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#1
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Quote:
so what's your opinion which compressor shuld i use instead of lolz(turtle)?
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#2
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You can use paq8 to do that, if it's really worth waiting
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#3
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Paq8 low compression speed is the speed of extraction?
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#4
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Hey @everyone how can pzlib be used instead of lolzx for lzo compressed files ?
aren't pzlib for deflate and zlib detected streams ? and lolzx for lzo detected streams ?
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#5
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lolzx is a misleading name.
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#6
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It's not misleading. lolz have nothing with lzo.
lolz, lolzi, lolzx, lol... are simply my namings for each generation and for saving backwards compatibility |
| The Following User Says Thank You to FitGirl For This Useful Post: | ||
elit (16-01-2018) | ||
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#7
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Can you point me to a precompressor/compressor that can detect the streams in the .uassets files of unreal engine 3/4 to get a better ratio other than your private tool?
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#9
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@Fitgirl who uses that kind of tool are they blackbox or you ?
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#10
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what is it for then ?
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#11
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Awesome
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#12
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Other groups (excluding Revenants) can only decompress UE3 files, making them not bit-perfect. But in many games it leads to game bugs, including inability to play them through.
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EzzEldin16 (11-08-2017) | ||
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#13
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Ya better use paq8 XD, 8h to decompress a 100m file
![]() lolz is just too slow for me, 167k/s(Yeah I have a noob pc), not worth that speed, so I prefer dlz which also allows better dds compression like lolz.
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PsYcHo_RaGE (10-04-2018) | ||
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#14
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Try -mc8 -tt1 -dto0 -dm00 and you will see the difference. Use only on textures, e.g. .tfc, .dds, .tex,... while lzma on rest. I just repacked almost 60g xcom 2 wotch like that, game compressed in ~2h how about that. Size = same as FG, not counting extra 6g gain from recoding vids.
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78372 (09-04-2018), PsYcHo_RaGE (10-04-2018) | ||
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#15
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lolz -mc8 -tt1 -mt1 -mtb512 -d128 -fba4096 -dto0 -dm00 Edit: Still it's asking for 33hours, I think I should use a more simpler settings Edit2: Ok, I need an upgrade :P
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NOT AVAILABLE Last edited by 78372; 13-04-2018 at 00:43. |
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EzzEldin16 (12-04-2018) | ||
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