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#31
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you cant use the setup.exe that are in the archive.. you've replaced the setup.cab & setup.ini with the ones you made. Then compile the InstallerScript.iss & Langscript.iss to generate NEW exe's, then try to run the setup.exe.
also replace the setup.ico with one for your game too. ( so it better matches your game ) |
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#32
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I did as you said. Removed the exe files that were in the archive and replaced the setup.cab and ini file with my own. Made a new ico as well and replaced it with the one in the archive. Then i compiled. Installscripts.iss made me a new setup.exe and langscript.iss gave me a new autorun.exe. Tried running setup.exe and the same happens as before. The issue doesn't seem to be the exe file. Must be something wrong with my setup.ini or cab.
I am out of ideas.I uploaded the files again. If you can't help me figure it out, i will have to wait for someone to make the conversion. |
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#34
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Thanks pakrat. No one else seems to be interested in helping me. I really appreciate it mate
![]() Extra long weekend? Its not even Friday yet lol . |
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#35
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worked overtime & now have fri/sat/sun off
![]() when you created the new exe's, which way did you create them. You either used Define ProgramFiles part OR Define Internal part... I noticed in the ISS script from 1006 that BOTH those 2 parts had a ; in the front of the line. Which basically means skip over that line when compiling the script. That's why your setup.exe does nothing. If you wanted to use the define programfiles method remove the ; from front of line & recompile the script. If you wanted to use define internal, then make sure the define programfiles line HAS a ; & define internal doesn't. Also check & make sure Langscript.iss corresponds to which way you choose in InstallerScript.iss. Code:
;INSTALLSCRIPT BY YENER90 #define ProgramFiles "C:\Program Files (x86)\TopWare Interactive\Two Worlds 2" ; The following components are only the folder names. -> for defining Name + Size of the components, insert it to Setup.ini ;#define Component1 "Mass Effect" ;#define Component2 "Mass Effect 2" ;#define Component3 "Mass Effect 3" ;#define Component4 "Component4" ;#define Component5 "Component5" ;#define Component6 "Component6" ;#define Component7 "Component7" ;#define Component8 "Component8" ;#define Internal |
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#36
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Oh that's cool. Just make sure you don't spend the extra free time dealing with newbs around here
. Real life is way more fun..... with the right amount of beer that is xDYou will hate me for this but.... i already knew that you need to remove ; in front of define ProgramFIles to start compiling. So basically i already did what you wrote in your last post. Removed ; in front of define ProgramFIles and left it in front of define internal. Should i have done it the other way around? Does it make any difference? Could you use the cab & ini file i uploaded last time and try compiling yourself? You know to see whether the exe files you get work as they should. If you have the game that is. If that doesn't work then..... i don't know lol |
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#37
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Dx30, about 95% completed. just running a few tests to make sure saves are added properly.
check PM for info please. |
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