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#1
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each time razor releases a new version i will use it to repack a larger cpk game
i did with sonic forces because it is 16 gigs so its not too terribly large it is the guinea pig lol
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Ideas are bulletproof... |
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#2
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There you go
![]() Decomp one will pop shortly
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My projects : Masked Compression, lzma2(xz) on Freearc, Zstd compressor for windows My optimizations : packjpg.exe, zstd, lzham, precomp-dev-0.45. |
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#3
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holy giant post panker lol
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Ideas are bulletproof... |
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#4
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Just to let you know regarding my problem with xtool+diskspan.
It works actually, but i had to drag&drop the game folder 7 times actually (like spamming the folder into batch) before xtool starts working without windows problem reporting. It seems like a bug somewhere in batch, diskspan or even xtool, i don't know. Maybe my machine is the problem, but i had it only with xtool now. Edit: Have searched a bit, seems to be a problem with one of the vc redists, so i uninstalled them all, rebooted and reinstalled them one by one Code:
Faulting application name: Arc.exe, Version: 0.0.0.0, time stamp: 0x5324af98 Faulting application name: msvcrt.dll, Version: 7.0.17133.1, time stamp: 0xc5dd3631 Exception code: 0xc0000005 Fault offset: 0x00088a2a Faulting process ID: 0x18fc Faulting application start time: 0x01d3d9bcfd524e85 Faulting application path: C:\Windows\System32\msvcrt.dll Edit 2: Compatibility Mode for Win7 (xtool.exe) seems to fix this issue. Really strange. Edit 3: Ok no it's not fixed actually. After i arborted compression because of wrong lzma2, i fixed that and run again -> same problem as before. Edit 4: I've found the problem. If the pack data has folders + subfolders then xtool (or diskspan i dont know) stop working for some reason. But if i copy all files from all folders + subfolders into one single directory, then it works (it's the same size, but without any folders). Edit 5: My solution was now to just pick up some files and use your pack.bat from post #1, after it starts, wait some secs until xtool.exe starts working and then drag&drop game folder into diskspan bat and it works *facepalm* wtf I think the problem here is xtool, because all other pre-/compressors working just fine with diskspan and whole game folders, but xtool doesn't. So?
__________________
Haters gonna hate
Last edited by KaktoR; 21-04-2018 at 16:00. |
| The Following User Says Thank You to KaktoR For This Useful Post: | ||
Razor12911 (26-04-2018) | ||
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#5
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Crilayla unfortunately doesn't work at all for me, on several files I tried, like this small one for example:
pack_031_message.zip It create output file of 0 size and close immediately. I used x86 exe as dll is only for that version: Code:
xtool.exe e:crilayla:c32mb,t3 pack_031_message.cpk1 test |
| The Following User Says Thank You to elit For This Useful Post: | ||
EzzEldin16 (22-04-2018) | ||
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#6
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Quote:
Code:
xtool e:precomp:c32m,t1:crilayla pack_031_message.cpk1 test |
| The Following 3 Users Say Thank You to ShivShubh For This Useful Post: | ||
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#7
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Update available
Changelog: v0.2: - fixed x64 issues caused by compiler bugs - slightly improved zlib/deflate scanner - added entropy filter to fix reflate bug - fixed MT zlib decoding bug Notes: There may be a few more bugs that still remain with regards to the zlib codec but if all is fixed then you guys should thank I removed crilayla support on Naruto series, no tests conducted and I don't plan on downloading that game just to add a feature on a tool I don't use. |
| The Following 11 Users Say Thank You to Razor12911 For This Useful Post: | ||
78372 (26-04-2018), Andu21 (27-04-2018), danswano (26-04-2018), felice2011 (27-04-2018), Gehrman (19-01-2022), nickwazhere2012 (27-04-2018), Sergey3695 (26-04-2018), shazzla (26-04-2018), ShivShubh (26-04-2018), Simorq (26-04-2018), ZakirAhmad (26-04-2018) | ||
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#8
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Quote:
data.cpk (393 mb) NARUTO SHIPPUDEN Ultimate Ninja STORM 2 |
| The Following User Says Thank You to Sergey3695 For This Useful Post: | ||
Razor12911 (27-04-2018) | ||
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#9
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Thank you
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#10
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![]() this is from the second release the first release inflated this file to over 4 gigs the game is sonic lost world this really did not do much at all
__________________
Ideas are bulletproof... |
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#11
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does not contain zlib that .cpk
.cpk crilayla or am I wrong? |
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#12
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it is a .cpk file that inflated on the first release
going to try on something with just zlib later when i get time
__________________
Ideas are bulletproof... Last edited by darkwolves; 27-04-2018 at 10:12. |
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#13
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Xtool v0.2 doesn't recompress streams from This War of Mine, but v0.1 does/
animations.dat - 20,6 MB (21 696 742 bytes) v0.1 Code:
FreeArc 0.67 (December 12 2012) Creating archive: ..\1.bin using xprecomp Memory for compression 0b, decompression 0b, cache 1mb Compressed 1 file, 21,696,742 => 25,479,373 bytes. Ratio 117.4% Compression time: cpu 0.05 secs, real 14.55 secs. Speed 1,492 kB/s All OK Code:
FreeArc 0.67 (December 12 2012) Creating archive: ..\1.bin using xprecomp Memory for compression 0b, decompression 0b, cache 1mb Compressed 1 file, 21,696,742 => 21,696,758 bytes. Ratio 100.0% Compression time: cpu 0.02 secs, real 2.13 secs. Speed 10,208 kB/s All OK |
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#14
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Quote:
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| The Following User Says Thank You to Razor12911 For This Useful Post: | ||
ShivShubh (24-11-2019) | ||
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#15
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![]() |
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