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  #271  
Old 31-05-2018, 11:14
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NSUNS3 XTool 0.8

Code:
dataRegion.cpk 607 MB> 1.59 GB
Code:
FreeArc 0.67 (March 15 2014) creating archive: data.arc
Compressed 2 files, 636,697,912 => 1,711,252,663 bytes. Ratio 268.77%
Compression time: cpu 0.89 sec/real 141.42 sec = 1%. Speed 4.50 mB/s
All OK
Code:
FreeArc 0.67 (March 15 2014) testing archive: data.arc
Tested 2 files, 1,711,252,663 => 636,697,912 bytes. Ratio 268.77%
Testing time: cpu 0.80 sec/real 118.83 sec = 1%. Speed 5.36 mB/s
All OK
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  #272  
Old 31-05-2018, 11:52
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Quote:
Originally Posted by doofoo24 View Post
test xtool precomp:zlib with 0.6 vs 0.8 on just cause 2
and... which is which?
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  #273  
Old 31-05-2018, 13:59
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NARUTO SHIPPUDEN Ultimate Ninja STORM 2
FreeArc 0.67 unpacker. Extracting archive: data.arc
Extracting dataRegion.cpk (716396224 bytes)
All OK
129.547s: unarc x -o+ -w.\ -dp_TEST data.arc
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  #274  
Old 31-05-2018, 14:12
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Update available

Changes

- fixed 2gb+ input issue... (int32 instead of int64 )

Code:
xtl06:
Compressed 46 files, 13,586,655,989 => 22,419,187,764 bytes. Ratio 165.01%

xtl07-08:
Compressed 46 files, 13,586,655,989 => 15,710,322,921 bytes. Ratio 115.63%

xtl09:
Compressed 46 files, 13,586,655,989 => 22,419,187,764 bytes. Ratio 165.01%
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  #275  
Old 31-05-2018, 14:34
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  #276  
Old 31-05-2018, 14:41
KaktoR KaktoR is offline
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crilayla only works with 32 bit
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  #277  
Old 31-05-2018, 14:49
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xtool 32bit
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Old 31-05-2018, 15:04
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zstd and oodle are 64bit only. There is no 32bit for these
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  #279  
Old 31-05-2018, 15:19
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Quote:
Originally Posted by KaktoR View Post
zstd and oodle are 64bit only. There is no 32bit for these
actually zstd 32-bit is there, just that perhaps the library I included requires a prerequisite.

libgcc_s_dw2-1.dll

as for oodle, I didn't bother with 32-bit version considering the fact that it's memory hungry plus most games ship with the win64 version.
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Last edited by Razor12911; 31-05-2018 at 15:25.
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  #280  
Old 31-05-2018, 15:33
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xtool 0.9 precomp:t100p:lz4 :
COD WWII 38.4GB TO 62.3GB to 25.8gb srep+lolz
COD AW 33GB TO 63.8GB to 20.3gb srep+lolz

Last edited by doofoo24; 31-05-2018 at 23:35.
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  #281  
Old 01-06-2018, 04:48
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What about decompression for FarCry 3?
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  #282  
Old 01-06-2018, 08:04
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Quote:
Originally Posted by doofoo24 View Post
xtool 0.9 precomp:t100p:lz4 :
COD WWII 38.4GB TO 62.3GB to 25.8gb srep+lolz
COD AW 33GB TO 63.8GB to 20.3gb srep+lolz
Since when COD WWII was 38.4 GB SP Only ? I thought it was around 42 GB after removing MP/ZM files, am I missing something here ? Have you kept xpakfile*.pak ?
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  #283  
Old 01-06-2018, 08:26
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xtool seems to work on Wolfenstein The New Order resources files like doom...
but files with .pages file nothing there...
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Last edited by doofoo24; 01-06-2018 at 08:29.
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  #284  
Old 01-06-2018, 08:45
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also on The Evil Within tangoresource files work
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  #285  
Old 01-06-2018, 09:22
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Quote:
Originally Posted by dixen View Post
What about decompression for FarCry 3?
Edit xtool.ini, add all the dat files in there

Code:
[Dunia2]
File1=C:\Program Files (x86)\Far Cry 3 Complete Collection\Far Cry 3\data_win32\common.dat
File2=C:\Program Files (x86)\Far Cry 3 Complete Collection\Far Cry 3\data_win32\ige.dat
File3=C:\Program Files (x86)\Far Cry 3 Complete Collection\Far Cry 3\data_win32\patch.dat
File4=C:\Program Files (x86)\Far Cry 3 Complete Collection\Far Cry 3\data_win32\patch_german.dat
File5=C:\Program Files (x86)\Far Cry 3 Complete Collection\Far Cry 3\data_win32\shadersobj.dat
something like this then use lzo codec in arc.ini

Code:
[External compressor:xprecomp]
header    = 0
packcmd   = xtool.exe e:precomp:t4:lzo - - <stdin> <stdout>
unpackcmd = xtool.exe d:precomp:t4 - - <stdin> <stdout>
Code:
Compressed 12 files, 700,791,484 => 1,143,391,721 bytes. Ratio 163.16%
Compression time: cpu 1.31 sec/real 104.83 sec = 1%. Speed 6.68 mB/s
Code:
Extracted 12 files, 1,143,391,721 => 700,791,484 bytes. Ratio 163.16%
Extraction time: cpu 1.98 sec/real 72.79 sec = 3%. Speed 9.63 mB/s
Same applies to Far Cry 4 and Far Cry 5, except with Far Cry 5, use lz4
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Last edited by Razor12911; 01-06-2018 at 09:26.
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