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#1
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then you have done good and your data is safe
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#2
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uelr is indeed a great tool.
bpk is only good if you want to save some mb, it doesn't make any sense < 500mb i think. But if your game has f.e. 3+ GB of bink videos, it's great. lolz is too slow for me (reminds me of old precomp days, where compression take over 8 hours lol). oggre not tested yet, have not that much sample data for testing.
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Haters gonna hate
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romulus_ut3 (14-02-2018) | ||
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#3
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If you have a lot of RAM and at least 8 thread in CPU, you can use "mt8"
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#5
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You gain the speed in decompression, lolz is faster than rz in decompression and can reach 250mb/s if your hdd can load it.
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Simorq (26-01-2018) | ||
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#6
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The best thing what i like about lolz is it runs silently in background with disturbing u. u can do ur normal work with ur pc
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#7
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Same error? Will see
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#8
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bpkv0.2.6 is not compressing .bk2 files from GRID 2
Its not showing percentage, also the output is 0 byte size, any idea whats d issue here? i tried with .bik files and it proved successful |
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#9
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I have a question about DLZ.
srep before or after DLZ processing?
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Haters gonna hate
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#10
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before...
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#11
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try dlz:cc2222:cm43:cu1:em1:d64m
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#12
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Thanks.
Unfortunatelly there are no infos about switches Code:
valid options: -slp -d[X] -lc[X] -lp[X] -fb[X] -mc[X] -ep[X] -dc[X] -em[X]
-cu[X] -pc[X] -pl[X] -nd -i=[INF_FILE]
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Haters gonna hate
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#13
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there is in russian using google translate to english :
General options: -slp - includes an attempt to allocate large pages of memory to increase the speed of packaging. Options that affect any data: -d - specifies the dictionary for the package. Example: -d128m. The default is -d64m; -fb - sets the maximum match size for fast parsing in the parser. Similar to the corresponding option in lzma, but with the maximum possible value of 337. Default is -fb128; -mc - specifies the maximum number of search cycles. Similar to the corresponding option in lzma. The default is -mc1024. -ep - includes contextual modeling for the entire range of coincidence distances. In my tests for dds gives a permanent win. The default is -ep1. Options that affect all data except dds: -lc - sets the size of the context of the previous character to encode literals. It affects only normal data (all except dds and dds raw). Similar to the corresponding option in lzma. The default is -lc8. -lp - sets the size of the context of the current position for encoding literals. It affects only normal data (all except dds and dds raw). Similar to the corresponding option in lzma. The pb parameter is always set to -lp. The default is -lp4. Options that affect only dxt dds: -dc - sets the size of the context of the previous character to encode a literal that was not accepted by the parser as a "dxt literal". It only affects the encoding of dxt dds. Possible values: 0..8. The default is -dc8. -em - Enable or disable the encoding of special literals immediately after the repetition. It only affects the encoding of dds. Possible values: 0..1. The default is -em1. -cu - Specifies the type of update of the literals statistics. It only affects the encoding of dxt dds. The possible values are: 0..3. Which compression mode packs more efficiently depends on the data. The unpacking time increases with increasing value -cu (At -cu0, the unpacking time is approximately equal to the time lzma, at -cu3 - 2 times longer). The default is -cu0. Options that affect only raw dds: -pl - sets the model for the raw image. The possible values are: 0..3. 0 - disables detection of dds raw. 2 - the data is preprocessed, which consists in the usual subtraction of the current pixel value and the previous one, 3 is also preprocessing, but the value calculated by the MED predictor is subtracted from the value of the current pixel. By default -pl1; -pc - Specifies the size of the context for encoding the literal. It only affects raw dds coding. The possible values are: 0..8. The default is -pc8. CREDIT TO EDISON007... Last edited by doofoo24; 07-02-2018 at 13:10. |
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#15
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Hi all !
Is it possible to use BPK with 4x4 ? If yes ,how ? I really dont understant the 4x4 parameters. 4x4:b128mb.... What is b128mb and depends on what ? TIA....
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