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  #91  
Old 25-01-2017, 07:17
doofoo24 doofoo24 is offline
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question for razor about constant speed lzma

great tool and great precompmt
i have a question is there a way to get constant speed in decompression when using mpzlib+srep+lzma:a1:mfbt4:d185m:fb273:mc10000:lc8.
i montor the disk usage is about 20 mb/s is there a better way to get 50 or 60 mb/s with the built in lzma not using fastzip or external xz.
i used 4x4:lzma work great it decompress gta 5 in 29 min using I7 6700K 4.7GHZ ON HDD WD BLACK but 4x4:lzma use half of cpu and i limit pzlib to 50%,
i disabled hyper threading to see how it work on I5 and agian try on 2 core 4 thread to see the different...
i try to use zstd with pzlib but i found the raito not great compare to lzma or 4x4:lzma...
so agian is there a middle ground improve lzma speed without using 4x4 only lzma.
thank

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no need to answer i already found it.
i wish you best of luck in your study
yours truly

Last edited by doofoo24; 25-01-2017 at 13:54.
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  #92  
Old 26-01-2017, 15:10
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If you're experiencing crc errors with pZLib. Send me a private message in attempt to fix it via Team Viewer.
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  #93  
Old 26-01-2017, 15:34
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razor precomp046 It was released by schneider, if you .. you can use with pzlib
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  #94  
Old 26-01-2017, 15:39
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Quote:
Originally Posted by rinaldo View Post
razor precomp046 It was released by schneider, if you .. you can use with pzlib
Why would I want to use it with pzlib?
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  #95  
Old 26-01-2017, 15:43
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Quote:
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Why would I want to use it with pzlib?
because it is not possible
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  #96  
Old 26-01-2017, 15:47
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Quote:
Originally Posted by rinaldo View Post
because it is not possible
Well pzlib was created as an alternate of precomp. It's not really innovative to create an alternative while still indirectly using the old product, it's hustling backwards.

http://krinkels.org/threads/pzlib_v3...33/#post-29919

Just look at the times yourself.

Last edited by Razor12911; 26-01-2017 at 15:49.
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  #97  
Old 26-01-2017, 21:38
doofoo24 doofoo24 is offline
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precomp 0.46 ?
i thought precomp 0.46 still in development still needed work like remove temp file which make <stdin> <stdout> work ?
i check on github but nothing only 0.44 and 0.45
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  #98  
Old 26-01-2017, 21:49
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just a tip after using pzlib+srep+lzma if decompress hang or give an crc try to reinstall visual studio all ver form 2008 to 2015 and see other program use it like intel management engine interface ?
and see in windows features remote differential compression if enable or disable ?
most of the time 8/10 pzlib work like charm.
another way try to use cls-precompmt only with 0.45 ver i didn't encounter any error...

Last edited by doofoo24; 26-01-2017 at 21:51.
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  #99  
Old 27-01-2017, 01:46
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Quote:
doofoo24
8 to 10 no good
Quote:
Razor12911
thanks! very good wok
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Last edited by rinaldo; 27-01-2017 at 01:50.
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  #100  
Old 27-01-2017, 01:50
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i said 8/10 it mean 80% with m2 i did't try m1
the setting

[External compressorzlib]
header = 0
packcmd = pZLib e -m2 -c16m -b256k -t1 - -o - <stdin> <stdout>

agian great tool
thank's razor

Last edited by doofoo24; 27-01-2017 at 01:56.
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  #101  
Old 30-01-2017, 09:49
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Dishonored 2 http://www28.zippyshare.com/v/2OssNi5I/file.html
dont work with pZLib e -m2 -t8 -x -s -r9 - -o - <stdin> <stdout>

reflate work good
Razor, any help?
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  #102  
Old 04-02-2017, 16:38
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sometimes one or two games could not use pzlib, I tried extract no man sky and could not but other game work fine.
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  #103  
Old 07-02-2017, 10:25
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PLEASE ANYONE. Can someone please help create for me a compressor having pzlib+srep+lzma or something better? please
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  #104  
Old 07-02-2017, 10:37
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Quote:
Originally Posted by Dansoft View Post
PLEASE ANYONE. Can someone please help create for me a compressor having pzlib+srep+lzma or something better? please
If you do a search in forum, you don't need no help
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  #105  
Old 07-02-2017, 12:47
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File Type: 7z pzlibC.7z (2.06 MB, 736 views)
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