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  #1  
Old 04-04-2018, 18:13
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Originally Posted by 78372 View Post
Well actually you don't have to 'have' the compressor to know. I learned fron soneone I can trust. lolz has a better compression ratio, I appreciate that. But I don't like to wait hours and days to compress a gane

so what's your opinion which compressor shuld i use instead of lolz(turtle)?
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Old 07-08-2017, 11:02
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You can use paq8 to do that, if it's really worth waiting
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Old 07-08-2017, 12:37
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You can use paq8 to do that, if it's really worth waiting
Paq8 low compression speed is the speed of extraction?
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Old 07-08-2017, 13:04
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Hey @everyone how can pzlib be used instead of lolzx for lzo compressed files ?
aren't pzlib for deflate and zlib detected streams ?
and lolzx for lzo detected streams ?
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Old 07-08-2017, 13:06
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lolzx is a misleading name.
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Old 08-08-2017, 01:27
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Originally Posted by danswano View Post
lolzx is a misleading name.
It's not misleading. lolz have nothing with lzo.

lolz, lolzi, lolzx, lol... are simply my namings for each generation and for saving backwards compatibility
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Old 08-08-2017, 01:55
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It's not misleading. lolz have nothing with lzo.

lolz, lolzi, lolzx, lol... are simply my namings for each generation and for saving backwards compatibility
Can you point me to a precompressor/compressor that can detect the streams in the .uassets files of unreal engine 3/4 to get a better ratio other than your private tool?
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Old 08-08-2017, 05:33
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Can you point me to a precompressor/compressor that can detect the streams in the .uassets files of unreal engine 3/4 to get a better ratio other than your private tool?
There are no such public tools.
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  #9  
Old 08-08-2017, 16:39
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Can you point me to a precompressor/compressor that can detect the streams in the .uassets files of unreal engine 3/4 to get a better ratio other than your private tool?
@Fitgirl who uses that kind of tool are they blackbox or you ?
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Old 07-08-2017, 18:41
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what is it for then ?
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Old 08-08-2017, 06:55
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Awesome
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Old 09-08-2017, 10:59
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Other groups (excluding Revenants) can only decompress UE3 files, making them not bit-perfect. But in many games it leads to game bugs, including inability to play them through.
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  #13  
Old 04-04-2018, 19:29
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Ya better use paq8 XD, 8h to decompress a 100m file
lolz is just too slow for me, 167k/s(Yeah I have a noob pc), not worth that speed, so I prefer dlz which also allows better dds compression like lolz.
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Old 09-04-2018, 19:28
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Quote:
Originally Posted by 78372 View Post
Ya better use paq8 XD, 8h to decompress a 100m file
lolz is just too slow for me, 167k/s(Yeah I have a noob pc), not worth that speed, so I prefer dlz which also allows better dds compression like lolz.
Try -mc8 -tt1 -dto0 -dm00 and you will see the difference. Use only on textures, e.g. .tfc, .dds, .tex,... while lzma on rest. I just repacked almost 60g xcom 2 wotch like that, game compressed in ~2h how about that. Size = same as FG, not counting extra 6g gain from recoding vids.
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Old 12-04-2018, 10:27
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Quote:
Originally Posted by elit View Post
Try -mc8 -tt1 -dto0 -dm00 and you will see the difference. Use only on textures, e.g. .tfc, .dds, .tex,... while lzma on rest. I just repacked almost 60g xcom 2 wotch like that, game compressed in ~2h how about that. Size = same as FG, not counting extra 6g gain from recoding vids.
Thanks. I will be applying on GTA V rpf files, everything is textures except few, should I go for this settings?

lolz -mc8 -tt1 -mt1 -mtb512 -d128 -fba4096 -dto0 -dm00

Edit: Still it's asking for 33hours, I think I should use a more simpler settings

Edit2: Ok, I need an upgrade :P
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Last edited by 78372; 13-04-2018 at 00:43.
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