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  #1  
Old 10-06-2017, 11:47
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Quote:
Originally Posted by pakrat2k2 View Post
Properties>Details Still list it as 2.4.0.0, needs to be updated to reflect version number.
pZLib v3 2017 is more powerful than reflect. reflectapi likely also be deleted.
I soon modified version.
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  #2  
Old 27-05-2017, 03:45
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Code:
Changelog CIU v2.0.3.8.c Final

-Completely reworked ExternalCompressors. Now decompressing reflate is possible again (big thanks to Simorq)
-Removed doubled Ghz from Processor (HW page)
-Translated some UltraArc messages (hopefully more to come). Non-translated languages use english as default as long as no translation is aviable (big thanks to LuisCésar82 for helping me out)
-Fixed FontSize for CPU (HW Page). It's now 6 instead of 7, as intended.
-Small additions to InfoFormPage
-Removed Noodle
-Removed NanoZip
Use this archive as standalone folder.
Use this with above UltraARC Reflate Edition 2800 (http://fileforums.com/showpost.php?p...&postcount=765).

Big thanks to all of you who make this possible

And i still need translations http://fileforums.com/showpost.php?p...&postcount=757

Thank you ^^
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Last edited by KaktoR; 28-05-2017 at 12:51.
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  #3  
Old 10-06-2017, 12:26
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Post

Italian:

Code:
UltraArcMessage1=Estrazione %1...
UltraArcMessage2=Fusione %1...
UltraArcMessage3=Decodifica %1...
UltraArcMessage4=%1 non e stato trovato.
UltraArcMessage5=Prego inserire disco %1 Con %2 File
UltraArcMessage6=Sfoglia per il file richiesto?
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  #4  
Old 28-05-2017, 06:15
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Only 64 bits executables: ReflateAPI.exe and reflate.exe in include folder of CIU 2.0.3.8c.
In UltraARC Reflate Edition 2800 up to 7z.exe, 7z.dll is 64-bit, but this only disturbs whoever creates the files, not in the installation of the game that may be in another system that is not compatible.

If use reflat compression not install game in 32 bits system?

If this information is true, it should have some information for the developers of the conversions that if the game supports 32-bit systems do not use the reflat method.

Last edited by Cesar82; 28-05-2017 at 06:46.
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  #5  
Old 28-05-2017, 07:26
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Quote:
Originally Posted by LuisCésar82 View Post
Only 64 bits executables: ReflateAPI.exe and reflate.exe in include folder of CIU 2.0.3.8c.
In UltraARC Reflate Edition 2800 up to 7z.exe, 7z.dll is 64-bit, but this only disturbs whoever creates the files, not in the installation of the game that may be in another system that is not compatible.

If use reflat compression not install game in 32 bits system?

If this information is true, it should have some information for the developers of the conversions that if the game supports 32-bit systems do not use the reflat method.
ReflateAPI 32-Bit Problem
reflate.exe At The End Of The Installation Would Hang Setup.

7-Zip [32] 16.04 Use UltraARC

Last edited by Simorq; 28-05-2017 at 07:31.
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  #6  
Old 28-05-2017, 12:55
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Here is a simple installer script that works with latest version of UltraArc (you can find it here -> http://fileforums.com/showpost.php?p...&postcount=765)

I have made some small additions, like Skin support.

I have no clue how to change merging to {app}.

For a workaround, replace {tmp} with {app} in records.ini
Attached Images
File Type: png Unbenannt.png (16.5 KB, 419 views)
Attached Files
File Type: rar Simple Installer Script (UltraArc v2800 support).rar (13.41 MB, 450 views)
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Last edited by KaktoR; 28-05-2017 at 13:55.
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  #7  
Old 25-06-2017, 15:40
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Quote:
Originally Posted by KaktoR View Post
Here is a simple installer script that works with latest version of UltraArc (you can find it here -> http://fileforums.com/showpost.php?p...&postcount=765)

I have made some small additions, like Skin support.

I have no clue how to change merging to {app}.

For a workaround, replace {tmp} with {app} in records.ini
wie kann man einstellen, gibt es ein video??
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  #8  
Old 25-06-2017, 17:07
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Quote:
Originally Posted by gurcu87 View Post
wie kann man einstellen, gibt es ein video??
this is an Eglish only Forum

but Read here http://custom-installer-ultimate-v2....timate_v2_Wiki
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  #9  
Old 02-06-2017, 10:01
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What UltraARC (Reflate Edition v2800) settings would you guys recommend for game repacking ? (generic game, lets say it has every type of file in it)

Last edited by logboy666; 02-06-2017 at 10:35.
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  #10  
Old 02-06-2017, 11:51
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generally start with srep,lzma. then use this program to check if files in game will compress better with pzlib. ( read topic to make sure you understand results of scan, BEFORE using it with your game(s).

http://fileforums.com/showthread.php?t=98731
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  #11  
Old 02-06-2017, 23:39
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Split and join files library

Hello people!
I created a library to merge the split files. (My first library)
With this library you can split or join files.

Update 1.01 add functions:
- ProcIsRunning
- CurrProcStop

Update 1.02 changes:
- Inplemented in function SplitFile varible to output files destination
- fixed size limited on 2 GB. You can now use parts larger than 5 GB if necessary.
- fixed return of function MergeFiles. Now returns "True" if size of the destination files is equal to the sum of the size of original part and the previous size of destination file before process.

If anyone wants to test, and give some suggestion.
If anyone finds this DLL useful post on another topic.
PS: To analyze the performance of the library it is good to test on large files.

I hope it's useful.
Attached Files
File Type: rar Splitter_DLL.rar (1.10 MB, 63 views)
File Type: rar Update 1.02.rar (181.4 KB, 36 views)

Last edited by Cesar82; 05-06-2017 at 19:24. Reason: Added update 1.02
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  #12  
Old 04-06-2017, 04:54
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Quote:
Originally Posted by LuisCésar82 View Post
Hello people!
I created a library to merge the split files. (My first library)
With this library you can split or join files.

Update 1.01 add functions:
- ProcIsRunning
- CurrProcStop

If anyone wants to test, and give some suggestion.
If anyone finds this DLL useful post on another topic.
PS: To analyze the performance of the library it is good to test on large files.

I hope it's useful.
Error
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  #13  
Old 04-06-2017, 13:35
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Quote:
Originally Posted by Simorq View Post
Error
You are using an Enhanced Edition version of Inno Setup.
The Inno Setup Enhanced Edition already has the TMsg type.

To fix this error simply delete this part (This 9 lines). The Standard version of Inno Setup needs this part.
Code:
type
  TMsg = record
    hWnd: HWND;
    message: Word;
    wParam: Word;
    lParam: LongWord;
    Time: TFileTime;
    pt: TPoint;
  end;
Script to be compatible with both versions of Inno Setup (Standard Edition and Enhanced Edition) you can add before the part of the code quoted above "#ifndef IS_ENHANCED" (without quotes) and after this part "#endif" (without quotes).

Like this:
Code:
#ifndef IS_ENHANCED
type
  TMsg = record
    hWnd: HWND;
    message: Word;
    wParam: Word;
    lParam: LongWord;
    Time: TFileTime;
    pt: TPoint;
  end;
#endif
This will be compatible with both versions of Inno Setup.

Last edited by Cesar82; 04-06-2017 at 13:37.
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  #14  
Old 03-06-2017, 08:27
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@Simorq: Remove refstd from UA. Pull in msc or whatever instead.
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  #15  
Old 03-06-2017, 10:33
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Quote:
Originally Posted by KaktoR View Post
@Simorq: Remove refstd from UA. Pull in msc or whatever instead.
UA 2800 R2

Remove ReflateSTD

ReflateAPI Optimized
Code:
TEST1
Dark Souls II: Scholar of the First Sin = Ok - MD5 Ok
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