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#1
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Quote:
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| The Following 2 Users Say Thank You to Razor12911 For This Useful Post: | ||
danswano (29-04-2013), y_thelastknight (29-04-2013) | ||
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#2
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There is also the Windows architectural, i means x86 and x86, although my system is x64 but it just saying Windows 8 Pro
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#3
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System Requirement Page
Changes -Unicode Support added/fixed -Fixed Ansi and Unicode English Language -Fixed Processor and Windows Setting Settings -It was quite easily done
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| The Following 5 Users Say Thank You to Razor12911 For This Useful Post: | ||
danswano (30-04-2013), DarkSecrets (16-06-2013), mausschieber (30-04-2013), StaTsik (07-11-2013), y_thelastknight (30-04-2013) | ||
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#4
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hmm, it works man, probably the default browser is not set or the is something wrong with your browser(s).
I tested it on Windows 8 Pro with Media Center (x64). my default browser was Internet Explorer 10. |
| The Following User Says Thank You to Razor12911 For This Useful Post: | ||
y_thelastknight (01-05-2013) | ||
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#5
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It works perfectly Razor, thank you.
![]() I'm thinking about the VGA generation, sometimes it's not enough to have a 512 MB VGA, developers specify a specific generation to support DX11 for example, do you have any idea how can you improve the VGA part or it's impossible since there is lots of models? Maybe you can simplify it by just typing the generation number of the VGA for both NVIDIA and AMD. ![]() There is also a problem regarding CPU cores, the scripts detecting that i have 8 processors, this is true but what matters is the real cores which they are 4 in my case and inputing 8 still gives me green because the script is calculating the logical processors not the actual cores, this must be fixed i guess
Last edited by danswano; 30-04-2013 at 11:43. |
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#6
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it counts the number of cpu threads, surely your processor has hyper-threading capability.
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#7
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Here is what i have.
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#9
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Thanks dude, but when devs says that a game requires a dual core CPU don't they mean the actual core not the thread?
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#10
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yep. but will try to fix the detection problem, also trying to add shader model and dx detector so that people mustn't sneak out the system page just because their gpu has a large memory size but only to find out that it is shader model 3, like in Crysis 3, Strictly Direct X 11 GPU's were supported which is equals to Shader Model 5.0 or better.
I hope I didn't get list in correctly but this is how I understand it about GPU DX and SM • DirectX 8.0 - Shader Model 1.0 & 1.1 • DirectX 8.0a - Shader Model 1.3 • DirectX 8.1 - Shader Model 1.4 • DirectX 9.0 - Shader Model 2.0 • DirectX 9.0a - Shader Model 2.0a • DirectX 9.0b - Shader Model 2.0b • DirectX 9.0c - Shader Model 3.0 • DirectX 10.0 - Shader Model 4.0 • DirectX 10.1 - Shader Model 4.1 • DirectX 11.0 - Shader Model 5.0 • DirectX 11.1 - Shader Model 5.0 |
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#11
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The shader model is a GPU specific value or it can be found in directx library that comes with Windows? i mean people think that their GPU supports DX11 just because Windows 8 shows that they have it.
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#12
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Video on Background, Example
Instructions/Details Works with Inno Setup Unicode, you can request for ANSI version Place the video file next to script and compile, done Video Format Supported: avi, mp4, mpeg, mpg and wmv. Requested by y_thelastknight |
| The Following 4 Users Say Thank You to Razor12911 For This Useful Post: | ||
danswano (01-05-2013), mausschieber (01-05-2013), StaTsik (07-11-2013), y_thelastknight (01-05-2013) | ||
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#13
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![]() i need ANSI version.. Last edited by y_thelastknight; 01-05-2013 at 08:58. |
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#14
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I don't need it but your work is always welcomed Razor
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#15
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Video on Background, Example
Instructions/Details Works with Inno Setup ANSI Place the video file next to script and compile, done Video Format Supported: avi, mp4, mpeg, mpg and wmv. Requested by y_thelastknight |
| The Following 2 Users Say Thank You to Razor12911 For This Useful Post: | ||
StaTsik (07-11-2013), y_thelastknight (01-05-2013) | ||
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