote:
Originally Posted by brispuss View Post
Thanks for this very useful program!

Would it be possible to create a file listing based on reading file headers instead of reading file extensions? Reasons being that file extensions are not always valid, and some files don't have extensions at all!

And if possible, export file types to appropriately named folders for further processing. And maybe import processed files back to their original locations?

Yes, I know this would be a big task, but possible?

Thank you.

  • yes, it would be rather useful if it also exported the full path for each file.

  • i just modified ListExt.exe, and now it creates TXT files that include the full paths of the corresponding files for each file extension. (if there's no file extension, the file will be named 'Unknown-#').

  • by default, this feature is disabled. use the config file (ListExt.ini) to enable it as follows:


Code:
ListExt.ini

...

; Save the categorized file list in TXT files.
ExportFileList     = 1
ExportRelativeName = 0
ExportFileListPath = ".\MyOutput"



.
Attached Images
File Type: png 0.png (17.8 KB, 118 views)
File Type: png 1.png (285.2 KB, 114 views)
File Type: png 2.png (90.5 KB, 123 views)
File Type: png 3.png (14.1 KB, 124 views)
Attached Files
File Type: rar ListExt v2 [2024-May-18].rar (77.8 KB, 19 views)
Reply With Quote
The Following 5 Users Say Thank You to BLACKFIRE69 For This Useful Post:
brispuss (18-05-2024), Ele (18-05-2024), felice2011 (19-05-2024), kj911 (18-05-2024), ScOOt3r (18-05-2024)
  #95  
Old 18-05-2024, 15:00
brispuss brispuss is offline
Registered User
 
Join Date: Nov 2019
Location: Petone
Posts: 47
Thanks: 11
Thanked 2 Times in 2 Posts
brispuss is on a distinguished road
Thanks for the prompt reply and update to this program!

A definite improvement over the last version of listext, especially with regard to file locations!

In my case, I have many thousands of extensionless files. By reading the file headers, there are a variety of file types, mostly audio, imagery with some video as well.

Ultimately, I would like to see the option of being able to read extensionless files to determine their file types and then determine the appropriate compression methods to be used.
Reply With Quote
  #96  
Old 18-05-2024, 23:23
Masquerade's Avatar
Masquerade Masquerade is offline
Registered User
 
Join Date: Jan 2020
Location: Monte d'Or
Posts: 1,155
Thanks: 284
Thanked 1,344 Times in 610 Posts
Masquerade is on a distinguished road
^^
Mesa by Shegorat would be ideal for this but you will have to contribute to krinkels.org in order to obtain that.
Reply With Quote
  #97  
Old 19-05-2024, 02:08
brispuss brispuss is offline
Registered User
 
Join Date: Nov 2019
Location: Petone
Posts: 47
Thanks: 11
Thanked 2 Times in 2 Posts
brispuss is on a distinguished road
Noted, thank you.

But as of this writing, it seems that Mesa has limited file type detection and doesn't (as yet) include mp4 and ogv file types among others.

From my limited file checking of my thousands of extensionless files, the most common file types I found were - png, jpg, ogg, ogv, webp, mp3, and txt (plus variations of text types). So even if I had Mesa, it wouldn't detect some of these files which is not really ideal.

Last edited by brispuss; 19-05-2024 at 02:10.
Reply With Quote
  #98  
Old 19-05-2024, 02:11
KaktoR's Avatar
KaktoR KaktoR is offline
Lame User
 
Join Date: Jan 2012
Location: From outer space
Posts: 4,333
Thanks: 1,076
Thanked 6,912 Times in 2,612 Posts
KaktoR is on a distinguished road
From where you get those files anyway?

PS: TXT files cannot be detected if extensionless because they doesn't have any file header.
__________________
Haters gonna hate

Last edited by KaktoR; 19-05-2024 at 02:14.
Reply With Quote
  #99  
Old 19-05-2024, 02:15
brispuss brispuss is offline
Registered User
 
Join Date: Nov 2019
Location: Petone
Posts: 47
Thanks: 11
Thanked 2 Times in 2 Posts
brispuss is on a distinguished road
Quote:
Originally Posted by KaktoR View Post
From where you get those files anyway?
From encrypted game pak files.
Reply With Quote
  #100  
Old 19-05-2024, 09:39
felice2011's Avatar
felice2011 felice2011 is offline
Registered User
 
Join Date: Feb 2011
Location: italy
Posts: 836
Thanks: 354
Thanked 1,152 Times in 388 Posts
felice2011 is on a distinguished road
Quote:
Originally Posted by BLACKFIRE69 View Post
  • yes, it would be rather useful if it also exported the full path for each file.

  • i just modified ListExt.exe, and now it creates TXT files that include the full paths of the corresponding files for each file extension. (if there's no file extension, the file will be named 'Unknown-#').

  • by default, this feature is disabled. use the config file (ListExt.ini) to enable it as follows:


Code:
ListExt.ini

...

; Save the categorized file list in TXT files.
ExportFileList     = 1
ExportRelativeName = 0
ExportFileListPath = ".\MyOutput"



.
Nice idea, but it's all old stuff, here we've always tried to obtain and create something new, something that helps the user compress a game from start to finish, in the simplest way possible, I'll post something new too 'me, but it is very difficult if not impossible to create something intelligent in this field that can give you with certainty the exact method of compression of all existing file extensions without having to use additional external programs.

__________________
≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈ ≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈
« I Mediocri Imitano, I Geni Copiano, Dio Crea & Distrugge » (Io Ridefinisco & Perfeziono le Loro Opere Rendendole Uniche)
≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈ ≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈
« Mediocrities Imitate, Genius Copy, God Creates & Destroys » (I Reconsider & Improve Their Works, Rending Them One And Only)
Reply With Quote
The Following 2 Users Say Thank You to felice2011 For This Useful Post:
Cesar82 (20-05-2024), Yourname (21-05-2024)
  #101  
Old 20-05-2024, 10:41
Shegorat's Avatar
Shegorat Shegorat is offline
Registered User
 
Join Date: Sep 2015
Location: Shivering Isles
Posts: 8
Thanks: 2
Thanked 45 Times in 7 Posts
Shegorat is on a distinguished road
Quote:
Originally Posted by brispuss View Post
Noted, thank you.

But as of this writing, it seems that Mesa has limited file type detection and doesn't (as yet) include mp4 and ogv file types among others.

From my limited file checking of my thousands of extensionless files, the most common file types I found were - png, jpg, ogg, ogv, webp, mp3, and txt (plus variations of text types). So even if I had Mesa, it wouldn't detect some of these files which is not really ideal.
I have plans to implement support for the following formats:
AIFF, AVI, MKV, FSB, MP4, DDS, TGA, TIFF, GIF, SWF
But, since there is little free time, and also little feedback, I don’t yet know what to tackle first.
__________________
Donations: USDT (ERC-20 | BEP-20) - 0xeadCb9b62F6a22000b1F522553bB1FE131a8CC21
Profiles: https://gitlab.com/Shegorat | https://patreon.com/Shegorat
Reply With Quote
The Following User Says Thank You to Shegorat For This Useful Post:
brispuss (20-05-2024)
  #102  
Old 20-05-2024, 17:40
brispuss brispuss is offline
Registered User
 
Join Date: Nov 2019
Location: Petone
Posts: 47
Thanks: 11
Thanked 2 Times in 2 Posts
brispuss is on a distinguished road
Thanks for your comment.

I would like to suggest that OGV and WEBP file formats be included as I have a large number of these files from various games.

Thank you.
Reply With Quote
The Following User Says Thank You to brispuss For This Useful Post:
Shegorat (21-05-2024)
  #103  
Old 21-05-2024, 02:20
kj911 kj911 is offline
Registered User
 
Join Date: Apr 2010
Location: world
Posts: 178
Thanks: 130
Thanked 61 Times in 42 Posts
kj911 is on a distinguished road
Quote:
Originally Posted by kj911 View Post
Generic Riff Wave Extractor for game rippers
Has anyone come across an alternative version of this program that can be used to unpack all kinds of textures, images, compressed data slices on the net?? I have come across several RIPs where "*.WAV" files were not extracted from the source file, but data in an unknown format to me, starting from a few hundred bytes, ranging in size from 10 to 100kB or higher.. (example: anyfile.ext_00000000_00000000.rit)
or classic WAVs https://arcadestrikerblog.wordpress....ackedmusic.png

I can post a sample if needed.

Or maybe they used something else? Dragon Unpacker cannot overwrite the content of the source file with "00s" after exporting/unpacking the files, like the tool (Generic Riff Wave Extractor) linked above.
Reply With Quote
  #104  
Old 21-05-2024, 09:48
KaktoR's Avatar
KaktoR KaktoR is offline
Lame User
 
Join Date: Jan 2012
Location: From outer space
Posts: 4,333
Thanks: 1,076
Thanked 6,912 Times in 2,612 Posts
KaktoR is on a distinguished road
Quote:
Originally Posted by Shegorat View Post
I have plans to implement support for the following formats:
AIFF, AVI, MKV, FSB, MP4, DDS, TGA, TIFF, GIF, SWF
But, since there is little free time, and also little feedback, I don’t yet know what to tackle first.
Would be good to add usm videos aswell.
__________________
Haters gonna hate
Reply With Quote
The Following User Says Thank You to KaktoR For This Useful Post:
Shegorat (21-05-2024)
Reply

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump

Similar Threads
Thread Thread Starter Forum Replies Last Post
x-box programs cool_dude_2000 XBox Games 4 01-06-2003 05:37
Best programs to burn? Rafaelbn PC Games 2 30-05-2002 10:22
Recommendations for Best CDR programs ? Error/fault on Nero ... shinta CD/DVD Software & Utilities 1 09-04-2002 12:37
Wma & What are the best programs for finding mp3s adriannqld Media Files 4 25-07-2001 21:00



All times are GMT -7. The time now is 10:32.


Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2024, vBulletin Solutions Inc.
Copyright 2000-2020, FileForums @ https://fileforums.com