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#1
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Quote:
Code:
procedure InitializeWizard(); var Cores,Threads:Integer; begin Cores:=GetSysCores; Threads:=GetSysThreads; if Cores = 6 then begin //yourcode end; if Threads = 6 then begin //yourcode end; end; |
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Masquerade (18-08-2021) | ||
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#2
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Quote:
if GetSysCores = 6 then begin end; The function can also be simplified using variables of type variant so you can get any supported value just by changing the string you want to search for. Code:
function GetSysInfo(const WMIClass, WMIProperty: String): Variant;
var
WbemLocator, WbemServices, WbemObjectSet, WbemObject: Variant;
begin;
WbemLocator := CreateOleObject('WbemScripting.SWbemLocator');
WbemServices := WbemLocator.ConnectServer('localhost', 'root\CIMV2');
WbemObjectSet := WbemServices.ExecQuery('Select ' + WMIProperty + ' from ' + WMIClass);
if (not VarIsNull(WbemObjectSet)) and (WbemObjectSet.Count > 0) then begin
WbemObject := WbemObjectSet.ItemIndex(0);
if not VarIsNull(WbemObject) then
Result := WbemObject.Properties_.Item(WMIProperty).Value;
end;
end;
procedure GetFreeMemory(var Free, Total: Extended);
begin
Total := GetSysInfo('Win32_OperatingSystem', 'TotalVisibleMemorySize');
Free := GetSysInfo('Win32_OperatingSystem ', 'FreePhysicalMemory');
end;
function CPUCores: Integer;
begin
Result := GetSysInfo('Win32_Processor', 'NumberOfCores');
end;
function CPUThreads: Integer;
begin
Result := GetSysInfo('Win32_Processor', 'NumberOfLogicalProcessors');
end;
You can also use the API if you prefer to get Threads. Code:
type
TSystemInfo = record
wProcessorArchitecture: Word;
wReserved: Word;
dwPageSize: DWORD;
lpMinimumApplicationAddress: Integer;
lpMaximumApplicationAddress: Integer;
dwActiveProcessorMask: DWORD;
dwNumberOfProcessors: DWORD;
dwProcessorType: DWORD;
dwAllocationGranularity: DWORD;
wProcessorLevel: Integer;
wProcessorRevision: Word;
end;
procedure GetSystemInfo(var lpSystemInfo: TSystemInfo);
external '[email protected] stdcall delayload';
function GetCPUThreads: Integer;
var
SysInfo: TSystemInfo;
begin
GetSystemInfo(SysInfo);
Result := SysInfo.dwNumberOfProcessors;
end;
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#3
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Has anyone had an installer made using inno setup just soft-lock consistently? Trying to unpack an archive but it consistently gets stuck on this one file, refusing to progress any further, the funny thing is though, no error codes are displayed, the applications "elapsed time" function continues to run, with CPU & Disk utilisation dropping to 0%, I'm honestly stumped on this one.
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#4
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L33THAK0R
This appears an issue with the decompressor you are using and not inno setup itself. |
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#5
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Ah grim, well that narrows it down to 2 issues then. Fingers crossed I can get it working! I have a feeling it might be due to the assets I ripped, was a bit messy with ripping shit.
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#6
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Just as a preface, I originally posted this in the "ASIS" thread, but I reckon it might be more applicable here.
So I have a handful of repacks which have selective installs for a collection of titles, with each having its own shortcut to be placed on the users Desktop, should they select this as an option. Currently however, regardless of the end-users selection a shortcut for each entry made for the application is placed on the desktop, even if the target file is not present. It's not a critical issue but it is a slight annoyance. My proposed solution, as detailed below, was to use a function named "RemoveShortcut", which is used for the uninstaller generated for a given install, as can be seen here: Code:
[UninstallDelete]
Type: filesandordirs; Name: {app}
#sub RemoveShortcut
#emit "Type: Files; Name: ""{userdesktop}\" + Trim(ReadIni(SourcePath + "\Settings.ini", "Executable" + Str(i), "ShortcutName", "")) + ".lnk"";"
#emit "Type: Files; Name: ""{userprograms}\" + Trim(ReadIni(SourcePath + "\Settings.ini", "Settings", "ShortcutName", "")) + "\" + Trim(ReadIni(SourcePath + "\Settings.ini", "Executable" + Str(i), "ShortcutName", "")) + ".lnk"";"
#endsub
#for {i = 1; Trim(ReadIni(SourcePath + "\Settings.ini", "Executable" + Str(i), "ShortcutName", "")) != ""; i++} RemoveShortcut
__________________________________________________ __________ ORIGINAL QUESTION: Hi all, Got a small question regarding whether my proposed solution could work at all (I'm terribly new to pascal/delphi). I've got a fair few packs that feature selective, multiple-title offerings to the end-user, each with their own, separate executable to launch from (since some are emulated and require a small script to launch the ROM), as well as their own entry under the shortcut section of the "Settings.ini" file used in ASIS (baked into a executable thats just a batch script wrapped in an exe). My issue is that regardless of the component selection, upon extraction of all selected archives, all desktop shortcuts defined within the "settings.ini" are generated (should the option be selected). My current thought process is using the "RemoveShortcut" function, in the Post-install section of the script to delete the shortcut, if a given .txt file is missing (which would be packed with a given selective offering), like so: Code:
#if ("{app}\_CommonRedist\APPS\APP_1.txt" == "0") && ("{userdesktop}\APP_1.lnk" == "1")
#for {i = 1; Trim(ReadIni(SourcePath + "\Settings.ini", "Executable" + Str(i), "ShortcutName", "")) != ""} RemoveShortcut
#endif
#if ("{app}\_CommonRedist\APPS\APP_2.txt" == "0") && ("{userdesktop}\APP_2.lnk" == "1")
#for {i = 2; Trim(ReadIni(SourcePath + "\Settings.ini", "Executable" + Str(i), "ShortcutName", "")) != ""} RemoveShortcut
#endif
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#7
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I would like to know if anyone has a solution to my problem. I would like to display the thumbnail in the taskbar and at the same time include a checkbox to keep the installer window on top (over other windows) if the checkbox is checked. If I use the code from the page below to display the installer thumbnail on the taskbar the property "WizardForm.FormStyle" doesn't work.
Part of the code was obtained from: inno-setup-window-preview-in-taskbar If anyone can help me, I appreciate it. Below is a code to better understand my question. Code:
[Setup]
AppName=My App
AppVersion=1.0
DefaultDirName={{#VER > 0x06000000 ? "common" : ""}pf}\My App
DisableWelcomePage=no
OutputBaseFilename=My_App
OutputDir=.
[ code]
const
GW_OWNER = 4;
GWL_HWNDPARENT = (-8);
function GetWindowLong(Wnd: HWND; nIndex: Integer): Longint; external '[email protected] stdcall delayload';
function SetWindowLong(Wnd: HWND; nIndex: Integer; dwNewLong: Longint): Longint; external '[email protected] stdcall delayload';
function GetWindow(hWnd: HWND; uCmd: UINT): HWND; external '[email protected] stdcall delayload';
var
OnTopCheckBox: TNewCheckBox;
////OldParent: Longint;
procedure OnTopCheckBox_OnClick(Sender: TObject);
begin
if OnTopCheckBox.Checked then
begin
////SetWindowLong(WizardForm.Handle, GWL_HWNDPARENT, OldParent);
WizardForm.FormStyle := fsStayOnTop;
end else
begin
WizardForm.FormStyle := fsNormal;
////SetWindowLong(WizardForm.Handle, GWL_HWNDPARENT, GetWindowLong(GetWindow(WizardForm.Handle, GW_OWNER), GWL_HWNDPARENT));
end;
end;
procedure InitializeWizard();
begin
////OldParent := GetWindowLong(WizardForm.Handle, GWL_HWNDPARENT);
OnTopCheckBox := TNewCheckBox.Create(WizardForm);
with OnTopCheckBox do begin
Parent := WizardForm;
Caption := 'Keep On Top';
SetBounds(ScaleX(10), WizardForm.NextButton.Top + ScaleY(2), ScaleX(100), ScaleX(15));
OnClick := @OnTopCheckBox_OnClick;
end;
{ work if disable this line }
SetWindowLong(WizardForm.Handle, GWL_HWNDPARENT, GetWindowLong(GetWindow(WizardForm.Handle, GW_OWNER), GWL_HWNDPARENT));
end;
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#8
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Hi all.
Could you please help me with the following: I have an installer for a mod, but if a person uninstalls a mod, the whole game is uninstalled as well. How can I make it so that only the mod files are deleted? I was thinking of keeping an install log and taking files from it to delete, but damn, that doesn't work right. (It doesn't delete files from the list and it doesn't log small files) I'll attach a sample code) Thank you in advance. Code:
Function InitializeUninstall(): Boolean;
begin
ULog := FileExists(ExpandConstant('{app}\INSTALL.LOG')); // you need to get the log now, it might not exist later
if ULog then // if there is a log file, create a sheet where we load the list of files
begin
unins_list := TStringList.Create;
unins_list.LoadFromFile(ExpandConstant('{app}\INSTALL.LOG'));
end;
Result := True;
end;
Procedure CurUninstallStepChanged(CurUninstallStep: TUninstallStep);
var
i : Integer;
begin
If CurUninstallStep = usPostUninstall then
if ULog then
begin
for i := 0 to unins_list.Count-1 do DeleteFile(unins_list:[i]); // delete files from the list - It doesn't work
unins_list.Free;
end;
end;
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#9
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Quote:
This function is called 4 times per second and only the current filename is shown in the output. If you use a native installation of Inno Setup (No UnArc/ISDone) it will only remove the installed files. But for you to continue using your script you can create a list using FindFirst and FindNext of all the files that are in the game folder right after the ISDoneInit function. After the ISDoneStop function you do a new check using FindFirst and FindNext and compare the names with the previous list using: if oldfileslist.IndexOf(<fullfilename>) < 0 then ins_log.Append(<fullfilename>); |
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#10
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Quote:
Code:
procedure DeinitializeSetup;
begin
BASS_Free;
ForceCloseApp(ExpandConstant('{tmp}'));
end;
function ProgressCallback(OveralPct,CurrentPct: integer;CurrentFile,TimeStr1,TimeStr2,TimeStr3:PAnsiChar): longword;
var
s : AnsiString;
FCurrentFile : String;
begin
if OveralPct<=1000 then ProgressBar.Value(OveralPct);
WizardForm.ProgressGauge.Position:=OveralPct;
FinishLabl5.Text(ExpandConstant('{cm:TIME_TAKEN} ')+TimeStr2);
InsPageLabl4.Text(ExpandConstant('Осталось около: ')+TimeStr1);
InsPageLabl5.Text(ExpandConstant('Прошло около: ')+TimeStr2);
InsPageLabl6.Text(IntToStr(Round(OveralPct div 10))+'% ИЗВЛЕЧЕНО ФАЙЛОВ');
s := ExpandConstant('{cm:Extracting} ') + CurrentFile;
If InsLogBox.LineStrings(InsLogBox.LineCount - 1) <> s Then
begin
FCurrentFile := MinimizePathName(ExpandConstant('{cm:Extracting} ') +CurrentFile, WizardForm.ReadyMemo.Font, 500 - ScaleX(50))
InsLogBox.AddLine(FCurrentFile);
end;
Result := ISDoneCancel;
end;
procedure CurStepChanged(CurStep: TSetupStep);
var
ResultCode:Integer;
begin
if CurStep = ssPostInstall then
begin
ISDoneError:=true;
if ISDoneInit(ExpandConstant('{tmp}\records.inf'), 5555, 0,0,0, MainForm.Handle, 512, @ProgressCallback) then begin
repeat
ChangeLanguage('english');
SetIniString('srep','temp',ExpandConstant('{app}'),ExpandConstant('{tmp}\cls.ini'));
Installing:=true;
#ifdef Data1
if not ISArcExtract ( 0, {#D1[61]}, ExpandConstant('{src}\{#D1[60]}'), ExpandConstant('{app}'), '', false,('{#Dat1}'), ExpandConstant('{tmp}\arc.ini'), ExpandConstant('{app}\temp'), false) then break;
#ifdef Data2
if not ISArcExtract ( 0, {#D2[61]}, ExpandConstant('{src}\{#D2[60]}'), ExpandConstant('{app}'), '', false,('{#Dat2}'), ExpandConstant('{tmp}\arc.ini'), ExpandConstant('{app}\temp'), false) then break;
#ifdef Data3
if not ISArcExtract ( 0, {#D3[61]}, ExpandConstant('{src}\{#D3[60]}'), ExpandConstant('{app}'), '', false,('{#Dat3}'), ExpandConstant('{tmp}\arc.ini'), ExpandConstant('{app}\temp'), false) then break;
#ifdef Data4
if not ISArcExtract ( 0, {#D4[61]}, ExpandConstant('{src}\{#D4[60]}'), ExpandConstant('{app}'), '', false,('{#Dat4}'), ExpandConstant('{tmp}\arc.ini'), ExpandConstant('{app}\temp'), false) then break;
#ifdef Data5
if not ISArcExtract ( 0, {#D5[61]}, ExpandConstant('{src}\{#D5[60]}'), ExpandConstant('{app}'), '', false,('{#Dat5}'), ExpandConstant('{tmp}\arc.ini'), ExpandConstant('{app}\temp'), false) then break;
#ifdef Data6
if not ISArcExtract ( 0, {#D6[61]}, ExpandConstant('{src}\{#D6[60]}'), ExpandConstant('{app}'), '', false,('{#Dat6}'), ExpandConstant('{tmp}\arc.ini'), ExpandConstant('{app}\temp'), false) then break;
#endif
#endif
#endif
#endif
#endif
#endif
ISDoneError:=false;
until true;
ISDoneStop;
end;
end;
And perhaps an IsDone can be substituted? UPD/ I have information displayed in FMemo (InsLogBox : FMemo , can it also be saved to a file?Code:
s := ExpandConstant('{cm:Extracting} ') + CurrentFile;
If InsLogBox.LineStrings(InsLogBox.LineCount - 1) <> s Then
begin
FCurrentFile := MinimizePathName(ExpandConstant('{cm:Extracting} ') +CurrentFile, WizardForm.ReadyMemo.Font, 500 - ScaleX(50))
InsLogBox.AddLine(FCurrentFile);
Last edited by BYRedex; 15-11-2021 at 13:26. |
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#11
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Questions from calculated installed game size info added via INNO setup appsize info: Use raw bytes count on installed all files or use phsycal disk storage count calculated via OS??? (Note: The disk size reservation is related to the sector size. Example: 512byte, 4096byter, 32kB, etc...)
Example: ~160k files, and size in bytes (without uninstaller): 19 034 361 518 byte OS calculated Disk Space size (NTFS, WinXP): 19 340 095 488 byte Size difference its ~300MB! |
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#12
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That's more precisely the cluster size.
__________________
Joe Forster/STA For more information, see the FileForums forum rules and the PC Games forum FAQ! Don't contact me via E-mail or PM to ask for help with anything other than patches (or software in general) done by me, otherwise your request may be deleted without any reply! Homepage: http://sta.c64.org, E-mail: [email protected]; for attachments, send compressed (ZIP or RAR) files only, otherwise your E-mail will bounce back! |
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#13
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Hello, how do I display the installer at the bottom of the screen? instead of being in the middle?
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#14
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[Dying Light] csb file failed CRC check
Unarc.dll error code: -12
Error: file ...\Music_2.csb failed CRC check compression: xtool:mreflate + any other method things tried: disable AV, install MVC++, increase page file, install on different drive ----- using different pre-compressor like xt_lzo (or none at all) solves the issue Last edited by sakhjack; 13-05-2022 at 22:04. Reason: solution |
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#15
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The task killing code (green line, from use Xtool) its works from newer OS than Win XP??
Code:
procedure CancelButtonClick(CurPageID: Integer; var Cancel, Confirm: Boolean);
....
ISDoneError:=True;
ISDoneCancel:=1;
Exec('taskkill.exe', '/f /im XT.exe','', SW_HIDE, ewNoWait, ResultCode);
DelTree(ExpandConstant('{app}'), True, True, True);
AllCancel2;
....
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