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#1
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panker1992
Try it yourself to process this file Lucas65 Try PrecompInside, and you will see the same error x64a.rpf This file can be processed only Reflate Example Reflate http://rghost.ru/64MHHKGTy |
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#2
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Quote:
I don't know the particular reason why but if you use the PrecompInside they won't run on it [Run but show error if there is no benefit in precomping]....
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We are such stuff as dreams are made on, and our little life is rounded with a sleep. |
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#3
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RamiroCruzo
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#4
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Yup amigo...Gave way better result in compression....Although only -brute method worked...
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We are such stuff as dreams are made on, and our little life is rounded with a sleep. |
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#5
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RamiroCruzo
I and thought that you used - brute method because - slow and - intense do not work at the GTA5 files |
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#6
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i dont have the file to test it, tho i have something in my mind
drag and drop the file on precomp42 and precomp43 to verify it should give you the file.pcf, i dont own the GTAV to test it can someone upload the rpf file so i can test it ?
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My projects : Masked Compression, lzma2(xz) on Freearc, Zstd compressor for windows My optimizations : packjpg.exe, zstd, lzham, precomp-dev-0.45. |
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#7
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panker1992 file is in the pack
x64a.rpf download http://rghost.ru/64MHHKGTy |
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#8
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reflating works
it works correctly with reflate
with precomp 4.2 and 4.3 versions i encounter errors the test that took place was on linux arch but i tried without masks.....so masked compression has nothing to do with this will try on windows now and link photos no luck on windows too see all photos and the commends are yours rpf files cannot be pipelined through arc.exe, this problem is with precomp.exe the only part i feel sorry about is that precomp is a project no longer supported you can mask *.rpf files no to go through precomp mask open arc groups create $nonprecomped *.rpf in the end of the file make sure *.rpf isnt anywhere else and see photos below what to do inside masked compression.bat
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My projects : Masked Compression, lzma2(xz) on Freearc, Zstd compressor for windows My optimizations : packjpg.exe, zstd, lzham, precomp-dev-0.45. Last edited by panker1992; 23-12-2015 at 08:59. |
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#9
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There is an update in front page with 2 zlibs try with old and feedback I had error too and it solved after using zlib old
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My projects : Masked Compression, lzma2(xz) on Freearc, Zstd compressor for windows My optimizations : packjpg.exe, zstd, lzham, precomp-dev-0.45. |
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#10
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Hello panker. I'm reaching good results. I can run precomp if use this line: "-mprecomp+msc+srep64+rep:512+delta+exe+xz/$jpgsolid=jpg+zstd/$void=srep64+zstd/$text=srep64+zpaq/$precomp=msc+srep64+rep:512+delta+exe+lz77"
But I have a doubt: with this method the "Masked compression" working? But if I use this other line: "-mprecomp+msc+srep64+rep:512+delta+exe+xz/$jpgsolid=jpg+zstd/$void=srep64+zstd/$text=srep64+zpaq/$precomp=reflate+msc+srep64+rep:512+delta+exe+lz77" decompression me error: "unsupported method reflate". Files "RPF" precomp I think that does not work then use this command line: "-mmsc+srep64+rep:512+delta+exe+xz/$jpgsolid=jpg+zstd/$void=srep64+zstd/$text=srep64+zpaq/$precomp=reflate+msc+srep64+rep:512+delta+exe+lz77 " but I can not decompress if I use "reflate". Reflate can decompress? Thank you Panker! |
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#11
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Mask in Usage
if you use this line
"-mprecomp+msc+srep64+rep:512+delta+exe+xz/$jpgsolid=jpg+zstd/$void=srep64+zstd/$text=srep64+zpaq" you dont need to have masked $precomp=precomp+msc+srep64+delta+exe+lz77 reflate can only decompress at commandline (cmd) it doesnt work on inno for some reason i dont yet know and use this -mprecomp+msc+srep64+rep:512+delta+exe+xz/$jpgsolid=jpg+zstd/$void=srep64+zstd/$text=srep64+zpaq/$precomp=reflate+precomp+msc+srep64+delta+exe+lz77 check the image below and try to send me some pictures there are 5 boxes that show you how your data was processed Method box is the mask used for, can you show me your info of your data files ? i get a feeling that you miss something but you are doing good job on it
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My projects : Masked Compression, lzma2(xz) on Freearc, Zstd compressor for windows My optimizations : packjpg.exe, zstd, lzham, precomp-dev-0.45. |
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#12
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Quote:
Here are two photos using this line: -mprecomp+msc+srep64+rep:512+delta+exe+xz/$jpgsolid=jpg+zstd/$void=srep64+zstd/$text=srep64+zpaq/$precomp=reflate+msc+srep64+delta+exe+lz77 ![]() ![]() Is there anything missing that you see? |
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#13
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panker1992
I looked at the line precomp + msc + srep64 + rep: 800mb + delta + lz77 where winning 387 megabytes of why or where enough srep and lzma compression process takes less time for Last edited by vint56; 24-12-2015 at 11:17. |
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#14
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@Vint56
you mean that you won 387 megabytes without using masks and only this line above ?? :/ i am trying to implement nanozip in the process but i am afraid it will take just about 1 month to compress data on nowadays games
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My projects : Masked Compression, lzma2(xz) on Freearc, Zstd compressor for windows My optimizations : packjpg.exe, zstd, lzham, precomp-dev-0.45. |
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#15
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panker1992
not from your full screenshot ![]() Another example can be useful to someone http://rghost.ru/6vkvLhMqw ![]()
Last edited by vint56; 24-12-2015 at 12:57. |
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