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#1
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Quote:
I soon modified version. |
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#2
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Code:
Changelog CIU v2.0.3.8.c Final -Completely reworked ExternalCompressors. Now decompressing reflate is possible again (big thanks to Simorq) -Removed doubled Ghz from Processor (HW page) -Translated some UltraArc messages (hopefully more to come). Non-translated languages use english as default as long as no translation is aviable (big thanks to LuisCésar82 for helping me out) -Fixed FontSize for CPU (HW Page). It's now 6 instead of 7, as intended. -Small additions to InfoFormPage -Removed Noodle -Removed NanoZip Use this with above UltraARC Reflate Edition 2800 (http://fileforums.com/showpost.php?p...&postcount=765). Big thanks to all of you who make this possible ![]() And i still need translations http://fileforums.com/showpost.php?p...&postcount=757 Thank you ^^
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Last edited by KaktoR; 28-05-2017 at 12:51. |
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houcine80 (27-05-2017), IzeroI (30-05-2017), kassane (27-05-2017), mausschieber (27-05-2017), omdj (27-05-2017), Razor12911 (30-05-2017), Simorq (27-05-2017), Stor31 (28-05-2017) | ||
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#3
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Italian:
Code:
UltraArcMessage1=Estrazione %1... UltraArcMessage2=Fusione %1... UltraArcMessage3=Decodifica %1... UltraArcMessage4=%1 non e stato trovato. UltraArcMessage5=Prego inserire disco %1 Con %2 File UltraArcMessage6=Sfoglia per il file richiesto? |
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#4
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Only 64 bits executables: ReflateAPI.exe and reflate.exe in include folder of CIU 2.0.3.8c.
In UltraARC Reflate Edition 2800 up to 7z.exe, 7z.dll is 64-bit, but this only disturbs whoever creates the files, not in the installation of the game that may be in another system that is not compatible. If use reflat compression not install game in 32 bits system? If this information is true, it should have some information for the developers of the conversions that if the game supports 32-bit systems do not use the reflat method. Last edited by Cesar82; 28-05-2017 at 06:46. |
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#5
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Quote:
reflate.exe At The End Of The Installation Would Hang Setup. 7-Zip [32] 16.04 Use UltraARC Last edited by Simorq; 28-05-2017 at 07:31. |
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Behnam2018 (30-01-2020) | ||
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#6
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Here is a simple installer script that works with latest version of UltraArc (you can find it here -> http://fileforums.com/showpost.php?p...&postcount=765)
I have made some small additions, like Skin support. I have no clue how to change merging to {app}. For a workaround, replace {tmp} with {app} in records.ini
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Last edited by KaktoR; 28-05-2017 at 13:55. |
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Grehg (03-06-2017), gurcu87 (25-06-2017), IzeroI (30-05-2017), mausschieber (28-05-2017), omdj (28-05-2017), Razor12911 (30-05-2017), sajmon83 (11-06-2017), Simorq (29-05-2017), Stor31 (29-05-2017) | ||
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#7
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Quote:
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| The Following User Says Thank You to gurcu87 For This Useful Post: | ||
GonzaloM (07-02-2018) | ||
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#8
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| The Following User Says Thank You to mausschieber For This Useful Post: | ||
GonzaloM (07-02-2018) | ||
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#9
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What UltraARC (Reflate Edition v2800) settings would you guys recommend for game repacking ? (generic game, lets say it has every type of file in it)
Last edited by logboy666; 02-06-2017 at 10:35. |
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#10
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generally start with srep,lzma. then use this program to check if files in game will compress better with pzlib. ( read topic to make sure you understand results of scan, BEFORE using it with your game(s).
http://fileforums.com/showthread.php?t=98731 |
| The Following User Says Thank You to pakrat2k2 For This Useful Post: | ||
logboy666 (02-06-2017) | ||
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#11
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Split and join files library
Hello people!
I created a library to merge the split files. (My first library) With this library you can split or join files. Update 1.01 add functions: - ProcIsRunning - CurrProcStop Update 1.02 changes: - Inplemented in function SplitFile varible to output files destination - fixed size limited on 2 GB. You can now use parts larger than 5 GB if necessary. - fixed return of function MergeFiles. Now returns "True" if size of the destination files is equal to the sum of the size of original part and the previous size of destination file before process. If anyone wants to test, and give some suggestion. If anyone finds this DLL useful post on another topic. PS: To analyze the performance of the library it is good to test on large files. I hope it's useful. Last edited by Cesar82; 05-06-2017 at 19:24. Reason: Added update 1.02 |
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#12
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Quote:
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#13
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You are using an Enhanced Edition version of Inno Setup.
The Inno Setup Enhanced Edition already has the TMsg type. To fix this error simply delete this part (This 9 lines). The Standard version of Inno Setup needs this part. Code:
type
TMsg = record
hWnd: HWND;
message: Word;
wParam: Word;
lParam: LongWord;
Time: TFileTime;
pt: TPoint;
end;
Like this: Code:
#ifndef IS_ENHANCED
type
TMsg = record
hWnd: HWND;
message: Word;
wParam: Word;
lParam: LongWord;
Time: TFileTime;
pt: TPoint;
end;
#endif
Last edited by Cesar82; 04-06-2017 at 13:37. |
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#14
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@Simorq: Remove refstd from UA. Pull in msc or whatever instead.
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Simorq (03-06-2017) | ||
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#15
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UA 2800 R2
Remove ReflateSTD ReflateAPI Optimized Code:
TEST1 Dark Souls II: Scholar of the First Sin = Ok - MD5 Ok |
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