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#1
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Welcome MAK and thanks for made this thread!.
i have a question. Some files in games have 98% or 99% of entropy like media or compressed data. sometimes this data are packed and imposible to extract and rebuild without any errors. So just for save time, there is any way to sort those files with 98% or 99% of entropy in a list to use a store method of compresion. I mean like a entropy detector or something like that? i ask you this because we can easy detect media files by extension (ogg, bik, mp3) but in some cases this files are already packed, so extension doesnŽt work here. thanks |
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#2
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, and compress them, if not and you don't even get any rebuilder or extractor, then you could even give a try to zstd, sometime, its worth on these type files
__________________
"The possession of knowledge does not kill the sense of wonder and mystery. There is always more mystery." |
| The Following User Says Thank You to ~MAK~ For This Useful Post: | ||
ChronoCross (21-09-2016) | ||
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#3
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Thank you!. IŽll try
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#4
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I was download smoke.exe by bulat. This tool can calculate the entropy and also have the source in c .
I need a script in batch to sort the files with 95% and 100% of entropy to txt file list. This list of files is to using in arc.exe to storing. So any ideas? |
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#5
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__________________
"The possession of knowledge does not kill the sense of wonder and mystery. There is always more mystery." |
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#6
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#7
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I have my game compressed with
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#8
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![]() Quote:
and add your arc.ini also which you used for compression
__________________
"The possession of knowledge does not kill the sense of wonder and mystery. There is always more mystery." |
| The Following User Says Thank You to ~MAK~ For This Useful Post: | ||
minivj (23-09-2016) | ||
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#9
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Mak I want to ask you what's ur opinion or ur experience of / about
lzma & xz (Lzma2) & 4x4:lzma which do you prefer to use for a good ratio & also good decompression speed I also see most of the repackers doesn't use huge dictionary / lzma max settings !! However in most of the cases it won't help u much the difference will be couple of megabytes can you explain more about lzma
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#10
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__________________
"The possession of knowledge does not kill the sense of wonder and mystery. There is always more mystery." |
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#11
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but what if we edited the comparison to be like this 4x4:lzma vs xz I think 4x4:lzma will be faster & better but in the end it costs more ram & cpu
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#12
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Matey, there are varieties in every thing, look you could get better speed also, but in the cost of high CPU usuage, but I normally prefer xz, I don't say lzma is bad, but just I'll like xz speed and ratio with its normal CPU usage, am on mobile and couldn't tell you everything now.
__________________
"The possession of knowledge does not kill the sense of wonder and mystery. There is always more mystery." |
| The Following User Says Thank You to ~MAK~ For This Useful Post: | ||
aswadd (23-09-2016) | ||
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#13
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this will give u better compression speed and u don't even need fazip.exe to decompress and even better compression speed many times Quote:
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#14
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I am good to see that people are stepping forward to make the forum clean
__________________
"The possession of knowledge does not kill the sense of wonder and mystery. There is always more mystery." |
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#15
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Anyway it took 100% of my cpu usage & a lot of ram but it's 4/5 time faster than normal lzma & 2x faster than xz Eventually it's a multi thread tool I just want to ask can i control the cpu usage of 4x4 ?? or even making it take less cpu & ram i can't add more than 120mb dictionary to it , any way to limit 4x4 ??
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