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#1
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How to disable the packjpg recompression in this.
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#2
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make sure your precomp isn't injected with packjpg_dll.dll, it must not be precomp043, packjpg_dll.dll must either be 9kb or 10kb and also make sure that packjpg_dll1.dll isn't present during compression.
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| The Following 3 Users Say Thank You to Razor12911 For This Useful Post: | ||
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#3
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I blaming no one, just asking for some advice. I tested the same gta file 900mb with Gozarck V1 and V2.
V1 inflated the file to 2gb then compressed to 500mb. V2 inflated the file to 3gb then compressed to 770mb. V1 and V2 have different settings for reflate. I just wanted to get V1 with Reflate only without compressing like Reflate only V2. |
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#4
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both of them (V1 and V2) is same.v2 is using more core,cpu.i think you used different levels V1=level 6 but in V2 you can change reflate level.I'm using reflate only and ultraarc (srep+delta+lzma) for better result.
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| The Following User Says Thank You to 1234567890123 For This Useful Post: | ||
gozarck (02-11-2015) | ||
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#5
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I encountered a difficult problem, with the "precomp_reflate_srep_lzma" compressed file in the user's computer in the execution of decompression, but the decompression out of the game file...
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#6
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Quote:
My English is poor.Please don't laugh at me. Ask GOZARCK for a simple version of the "precomp_reflate_srep_lzma". Every step can be intuitive, can make the rookie clearly understand. I admit that this is a very good compression tool, with a breakthrough good tool!! But I was extracting the time, an error, extracting the file out of thin air... I do not know where there is trouble, I was using Notepad to edit. Thanks to the members of the forum, you have a better world! Again, thanks to GOZARCK! |
| The Following 2 Users Say Thank You to GBT repack For This Useful Post: | ||
gozarck (07-11-2015), RamiroCruzo (04-11-2015) | ||
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#7
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if not ShowChangeDiskWindow ('请找到分卷data0.bin,等待初始化并继续安装...', ExpandConstant('{src}'),'data0.bin') then break;
if not ISArcExtract ( 0, 0, ExpandConstant('{src}\data0.bin'), ExpandConstant('{app}'), '', false, '', '', ExpandConstant('{app}'), notPCFonFLY {PCFonFLY}) then break; if not ISPrecompExtract( 0, 0, ExpandConstant('{app}\dlc_win64\ripper\game0.arc.d at'), ExpandConstant('{app}\dlc_win64\ripper\'), true) then break; if not ShowChangeDiskWindow ('请插入下一个分卷data1.bin,等待初始化并继续安装...', ExpandConstant('{src}'),'data1.bin') then break; if not ISArcExtract ( 0, 0, ExpandConstant('{src}\data1.bin'), ExpandConstant('{app}\archives_win64\'), '', false, '', '', ExpandConstant('{app}\archives_win64\'), notPCFonFLY {PCFonFLY}) then break; if not ISPrecompExtract( 0, 0, ExpandConstant('{app}\archives_win64\game10.arc.da t'), ExpandConstant('{app}\archives_win64\'), true) then break; if not ISPrecompExtract( 0, 0, ExpandConstant('{app}\archives_win64\game11.arc.da t'), ExpandConstant('{app}\archives_win64\'), true) then break; if not ISPrecompExtract( 0, 0, ExpandConstant('{app}\archives_win64\game12.arc.da t'), ExpandConstant('{app}\archives_win64\'), true) then break; if not ISPrecompExtract( 0, 0, ExpandConstant('{app}\archives_win64\game14.arc.da t'), ExpandConstant('{app}\archives_win64\'), true) then break; if not ISPrecompExtract( 0, 0, ExpandConstant('{app}\archives_win64\game15.arc.da t'), ExpandConstant('{app}\archives_win64\'), true) then break; if not ISPrecompExtract( 0, 0, ExpandConstant('{app}\archives_win64\game16.arc.da t'), ExpandConstant('{app}\archives_win64\'), true) then break; if not ISPrecompExtract( 0, 0, ExpandConstant('{app}\archives_win64\game17.arc.da t'), ExpandConstant('{app}\archives_win64\'), true) then break; if not ISPrecompExtract( 0, 0, ExpandConstant('{app}\archives_win64\game18.arc.da t'), ExpandConstant('{app}\archives_win64\'), true) then break; if not ISPrecompExtract( 0, 0, ExpandConstant('{app}\archives_win64\game19.arc.da t'), ExpandConstant('{app}\archives_win64\'), true) then break; if not ISPrecompExtract( 0, 0, ExpandConstant('{app}\archives_win64\game20.arc.da t'), ExpandConstant('{app}\archives_win64\'), true) then break; if not ISPrecompExtract( 0, 0, ExpandConstant('{app}\archives_win64\game21.arc.da t'), ExpandConstant('{app}\archives_win64\'), true) then break; if not ISPrecompExtract( 0, 0, ExpandConstant('{app}\archives_win64\game22.arc.da t'), ExpandConstant('{app}\archives_win64\'), true) then break; if not ISPrecompExtract( 0, 0, ExpandConstant('{app}\archives_win64\game23.arc.da t'), ExpandConstant('{app}\archives_win64\'), true) then break; if not ISPrecompExtract( 0, 0, ExpandConstant('{app}\archives_win64\game24.arc.da t'), ExpandConstant('{app}\archives_win64\'), true) then break; if not ISPrecompExtract( 0, 0, ExpandConstant('{app}\archives_win64\game25.arc.da t'), ExpandConstant('{app}\archives_win64\'), true) then break; if not ISPrecompExtract( 0, 0, ExpandConstant('{app}\archives_win64\game26.arc.da t'), ExpandConstant('{app}\archives_win64\'), true) then break; if not ISPrecompExtract( 0, 0, ExpandConstant('{app}\archives_win64\game27.arc.da t'), ExpandConstant('{app}\archives_win64\'), true) then break; if not ISPrecompExtract( 0, 0, ExpandConstant('{app}\archives_win64\game28.arc.da t'), ExpandConstant('{app}\archives_win64\'), true) then break; if not ISPrecompExtract( 0, 0, ExpandConstant('{app}\archives_win64\game29.arc.da t'), ExpandConstant('{app}\archives_win64\'), true) then break; if not ISPrecompExtract( 0, 0, ExpandConstant('{app}\archives_win64\game30.arc.da t'), ExpandConstant('{app}\archives_win64\'), true) then break; if not ISPrecompExtract( 0, 0, ExpandConstant('{app}\archives_win64\game31.arc.da t'), ExpandConstant('{app}\archives_win64\'), true) then break; if not ISPrecompExtract( 0, 0, ExpandConstant('{app}\archives_win64\game32.arc.da t'), ExpandConstant('{app}\archives_win64\'), true) then break; if not ISPrecompExtract( 0, 0, ExpandConstant('{app}\archives_win64\game33.arc.da t'), ExpandConstant('{app}\archives_win64\'), true) then break; if not ISPrecompExtract( 0, 0, ExpandConstant('{app}\archives_win64\game34.arc.da t'), ExpandConstant('{app}\archives_win64\'), true) then break; if not ISPrecompExtract( 0, 0, ExpandConstant('{app}\archives_win64\game35.arc.da t'), ExpandConstant('{app}\archives_win64\'), true) then break; if not ISPrecompExtract( 0, 0, ExpandConstant('{app}\archives_win64\game36.arc.da t'), ExpandConstant('{app}\archives_win64\'), true) then break; if not ISPrecompExtract( 0, 0, ExpandConstant('{app}\archives_win64\game38.arc.da t'), ExpandConstant('{app}\archives_win64\'), true) then break; if not ShowChangeDiskWindow ('请插入下一个分卷data2.bin,等待初始化并继续安装...', ExpandConstant('{src}'),'data2.bin') then break; if not ISArcExtract ( 0, 0, ExpandConstant('{src}\data2.bin'), ExpandConstant('{app}\archives_win64\'), '', false, '', '', ExpandConstant('{app}\archives_win64\'), notPCFonFLY {PCFonFLY}) then break; //run bat: Compression it with "precomp_reflate_srep_lzma" if not ISExec ( 0, 0, 0, ExpandConstant('{app}\archives_win64\data2\Reflate Unpack.bat'), ExpandConstant(''), ExpandConstant('{app}\archives_win64\data2\'), '...',true) then break; //DELTREE——Delete all files and folders //DelTree(ExpandConstant('{app}\archives_win64\data2 '), True, True, True); //DeleteFile(ExpandConstant('{app}\data_01.bin')); //test if not ShowChangeDiskWindow ('请插入下一个分卷data3.bin,等待初始化并继续安装...', ExpandConstant('{src}'),'data3.bin') then break; if not ISArcExtract ( 0, 0, ExpandConstant('{src}\data3.bin'), ExpandConstant('{app}\archives_win64\'), '', false, '', '', ExpandConstant('{app}\archives_win64\'), notPCFonFLY {PCFonFLY}) then break; //run bat; Compression it with "Reflate_v2" if not ISExec ( 0, 0, 0, ExpandConstant('{app}\archives_win64\data3\Unpack. bat'), ExpandConstant(''), ExpandConstant('{app}\archives_win64\data3\'), '...',true) then break; //DelTree(ExpandConstant('{app}\archives_win64\data3 '), True, True, True); //test This is the "mad max" decompression process User run the "ReflateUnpack.bat" and "Unpack.bat" alone, and they are all out of the file is gone, very strange... Is not the user's system lacks the reasons for extracting the plug? My own computer to install all normal!!! Last edited by GBT repack; 04-11-2015 at 04:05. |
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#8
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Very very good. thanks a lot man!
Now we all have to find a way to show up the progress in inno setup for restoring. I hate cmds so much ![]() Maybe Maste Razor can help us? Cheers |
| The Following User Says Thank You to ShadowEagle For This Useful Post: | ||
gozarck (07-11-2015) | ||
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#9
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Quote:
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#10
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Everyones trying mate...... We aren't Tony Stark.......
Well amigos anyone of you have MSC only bat....In need of it urgently......
__________________
We are such stuff as dreams are made on, and our little life is rounded with a sleep. Last edited by RamiroCruzo; 10-11-2015 at 02:43. |
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#11
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yep, gave me a laugh
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| The Following 3 Users Say Thank You to Grumpy For This Useful Post: | ||
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#12
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Hey..... (T_T) Atleast give a thought to my second line amigos......
By the way leave it........ ![]() o(╥﹏╥)o 。゚(゚´(00)`゚)゚。 。゚(゚´(00)`゚)゚。。゚(゚´(00)`゚)゚。 。゚(゚´(00)`゚)゚。 。゚(゚´(00)`゚)゚。
__________________
We are such stuff as dreams are made on, and our little life is rounded with a sleep. |
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#13
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hi , please compresse.bat for black ops III
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#14
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why should someone else do all the hardwork for you... 867 Files, 8 Folders. Figure it out for yourself, then you've accomplished something.
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| The Following 2 Users Say Thank You to pakrat2k2 For This Useful Post: | ||
mikey26 (08-11-2015), RamiroCruzo (07-11-2015) | ||
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#15
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Well, I tried to make a cls-reflate and I succeed but I took few minutes to start and speed of decompression didn't exceed 2mb. So, I didn't post it.
If you like that, then I will post both compressor and decompressor. |
| The Following 6 Users Say Thank You to Bilawal For This Useful Post: | ||
Andrey167 (11-11-2015), kenzo34 (11-11-2015), Mini (12-11-2015), panker1992 (11-11-2015), RamiroCruzo (11-11-2015), ShadowEagle (11-11-2015) | ||
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| Tags |
| lzma, precomp, precomp+reflate+srep+lzma, reflate, srep |
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