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#1
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What combination need to be used for decompression red dead redemption 2 files ?
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#2
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oo2reck
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#3
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Ash Shiv mentioned below, oo2reck. But keep in mind, that RPFs are partially encrypted, so not all streams will be found and recompressed. It's a new encryption scheme, not the one used in GTA5.
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#4
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@Razor12911 any further development on xtool or the project on halt
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#5
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Well I had issues handling oodle and every single time I try to fix bugs caused by it I always get errors from nowhere, been doing this for since September last year and I decided to give up on it a few days before new year.
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| The Following 11 Users Say Thank You to Razor12911 For This Useful Post: | ||
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#6
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| The Following 9 Users Say Thank You to doofoo24 For This Useful Post: | ||
78372 (20-01-2020), devil777 (20-01-2020), dixen (20-01-2020), Gehrman (24-01-2020), Harsh ojha (21-01-2020), Razor12911 (20-01-2020), ShivShubh (21-01-2020), Simorq (20-01-2020), ZAZA4EVER (30-01-2020) | ||
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#7
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XTool_R5 32bit
Code:
[External compressor:deflate,reflate,unity,lzo1c,lzo1x,lzo2a]
header = 0
packcmd = "Razor12911\XTool_R5\XTool.exe" precomp:{compressor}:c32mb,lm,t50p - - <stdin> <stdout>
unpackcmd = "Razor12911\XTool_R5\XTool.exe" decode:t100p - - <stdin> <stdout>
The lm option is very important and prevents XTool from getting stuck. translate.google
Last edited by Simorq; 20-01-2020 at 08:14. |
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#8
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Finally an update after a year (08/2019 - 08/2020).
Project is restarted and I hope all goes well this time. Xtool will be getting frequent updates from now onward since the base code is solid and can allow for new features to be added. If you have been participating in the [Dev]Xtool thread, thanks a lot. I have managed to fix a lot of bugs and came to a conclusion. Use reflate at your own risk, an alternative has been added which is preflate but this cannot process all streams so choose wisely. Changes from the Dev Xtool Added stats monitoring (not visible when using xtool with FA via stdio mode) Added depth setting (finding streams within streams) Fixed low memory mode Speed improvements (when dealing with files with a lot of streams) Plans for next update Add stream deduplication Last edited by Grumpy; 07-08-2020 at 03:54. |
| The Following 20 Users Say Thank You to Razor12911 For This Useful Post: | ||
78372 (06-08-2020), Andu21 (07-08-2020), ARTEMiS14 (08-08-2020), COPyCAT (23-08-2020), devil777 (06-08-2020), DiCaPrIo (07-08-2020), dixen (07-08-2020), doofoo24 (07-08-2020), ffmla (06-08-2020), FitGirl (07-08-2020), Gehrman (16-08-2020), giothothan (08-08-2020), Grumpy (06-08-2020), Harsh ojha (06-08-2020), Masquerade (07-08-2020), PsYcHo_RaGE (08-08-2020), rambohazard (07-08-2020), shazzla (06-08-2020), vint56 (06-08-2020), ZAZA4EVER (07-08-2020) | ||
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#9
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Dishonored. Death of the Outsider
Unpack Quote:
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| The Following 3 Users Say Thank You to dixen For This Useful Post: | ||
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#10
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From My POV,
Precompression is give/take antibalanced situation. Where i see it if you want a game decompressed 100% go ahead and decompress manually all then pack them, and waste time and space when unpacking to do the same function reversed. If we can get 98% os the files inputed decompressed we can go ahead and call it a day ![]() 2% is withing the margin of error
__________________
My projects : Masked Compression, lzma2(xz) on Freearc, Zstd compressor for windows My optimizations : packjpg.exe, zstd, lzham, precomp-dev-0.45. |
| The Following User Says Thank You to panker1992 For This Useful Post: | ||
Razor12911 (09-08-2020) | ||
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#11
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I was supposed to post an update on the project 2 days ago but then I was greeted by this cloudflare error each time I tried to open the site.
35.PNG So I just thought the site was down little did I know that either my ISP or the forum blocked my IP address because I used VPN and the site opened. Perhaps I spend too much time on the forum
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#12
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@Razor12911
I quite often get that error when updating the Conversion Index, I just figure it takes to long to update so much text each time ... when I do encounter the error I just open the Index in another window and I find it has updated.
__________________
Can't find a Game Conversion? Check the 'Conversion INDEX'
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| The Following User Says Thank You to Grumpy For This Useful Post: | ||
Razor12911 (11-08-2020) | ||
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#13
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Hello, following guidance from the GFS thread, I tried the zlib+preflate method for the dynamic streams located in Automobilista 2, however the files haven't been precompressed. Here is the result:
Code:
Compressed 1,438 files, 27,663,572,443 => 27,663,586,865 bytes. Ratio 100.00% Compression time: cpu 27.78 sec/real 728.72 sec = 4%. Speed 37.96 mB/s All OK XTool is doing SOMETHING though, since there is CPU and RAM usage, just as if it was processing normal zlib streams. Any thoughts? I can upload some of the files if anyone is interested. |
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#14
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I dont have this game,but are you sure its zlib?! (Ok,gfs.....)
Could it be Oodle?! I dont know,yust a question! |
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#15
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There are oodle libs in game folder, but this game is definitely zlib (as shown in GFS, with dynamic stream detection enabled). Oodle scan detects nothing.
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