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  #1  
Old 19-12-2014, 20:23
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Can anyone advise me how to use my files to work this compression ? LZMA compression to unpack okay but ending nzip do not. I tried everything and hopefully I can figure it out thanks for the advice

Quote:
arc a -ep1 -ed -r -mt1 -w.\Data\ Data-01a.db -msrep+rep+delta+nzip:a1:mfbt4:d158m:fb273:mc1000:l c8 "C:\1\*"
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  #2  
Old 30-12-2014, 17:47
photuong1994 photuong1994 is offline
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Error when begin compressing

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  #3  
Old 31-12-2014, 01:11
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Quote:
Originally Posted by photuong1994 View Post
Error when begin compressing

Note : Extract the contents into the installation directory of the program.
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Old 31-12-2014, 02:54
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Lol, bro, that is a disadvantage.
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  #5  
Old 31-12-2014, 04:01
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Quote:
Originally Posted by Razor12911 View Post
Lol, bro, that is a disadvantage.
Only an updateWith the functions of any type of update of a program
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Old 31-12-2014, 06:22
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Oh, okay. Forgot... I think my mind was somewhere else.... , Happy new year BTW
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Old 22-01-2015, 01:32
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I really liked the multithreading options it speed up the compression to halftime compared to anothers compressors, but i cannot keep it to work, when the program finishes compression there is no bin files anywhere it just vanish.

I'm using v1.2 already.

Last edited by chum; 22-01-2015 at 01:39.
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  #8  
Old 22-01-2015, 05:10
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felice2011 felice2011 is offline
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Try changing method...!!!!
Pay attention to the method "precomp" (ULTRA) IS NOT COMPATIBLE WITH some files to be compressed..
For example, I happened with the game "Pineview Drive" and I had to use the method "srep" (BEST)
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Old 22-01-2015, 14:16
chum chum is offline
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Ok with Best method it works but with another compressor it worked with precomp+srep+Lzma with same source.

One thing is making me crazy is that your software is writing all compression to my C: while source is in F: and i choose to save compression to F: but your software write all compression to C:\users\appdata\local\temp and in end send to folder destination.

Another big problem i'm stucked is the games dont install or run with your compressor, till now tried best 4b and best 6gb and with 6gb compression game get error during installation, with 4gb game install but when try open it to play windows give error during starting and need to close application. The same game installs and play without problems using Conversion Quick Archive Unpacker.

Last edited by chum; 22-01-2015 at 15:28.
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  #10  
Old 23-01-2015, 01:43
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Quote:
Originally Posted by chum View Post
Ok with Best method it works but with another compressor it worked with precomp+srep+Lzma with same source.
Which compressor that worked?
In order to compare file compression
Quote:
One thing is making me crazy is that your software is writing all compression to my C: while source is in F: and i choose to save compression to F: but your software write all compression to C:\users\appdata\local\temp and in end send to folder destination.
I'm sorry, I don't understand what the problem is
Quote:
Another big problem i'm stucked is the games dont install or run with your compressor, till now tried best 4b and best 6gb and with 6gb compression game get error during installation, with 4gb game install but when try open it to play windows give error during starting and need to close application. The same game installs and play without problems using Conversion Quick Archive Unpacker.
The file precomp.exe or srep.exe etc used for the compression must also be used for decompression to prevent errors.
try using the files precomp and srep contained in the installation folder of the program "InstallFiles"
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Old 23-01-2015, 02:19
chum chum is offline
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Quote:
Originally Posted by felice2011 View Post
Which compressor that worked?
In order to compare file compression
The same i related in final text(Conversion Quick Archive Unpacker) from razor12911.

Quote:
I'm sorry, I don't understand what the problem is
My game source is in F:/folderX then i choose DLG kompressor to output the compressed files in F:/folderY but while your software compressing it writes all content to C:~/appdata/temp first then when finish the compression send it to the output destination in F:/folderY. I have SSD which i avoid to write so much, i dont know why the compressor writes all things to c:/temp folder instead of keep it in the output destination only.

Quote:
The file precomp.exe or srep.exe etc used for the compression must also be used for decompression to prevent errors.
try using the files precomp and srep contained in the installation folder of the program "InstallFiles"
I'm noob to this compression thing, just started testing because have lot of games here which i will like decrease size to keep storing. I dont get what your meaning there. I compress the game then make my installer, after that i just put installer with the compressed .bin to test installation and see if it works, where should i put theses precomp.exe and srep.exe files to decompress data?
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  #12  
Old 23-01-2015, 03:53
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@Chum the program works in this way, intelligently, "Temp" files created in "C:\Users\Name\AppData\Local\Temp" to close or restart the program "DLGKompressor" automatically deletes files in the temp folder so as not to occupy unnecessary space in C:\.
logically can not I edit the source code of the program, for a single person who has an SSD full ready or limited capacity.

The files precomp.exe, srep.exe, packjpg_dll.dll, etc...should be entered in the folder decompression used to create the installation with Inno Setup "Script"
Ciauz.
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Old 16-03-2015, 03:06
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making it universal is actually hard as the creator of the program but as a user of the program it is very easy and the users make things seem to be very difficult wereas they are not, for instance: they don't take easy steps of fixing the problems themselves because mostly what causes freearc errors is the incompatibility of arc.exe and unarc.dll, they must both come from the same version or build of freearc so as a user, just download the latest freearc, use the arc.exe from it for compression and use the unarc.dll from it for decompression, they must always come from the same package. you can even see, in quick packer, there is the isdpne support folder, those files aren't there for decorations, those files are the ones that are compatible with the compressor itself but still a user never reads instructions and take the files for granted.
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  #14  
Old 16-03-2015, 05:11
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Quote:
Originally Posted by Razor12911 View Post
making it universal is actually hard as the creator of the program but as a user of the program it is very easy and the users make things seem to be very difficult wereas they are not, for instance: they don't take easy steps of fixing the problems themselves because mostly what causes freearc errors is the incompatibility of arc.exe and unarc.dll, they must both come from the same version or build of freearc so as a user, just download the latest freearc, use the arc.exe from it for compression and use the unarc.dll from it for decompression, they must always come from the same package. you can even see, in quick packer, there is the isdpne support folder, those files aren't there for decorations, those files are the ones that are compatible with the compressor itself but still a user never reads instructions and take the files for granted.
Exactly, but since novice users take for granted that any program or software, functions in a simple and safe, we must try to make our software more universal as possible, for the different needs of each user.

Nobody has ever read the manual instructions, but unfortunately this is a mistake that exists in human nature.
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  #15  
Old 31-03-2015, 17:04
davidtuning davidtuning is offline
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How I extract the files from .bin generate for this App?
I get error from FreeArc DD:
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