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#1
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Quote:
search for the word Updated23320 to find the changes. . Last edited by BLACKFIRE69; 14-07-2024 at 01:53. |
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#2
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Quote:
this could be more helpful. Code:
* Added new functions. - GetDesktopSolidColorVCL - GetDesktopSolidColorFMX - DesktopImgExist Code:
Example: if DesktopImgExist then FMXForm.FCreateFluentColor(WizardForm.Handle, GetDesktopImgColorVCL, False, 0.4, 0) else FMXForm.FCreateFluentColor(WizardForm.Handle, GetDesktopSolidColorVCL, False, 0.4, 0); Last edited by BLACKFIRE69; 31-03-2023 at 09:51. |
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#3
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Quote:
could you test this? Code:
function InitializeSetup(): Boolean;
begin
{ Font }
ExtractTemporaryFile('{#MyFont1}');
ExtractTemporaryFile('{#MyFont2}');
InstallFMXFont(ExpandConstant('{tmp}\{#MyFont1}'));
InstallFMXFont(ExpandConstant('{tmp}\{#MyFont2}'));
{ Font }
FMXInnoInit;
Result := True;
end;
procedure DeinitializeSetup();
begin
{ Font }
DeleteFMXFont(ExpandConstant('{tmp}\{#MyFont1}'));
DeleteFMXFont(ExpandConstant('{tmp}\{#MyFont2}'));
{ Font }
FMXInnoShutDown;
end;
procedure FMXDesigning;
begin
{ FMX Blank Form }
FMXForm.FCreateBlankForm(WizardForm.Handle, ALCrimson, '');
FMXForm.SetCursor(ExtractAndLoad('Dark2.ani'));
// Font
InvalidateFMXFont;
....
end;
Last edited by BLACKFIRE69; 31-03-2023 at 09:52. |
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#5
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oops...
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#6
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Quote:
the video player appears to be invisible when the form is layered. and i haven't been able to find a fix for it so far. sorry, |
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#7
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What's new:
Code:
* Merged ISArcEx into FMXInno. - need to be tested to make sure everything is ok. * Added new function FXMathExp (which parses math expressions). - function FXMathExp(Exp: WideString): Double; - it's different from the Calc function in MFT. Code:
----------ISArcEx----------:
>> remove the following lines highlighted in red from your current script.
[Files]
// External
Source: ".\Unpack\English.ini"; DestDir: {tmp}; Flags: dontcopy
//Source: ".\Unpack\Russian.ini"; DestDir: {tmp}; Flags: dontcopy
Source: ".\Unpack\arc.ini"; DestDir: {tmp}; Flags: dontcopy
Source: ".\Unpack\unarc.dll"; DestDir: {tmp}; Flags: dontcopy
Source: ".\Unpack\ISArcEx.dll"; DestDir: {tmp}; Flags: dontcopy
[Code]
{ ISArcEx v0.4 }
var
ISArcExDiskCount: Integer;
ISArcExCancel: integer;
ISArcExError: boolean;
ISArcDiskAddingSuccess: boolean;
type
TCallback = function(OverallPct, CurrentPct, DiskTotalMB, DiskExtractedMB: Integer; DiskName, CurrentFile, TimeStr1, TimeStr2, TimeStr3, Speed: WideString): LongWord;
function ISArcExInit(WinHandle: Longint; TimeFormat: Integer; Callback: TCallback): Boolean; external 'ISArcExInit@files:FMXInno.dll stdcall';
function ISArcExAddDisks(Inputfile, Password, OutputPath: Widestring): Boolean; external 'ISArcExAddDisks@files:FMXInno.dll stdcall';
function ISArcExExtract(DiskNumber: Integer; CfgFile, WorkPath: Widestring): Boolean; external 'ISArcExExtract@files:FMXInno.dll stdcall';
function SuspendProc: Boolean; external 'SuspendProc@files:FMXInno.dll stdcall';
function ResumeProc: Boolean; external 'ResumeProc@files:FMXInno.dll stdcall';
procedure ISArcExStop; external 'ISArcExStop@files:FMXInno.dll stdcall';
procedure ISArcExCleanUp; external 'ISArcExCleanUp@files:FMXInno.dll stdcall';
function ChangeLanguage(Language: Widestring): boolean; external 'ChangeLanguage@files:FMXInno.dll stdcall';
function Exec2(filename, Param: WideString; Show: Boolean): Boolean; external 'Exec2@files:FMXInno.dll stdcall';
{ - End - }
Code:
----------FXMathExp---------:
var
Exp, Ans: String;
function InitializeSetup(): Boolean;
begin
Exp := 'Sin(Pi/6) + ATan(1) * (Pow(7*2,2) - (Fact(4) - Floor(8.46))) / Pi + Sqrt(Abs(-553 + Sqrt(9) * LogN(2, 2) / 2^2))';
Ans := Format('%0.2n', [FXMathExp(Exp)]); // Ans = 69.00
MsgBox('answer: ' + Ans, mbInformation, MB_OK);
result:= False;
end;
Code:
Numeric Operators:
x + y, x - y, x * y, x / y, x % y (or Mod),
x ^ y [Power], x \ y (or Div)
Comparison Operators:
x > y, x < y, x >= y, x <= y, x = y, x <> y,
!x (not), x & y (and), x | y (or), x xor y
Logical operators:
& (and), | (or), xor, ! (not)
Logical Functions:
iff(e, x, y) -> iff(10 > 3, 1, 0) = 1
isnumber('x')-> isnumber('25') = 1
Bitwise operations:
x && y (band), x || y (bor), !!x (bnot),
x bxor y, x >> y (shr), x << y (shl)
Code:
Statistical Functions:
max -> max(2, 4.87, 0.24, 10.0, 11)
min -> min(3, 4, 7.4, 11.0)
sum -> sum(0.25, 4.0, 11, 8)
avg -> avg(7, 3, 5)
count -> count(x,y,z,...)
stddev -> stddev(x,y,z,...) - standard deviation (unbiased)
stddevp -> stddevp(x1,x2,...) - standard deviation (biased)
sumofsquares -> sumofsquares(x,y,...) - sum of passed values squares
variance -> variance(x,y,...) - variance (unbiased)
variancep -> variancep(x,y,...) - variance (biased)
String Functions:
number -> number("+835xyz") = 835, number("2e2") = 200
length(s) - length of the string.
pos(t, s) - returns the index value of the first character of t that occurs in s.
hex(s) - returns numeric value for hexadecimal string.
Sign of a number:
sign -> sign(-5) = -1, sign(5) = 1, sign(0) = 0
Code:
Predefined Constants: Pi = 3.1415926535897932385 e = 2.71828182845905 True = 1 False = 0 Exponent of 10: e -> 1e+3 or le3 = 1000 Trigonometric, hyperbolic and invert functions: sin(x), cos(x), tan(x), asin(x), acos(x), atan(x), cosh(x), sinh(x), tanh(x), asinh(x), acosh(x), atanh(x), sinD(x), cosD(x), tanD(x), RadToDeg(x), DegToRad(x) Exponential and logarithmic functions: log(x), lg(x) (log base 10), ln(x), LogN(x, y), exp(x), sqrt(x), sqr(x), Pow(x, y), Ldexp(x, y), LnXP1(x) Numeric and factional part of number: abs -> abs(-24) Int -> Int(1.951) = 1 frac -> Frac(12.75) = 0.75 ceil -> Ceil(-2.8) = -2, Ceil(2.8) = 3 floor -> Floor(-2.8) = -3, Floor(2.8) = 2 Round -> Round(1234567, -3) = 1235000, Round(1.235, 2) = 1.24 Trunc -> Trunc(1234567, -3) = 1234000, Trunc(1.235, 2) = 1.23 Fact -> Fact(4) = 24 - Factorial Random number generator: rnd, randomize Last edited by BLACKFIRE69; 31-03-2023 at 09:53. |
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#8
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Very cool and concise installation program. The Win10 system can be installed normally. Is the garbled code on this page normal?
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audiofeel (28-03-2023) | ||
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#9
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What's New:
Code:
* Added CheckBoxTree. Last edited by BLACKFIRE69; 14-07-2024 at 01:54. |
| The Following 6 Users Say Thank You to BLACKFIRE69 For This Useful Post: | ||
audiofeel (29-03-2023), Cesar82 (29-03-2023), ffmla (04-04-2023), hitman797 (29-03-2023), Razor12911 (29-03-2023), wangfeilong0317 (31-03-2023) | ||
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#10
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windows 11 can cause this. i really don't know. but can you try this anyway?
Last edited by BLACKFIRE69; 31-03-2023 at 09:53. |
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#11
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Quote:
there's something wrong with the FMX rendering engine. so i had to change things in the InvalidateFMXFont function. now it should work.. Last edited by BLACKFIRE69; 14-07-2024 at 01:54. |
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#12
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FMXInno - Cumulative Updates [2023-Apr-17]
Highlights: Code:
* Several enhancements have been made. * Voice recognition and speech capabilities have been added to FMXInno. * Included additional Copy and Move functions for files. The first post has been updated. Code:
* The given example has the ability to understand certain commands. Recognizable commands for the given example: 1. "go" 2. "comeback to". 3. "stop". 4. "browse". 5. "pause". 6. "resume". 7. "music". 8. "about". 9. "verify". * and also recognize phrases such as "I need you to come back to" as per the given Grammar.xml. Tested Voice: English (US). Code:
Grammar XML: Elements.
1. <O>AText</O> = Optional phrase that may be recognized.
2. <L>...</L> = List of phrases which can be recognized.
3. <P VAL="#">AText</P> = Phrase that must be recognized for the containing rule to be recognized.
4. LANGID : The language identifier of the grammar. || "409" - English-US, "809" - English-GB
5. RULE : Rule that contains phrases or text to be recognized.
6. PROPNAME : The semantic property's string identifier.
7. RULEREF : Import, or reference, another rules contents.
NOTE:
1. It is *imperative* that the "_ref" phrase be added at the end of the
"PROPNAME" of "RULEREF".
Code:
Grammar XML: Example.
<GRAMMAR LANGID="409">
<RULE NAME="R_My_Main" TOPLEVEL="ACTIVE">
<O>i need you to </O> <!-- Optional Phrase -->
<L PROPNAME="buttonPress" >
<P VAL="1">go</P> <!-- Click Next Button -->
<P VAL="2">comeback to</P> <!-- Click Back Button -->
<P VAL="3">stop</P> <!-- Click Cancel Button -->
<RULEREF NAME="R_My_Sub_A" PROPNAME="additionalButtonPress_ref"/> <!-- Reference 1 -->
<RULEREF NAME="R_My_Sub_B" PROPNAME="moreButtonPress_ref"/> <!-- Reference 2 -->
</L>
</RULE>
<RULE NAME="R_My_Sub_A">
<L PROPNAME="additionalButtonPress">
<P VAL="4">browse</P> <!-- Click Browse Button -->
<P VAL="5">pause</P> <!-- Click Pause Button -->
<P VAL="6">resume</P> <!-- Click Resume Button -->
</L>
</RULE>
<RULE NAME="R_My_Sub_B">
<L PROPNAME="moreButtonPress">
<P VAL="7">music</P> <!-- Click Music Button -->
<P VAL="8">about</P> <!-- Click About Button -->
<P VAL="9">verify</P> <!-- Click Verify Button -->
</L>
</RULE>
</GRAMMAR>
. Last edited by BLACKFIRE69; 14-07-2024 at 01:57. |
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ADMIRAL (17-04-2023), audiofeel (17-04-2023), crachlow (17-04-2023), ffmla (18-04-2023), hitman797 (17-04-2023), Masquerade (18-04-2023), Razor12911 (18-04-2023) | ||
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#13
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Quote:
that's awesome, dude!
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#14
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![]() ![]() ![]() Quote:
DSG functionality has been added by Cesar82. Last edited by BLACKFIRE69; 02-09-2023 at 09:16. |
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#15
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Last edited by crachlow; 26-04-2023 at 11:37. |
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