|
|
|
#1
|
||||
|
||||
|
I'm trying to get UELR to work with freearc to add it to my compression script (Ultimate Conversion Compressor), but I'm running into problems.
The attached image below shows what I get when I try to use UELR with arc.exe (manually by running command from CMD). My arc.ini for UELR is this: Code:
[External compressor:uelr] header = 0 packcmd = UELR\uelr.exe u $$arcdatafile$$.tmp $$arcpackedfile$$.tmp Code:
Arc.exe a -ep1 -r -ed -s; -w"PathToTemp" -dp"PathToGameFolder" -muelr "H:\Temp\Test.bin" "*"
__________________
Ultimate Conversion Compressor Creator (Discontinued/Abandoned) My Other Tools: File Splitter and Merger - Multiple Text/String Replacer (MTSR) - UCC Files & Folders Lister Microsoft Certified Professional Retired Conversion Creator |
| Sponsored Links |
|
#2
|
||||
|
||||
|
Quote:
Code:
[External compressor:uelr] header = 0 packcmd = UELR uv Input Output datafile = Input packedfile = Output |
| The Following User Says Thank You to Simorq For This Useful Post: | ||
vollachr (16-02-2018) | ||
|
#3
|
||||
|
||||
|
Not sure which games uses these type of files, can you give an example?
__________________
Ultimate Conversion Compressor Creator (Discontinued/Abandoned) My Other Tools: File Splitter and Merger - Multiple Text/String Replacer (MTSR) - UCC Files & Folders Lister Microsoft Certified Professional Retired Conversion Creator |
|
#4
|
||||
|
||||
|
Quote:
Get Even BioShock Infinite Mortal Kombat X (Uelr:x) |
| The Following User Says Thank You to Simorq For This Useful Post: | ||
vollachr (16-02-2018) | ||
|
#5
|
||||
|
||||
|
OK, thanks, I believe I have at least one of those, I'll use it for testing, hope it works correctly.
__________________
Ultimate Conversion Compressor Creator (Discontinued/Abandoned) My Other Tools: File Splitter and Merger - Multiple Text/String Replacer (MTSR) - UCC Files & Folders Lister Microsoft Certified Professional Retired Conversion Creator |
|
#6
|
||||
|
||||
|
Mass Effect 1+2
3 is using pzlib
__________________
Haters gonna hate
|
| The Following 2 Users Say Thank You to KaktoR For This Useful Post: | ||
romulus_ut3 (17-02-2018), Simorq (16-02-2018) | ||
|
#7
|
|||
|
|||
|
As the output says, stream does not contain LZO compressed blocks(that uelr recognize). You need to apply this to only known Unreal LZO files that uelr can surely process.
|
|
#8
|
||||
|
||||
|
Quote:
.... Also, now that I tested it correctly it seems to work fine. Another question though, regarding lolz... is there any way to prevent it from output all those numbers on the CMD console while it compressing? (See Attached Image) I'm trying to have a clean compression script that only display minimal output and display progress in title bar. My Command is something like that: Code:
Arc.exe a -ep1 -r -ed -s; -w"PathTotemp" -dp"PathToGameFolder" -mlolz "H:\Temp\Test.bin" "*" >nul My lolz Arc.ini entry: Code:
[External compressor:lolz]
header = 0
packcmd = lolz\lolz_x64.exe {options} $$arcdatafile$$.tmp $$arcpackedfile$$.tmp
__________________
Ultimate Conversion Compressor Creator (Discontinued/Abandoned) My Other Tools: File Splitter and Merger - Multiple Text/String Replacer (MTSR) - UCC Files & Folders Lister Microsoft Certified Professional Retired Conversion Creator |
|
#9
|
|||
|
|||
|
use lolz a7.
best setting for lolz with pc 16gb ram and 8 thread cpu... memory during compression 12.5gb... for decompression it recommended 2 thread with pzlib... with uler or afr 4 thread for lolz... Last edited by doofoo24; 12-05-2018 at 21:14. |
| The Following User Says Thank You to doofoo24 For This Useful Post: | ||
Simorq (25-02-2018) | ||
|
#10
|
||||
|
||||
|
Tried that since, same result, it seems to need some kind of patch that I have no idea how to make.
__________________
Ultimate Conversion Compressor Creator (Discontinued/Abandoned) My Other Tools: File Splitter and Merger - Multiple Text/String Replacer (MTSR) - UCC Files & Folders Lister Microsoft Certified Professional Retired Conversion Creator |
|
#11
|
|||
|
|||
|
Game Finding Paradise contain .ogg files that crash OGGRE, either already during compression or later in decompression. This one for example:
008-System08.7z crash during decompression test. So tool is still buggy, use with caution. EDIT: Here is the cmd output: Code:
D:\Downloads\lz_scan>OGGRE_enc.exe 008-System08.ogg 008-System08.ogg.cmp OGGRE v0.1.1 ogg_dedup.duplicates_size = 0kb ogg_dedup.dedup_buf_size = 0kb frames_dedup.duplicates_size = 0kb frames_dedup.dedup_buf_size = 0kb residue val overflow! residue val overflow! residue val overflow! residue val overflow! residue val overflow! residue val overflow! residue val overflow! residue val overflow! residue val overflow! residue val overflow! residue val overflow! residue val overflow! residue val overflow! residue val overflow! residue val overflow! residue val overflow! residue val overflow! number of used codebooks: 14 Last edited by elit; 17-02-2018 at 05:28. |
|
#12
|
|||
|
|||
![]()
|
|
#13
|
|||
|
|||
|
how much compression ratio u lose when using multithreading in lolz
|
|
#14
|
||||
|
||||
|
Any of them supports stdin/out?
__________________
Haters gonna hate
|
|
#15
|
||||
|
||||
|
It seems bpk has a problem with wildcards, so you can't just write *.bk2. BPK will find nothing.
List all bk2 in directory instead and make freearc reads from list file. Edit: Ok, even read from list file doesn't work Edit 2: Same with bik files.
__________________
Haters gonna hate
Last edited by KaktoR; 09-03-2018 at 01:56. |
![]() |
|
|
Similar Threads
|
||||
| Thread | Thread Starter | Forum | Replies | Last Post |
| Preview: Conversion Tool for Advanced Setup Creator | Razor12911 | Conversion Tutorials | 6 | 10-05-2017 00:30 |
| New Chinese SecuROM tool | EMPiRE | PC Games | 5 | 01-11-2005 13:49 |
| Generals Multiplayer miniserver/IP Tool | kapteins | PC Games | 0 | 21-05-2003 14:35 |
| ISO Tool Kit could be the problem | jessroc | XBox Games | 1 | 29-10-2002 12:29 |
| Ms Cabinet Tool | Maelstorm | CD/DVD Copy Protections & Utilities | 5 | 05-09-2002 15:30 |