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#1
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Update available
1908_R5 - Added lzo1x universal stream detection (alpha) Notes I've ran a few tests on Far Cry 3 + Blood Dragon and seems like it is working, what you must know is this thing is slow but there is still room for improvement. For each stream detected, there are 2 trials taken and from those trials at least one of them is incorrect furthermore from those 2 trials, there is level detection from level 1-9 so you can imagine the speed deduction but there are ways to improve this somewhere down the line. Maximum stream support is 4MB, any stream larger than this is not considered. Streams compressed with lzo1x_999 are the only ones supported. And don't use this on Unreal Engine games or games that have been compressed with something like lzopro because it will NOT work. Last edited by Razor12911; 22-08-2019 at 19:04. |
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#2
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@Grumpy
hahaha. @everyone If you have issues downloading, here is external link https://mega.nz/#F!03BkjKQA!WpTxyngxucC-ToBRK9xbkw |
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#3
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@Razor
I have only just found this out, according to Empire the 4 affected Threads and Files were all posted/uploaded by 'mausschieber' ... so you may have to check your files/uploads afterall. Sorry
__________________
Can't find a Game Conversion? Check the 'Conversion INDEX'
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#4
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Update available
1908_R6 - Added zlib codec placeholder (zlib) - Added zstd universal stream detection - Added kraken, mermaid, selkie universal stream detection - Fixed plugin issues - Improved lz4, lzo, zstd, oodle processing speeds - Removed lzx placeholder (codec complicated) |
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#5
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1908_R6 32/64 bit kraken Test
![]() CPU Stuck... Tested with: t1/t50p/t100p - c16m/c32m/c64m/c128m Code:
File Test: ShadowOfWar (snowmtn_lighting.arch06 1.59 GB) Last edited by Simorq; 29-08-2019 at 16:44. |
| The Following User Says Thank You to Simorq For This Useful Post: | ||
Razor12911 (29-08-2019) | ||
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#6
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yah multi threading stuck during encode
![]() but t1 work normal... |
| The Following User Says Thank You to doofoo24 For This Useful Post: | ||
Razor12911 (29-08-2019) | ||
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#7
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I only started working on this like today, was busy the whole week and I am completely not surprised about the errors considering I didn't really run any tests
![]() While you guys are at it, try the zstd codec, that's also not tested. Forgot to release notes: Well I did tweak the detection a bit to detect more streams than oo2reck and its friends |
| The Following 5 Users Say Thank You to Razor12911 For This Useful Post: | ||
Harsh ojha (30-08-2019), ScOOt3r (24-12-2019), ShivShubh (23-11-2019), Simorq (29-08-2019), ZAZA4EVER (29-08-2019) | ||
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#8
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when using the xtool R5 reflate version, this error pops up. deflate method
using parameter packcmd = xtool.exe precomp:deflate:t1,c16mb - - <stdin> <stdout> Last edited by IgorKolesnik; 29-08-2019 at 23:51. |
| The Following User Says Thank You to IgorKolesnik For This Useful Post: | ||
Razor12911 (30-08-2019) | ||
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#10
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tested on Ancestors: The Humankind Odyssey
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| The Following User Says Thank You to IgorKolesnik For This Useful Post: | ||
Razor12911 (04-09-2019) | ||
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#11
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tested (xtool_1908_R6) zstd on MEA xtool.exe remain stuck 0%...
tested (xtool_1908_R6/xtool_1908_R5/xtool_1908_R4) deflate on Spyro Reignited Trilogy pak files always error CRC during install... |
| The Following 2 Users Say Thank You to doofoo24 For This Useful Post: | ||
L0v3craft (05-09-2019), Razor12911 (04-09-2019) | ||
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#12
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Razor, if you start working on oodle codec again in future, could you take a look on this sample please? It uses oodle5 dll but your oodle scan detects only [0] for unknown.
__________________
Haters gonna hate
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| The Following User Says Thank You to KaktoR For This Useful Post: | ||
Harsh ojha (11-09-2019) | ||
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#13
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Quote:
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#14
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Hi Razor12911, can you please rename zstd codec for xtool precomp:{compressor} to something else? I'm asking because [External compressor:zstd] was common entry for standard zstd.exe (for me it works faster than CLS versions). Now we can't use both at the same time since xtool uses same identifier in arc.ini... Yes, I know I can create separate xtool 2019 entry in arc.ini just for that codec but I would rather avoid that if possible.
Regards |
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#15
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KÃ*nh chúc bác thÃ*nh công trong công việc............................................ ................!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!! !!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
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