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  #1  
Old 27-10-2015, 10:31
edward99 edward99 is offline
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there are 4 admins on corepack
one is on my facebook friend also
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  #2  
Old 29-10-2015, 07:28
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Originally Posted by edward99 View Post
there are 4 admins on corepack
one is on my facebook friend also
Amigo....Just spit out the name as I've asked to 2 of them & they said no........
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Old 28-10-2015, 12:41
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@edward99 do u think a repack team will actually tell you what they use to repack.does not mean anything if he is you facebook friend.those guys will make up things just to keep you running around just to find out what they use to compress,but in the background they laughing the asses off cause you believe them.freearc and plugins lol....
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  #4  
Old 29-10-2015, 23:17
Rahmani1811 Rahmani1811 is offline
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can we use precomp+Reflate with Installer Creator
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  #5  
Old 30-10-2015, 20:18
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Reflate is the old method. RamiroCruzo method its better. Its the new method. Raw precomp srep lzma. Use precomp in brute mode (take long time) and ppx2 use only one core (P 1) because temp files *.dat of precomp have a conflict.
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Old 31-10-2015, 12:09
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Gozarck, i tried your reflate v2 into GTA 5 file, but it give me bad results, a 2gb original game file is inflated to 35gb with reflate v2 then i dont get good result compressing it.

I see many guys saying they compressed GTA 5 from 60gb to 30gb~ with reflate, but i think they using a different version?
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Old 31-10-2015, 12:31
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but brute mode is too slow (more than a minute even for filesizes around 10 KB) i waited 1.5gb raw precomp srep lzma compression 2 hours but it wasn't finished .sometimes after reflate there are too many raw files so compression time is big.
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Old 01-11-2015, 06:22
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Quote:
Originally Posted by chum View Post
Gozarck, i tried your reflate v2 into GTA 5 file, but it give me bad results, a 2gb original game file is inflated to 35gb with reflate v2 then i dont get good result compressing it.

I see many guys saying they compressed GTA 5 from 60gb to 30gb~ with reflate, but i think they using a different version?
Amigos don't blame anyone You must know if you use strong inflating methods....Must must use even stronger compression method afterwards...

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Originally Posted by 1234567890123 View Post
but brute mode is too slow (more than a minute even for filesizes around 10 KB) i waited 1.5gb raw precomp srep lzma compression 2 hours but it wasn't finished .sometimes after reflate there are too many raw files so compression time is big.
Good results come to those who wait amigo........
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Old 31-10-2015, 12:32
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then edit arc.ini & change it
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  #10  
Old 31-10-2015, 17:10
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yes brute mode is really slow, and a hate precomp for this and other things too, but the result of the final compression size is very small. i dont have all the answers for specific games, but if each one of you bother to compress a game and post the results with raw + precomp we would help among all together.
------------------------

BY RamiroCruzo IDEA
raw+precomp+arc example
Attached Files
File Type: 7z 11_2015_raw_precomp_ARC.7z (1.28 MB, 575 views)
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  #11  
Old 04-11-2015, 03:12
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Quote:
Originally Posted by gozarck View Post
yes brute mode is really slow, and a hate precomp for this and other things too, but the result of the final compression size is very small. i dont have all the answers for specific games, but if each one of you bother to compress a game and post the results with raw + precomp we would help among all together.
------------------------

BY RamiroCruzo IDEA
raw+precomp+arc example
Nice bat files

So, how to integrate that into an inno script? Your C.bat is creating *.pcf
and a .str file/s. After that the bat compresses to final archive using srep+lzma. Possible to use UltraARC for the final archive compressing?
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  #12  
Old 05-11-2015, 07:30
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Quote:
Originally Posted by ShadowEagle View Post
Nice bat files

So, how to integrate that into an inno script? Your C.bat is creating *.pcf
and a .str file/s. After that the bat compresses to final archive using srep+lzma. Possible to use UltraARC for the final archive compressing?
Here's the v2 of it amigo...... You can find all the .pcf files in data folder to compress them externally

Change log :
Code:
-Increased speed
-All .pcf files are now left untouched to compress externally
Well.... Its a drag
Attached Files
File Type: zip Raw+Precomp v2.zip (441.1 KB, 269 views)
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  #13  
Old 06-11-2015, 09:50
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Quote:
Originally Posted by RamiroCruzo View Post
Here's the v2 of it amigo...... You can find all the .pcf files in data folder to compress them externally

Change log :
Code:
-Increased speed
-All .pcf files are now left untouched to compress externally
Well.... Its a drag
Reflate_c.cmd running after an error
Tip missing packjpg_dll.dll
I provided this "packjpg_dll.dll" and the compression process was quickly over.
My system is win7 64
What is the reason, my friend
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  #14  
Old 06-11-2015, 15:07
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just replace the precomp with the newest version and let all other settings as they are it has fixes inside for that missing dll ...basically it comes inside the exe no need to have spare packjpg.dll anywhere
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File Type: 7z precomp.7z (252.0 KB, 165 views)
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  #15  
Old 06-11-2015, 23:58
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Quote:
Originally Posted by GBT repack View Post
Reflate_c.cmd running after an error
Tip missing packjpg_dll.dll
I provided this "packjpg_dll.dll" and the compression process was quickly over.
My system is win7 64
What is the reason, my friend
DON'T GET IT MYSELF....... It runs on my PC finely
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