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  #1  
Old 20-04-2018, 15:52
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what comes after the inflation is the crucial part i think... some compressors work better for certain games
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  #2  
Old 21-04-2018, 12:25
ShivShubh ShivShubh is offline
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Quote:
Originally Posted by Andu21 View Post
AFAIK the more the inflation the less the final size, not the case now and i wonder why.
Thats always true, more inflation = more compression by a stronger compressor. But thats not the case here, the extra inflation that you see in these situations is not actually extra inflation but it is actually the loss data, in other ways you can understand it as patch data which is required to restore the new zlib/deflate stream created by the tool to original just like how reflate creates raw files. XTool is able to properly restore streams almost the same as original streams hence it doesn't have much loss data (the extra inflation which it is not) as compared to others.

Last edited by ShivShubh; 21-04-2018 at 12:27.
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Old 23-04-2018, 16:31
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Razor if I may recommend you, have a look at cpk.bms script from standard quickbms scripts set. Reason why is because it handle all kind of formats and coding and using it so far I was able to unpack any cpk file from all kind of games, except one single cpk file. It could help you broad xtool's CRI compatibility further.
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Old 24-04-2018, 03:10
ShivShubh ShivShubh is offline
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Quote:
Originally Posted by elit View Post
Razor if I may recommend you, have a look at cpk.bms script from standard quickbms scripts set. Reason why is because it handle all kind of formats and coding and using it so far I was able to unpack any cpk file from all kind of games, except one single cpk file. It could help you broad xtool's CRI compatibility further.
In which case xtool's crilayla didnt work for you ? I have tested it on more than a few games, it worked everywhere except for the encrypted games which is obvious.
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Old 24-04-2018, 13:32
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the cpk.bms has nothing whatsoever to do with actual inflation it is designed to extract and decompress the file hence the bigger size that is not inflation that is just a result of decompiling the data..
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Old 25-04-2018, 06:26
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Originally Posted by darkwolves View Post
the cpk.bms has nothing whatsoever to do with actual inflation it is designed to extract and decompress the file hence the bigger size that is not inflation that is just a result of decompiling the data..
Ouch...You really shouldn't reply when you don't know, each file extracted by cpk.bms is infact a Crilayla stream which is extracted by XTool too, so apart from size of tables in .cpk files, their results are identical unless there is encryption on top of streams.
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  #7  
Old 26-04-2018, 17:08
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Quote:
Originally Posted by RamiroCruzo View Post
Ouch...You really shouldn't reply when you don't know, each file extracted by cpk.bms is infact a Crilayla stream which is extracted by XTool too, so apart from size of tables in .cpk files, their results are identical unless there is encryption on top of streams.
ok whatever you say i've been using it for a long time i believe what i see from my own personal experiments not what people tell me
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Old 01-05-2018, 02:46
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@Razor12911

its not about ratio ,just for the records :)

XTool V0.2 x64

[External compressor:xprecomp]
header = 0
packcmd = xtool.exe e:precomp:c64mb,t75p:zlib - - <stdin> <stdout>
unpackcmd = xtool.exe d:precomp:t75p - - <stdin> <stdout>

arc a -mxprecomp p:\x.arc "d:\00_win32_audio.zip"

FreeArc 0.67 (March 15 2014) creating archive: p:\x.arc
Compressed 1 file, 1,870,559,418 => 1,870,559,726 bytes. Ratio 100.00%
Compression time: cpu 3.23 sec/real 67.89 sec = 5%. Speed 27.55 mB/s
All OK

arc t p:\x.arc

FreeArc 0.67 (March 15 2014) testing archive: p:\x.arc
Testing 1 file, 1,870,559,418 bytes. Processed 89.0%WARNING: CRC failed in "00_win32_audio.zip".
Tested 1 file, 1,870,559,726 => 1,870,559,418 bytes. Ratio 100.00%
Testing time: cpu 1.78 sec/real 2.32 sec = 77%. Speed 804.75 mB/s
There were 1 warning(s)

dataset : (1.74GB)

https://mega.nz/#!g4phDAiZ!bUFwMndnl...9i3Mnf3PclAKi8

Last edited by pakrat2k2; 03-05-2018 at 14:18.
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  #9  
Old 03-05-2018, 10:30
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@shazzla

i just use msc+srep+lzma on those files and call it a day lol
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Old 12-05-2018, 09:32
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@razor. i tried xtools zlib preprocessor against sevral game files like tomb raider 2013, mass effect 3, splinter cell etc. in all cases, in all cases it produced same result as is produced by precomp042 and also performed better than ztool (speed as well as precompression). hence, i consider it stable.
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  #11  
Old 26-05-2018, 15:17
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Can someone upload samples from games that utilize Anvil Engine, thank you.

Those
https://en.wikipedia.org/wiki/AnvilNext
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  #12  
Old 26-05-2018, 15:18
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Which Anvil engine?
Scimitar?
Anvil?
AnvilNext?
AnvilNext 2?
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Old 26-05-2018, 15:20
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Pretty much all of them.
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Old 26-05-2018, 15:27
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Quote:
Originally Posted by Razor12911 View Post
Pretty much all of them.
Here are samples from Origins, which is AnvilNext2. The only Anvil files i have atm on hard drive. Have fun

https://www96.zippyshare.com/v/klkEQZ94/file.html
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  #15  
Old 26-05-2018, 16:51
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Quote:
Originally Posted by doofoo24 View Post
Isn't there a file with the same name but with ".fat" extension that goes with this?
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