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#1
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Hi, I'm trying to add a function in my installer similar to CODEX or FLT installer where there's a checkbox that is "Copy Crack from directory" or "Apply Crack" ,
I want to repack the game in its original uncracked state and do multiple selections for a crack, so what I want is someone to help me write a code, or there is a template to basically just copy the crack from a specific folder For example I have a game Cuphead, and in the main directory folder of the game I have a folder called "Crack" and in there I have the cracks So what's the code to basically just copy the contents of the Crack folder to the game after installing if the user checks the checkbox... thank you |
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#2
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Quote:
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#3
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You should rather put your "Crack" folder in source than in application installation location. I prefer that.
Code:
[Files]
Source: "{src}\Crack\*"; DestDir: "{app}"; Check: ApplyCrack
Code:
function ApplyCrack: Boolean; begin Result := Checkbox[1].IsChecked; end; |
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#4
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Is there a way to add a serial key page using this style? I am new to this!
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#5
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You can refer Example_QuickMsg_3.iss from the main post
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#6
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Lockscreen
How do I activate the lock screen on this as in the example the lock screen does not appear to work.
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#7
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I have a CustomForm: FCustomFluentWindow on which I have a 'browse' button for Directory change. When I click on it, I have DirBrowseDlg: FFLuentDirBrowse, which keeps flickering. The reason it is flickering is because the CustomForm is still open. If I close that CustomForm, the flickering stop.
@Blackfire, please acknowledge this issue to either fix it, or as a workaround I'm closing the CustomForm when 'Browse' button is clicked, but want Custom.Show after the user clicks on 'Ok'/'Cancel' on DirBrowseDlg. Can anybody help me with code snippet? I might need procedure ButtonOnMouseClick(ButtonIndex: Integer; Event: TNotifyEvent); |
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#8
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Even with this solution, we would still require an event listener like:
procedure ButtonOnMouseClick(ButtonIndex: Integer; Event: TNotifyEvent); or else how will it enter @CommonOnClick code block, without creating custom buttons for ok and cancel. |
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#9
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FMXInno Custom Shapes:
Quote:
. Last edited by BLACKFIRE69; 26-06-2026 at 05:16. |
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#10
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hmm...
cool ![]() . |
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#11
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-- Frequent Requests from the FMXInno Community --
Quote:
Quote:
. Last edited by BLACKFIRE69; 26-06-2026 at 05:16. |
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#12
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What are the chances that Epic Games updated their UI few days after I created an installer that looks like it. Draining all my efforts
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#13
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They specifically looked at your installer to change the design. Gabe told me himself.
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#14
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Help with WebView
Any idea how can I bring this section to the front in case of using WebView? When using FImage, on the click of Downloads button I'm doing DownloadInfo.BringToFront; which doesn't seem to be working in case of FWebView.
As an alternate, I'm hiding the FWebView when the Download Info section is opened, but it looks clumsy and not good. If we can display this over it, would be really good. |
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#15
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Add parameters to WebView
Hi @Blackfire,
I personally believe that WebView has too much of unexplored potential just like FNewINI and there are numerous amount of possibility with it. - Can we have SetBounds and IsVisible parameters on FWebView2Obj? - Can we make it dependent on FRectangle handles completely instead of FMXForm.Handle? I might be asking for more features on it. Including these parameters will help me to add WebView in my Steam Limitless installer. Last edited by Fak Eid; 05-08-2024 at 02:45. |
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