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#16
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Yeah I was already planning on doing those.
Tried twice to get a lock on the overheating gauge but couldnt find the right DMA address. I intend to see if third times the charm in a few hours. |
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#17
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Can it be done to put all the medals in the Legendary mode you know(Gunslinger, Endurance, Guardian,etc) to put all this in the Legendary mode and get the special weapons right in the begining of the game.
I know, this probably will ruin the fun of the game, but i thought i give my idea.
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#18
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All the medals would take some doing since theyre all stored in seperate registers.
I dont think Ill be doing that one should leave a few things for the pros to do hehe. |
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#19
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Okies.
![]() So your trainer is going to have Inf Health; Inf Ammo; Inf Jet Pack; Inf Sprint; No Overheating and Inf Credits(galactic conquest, probably ) right?
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#20
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And infinite secondary weapon (grenades, etc) and freeze timer.
That is if I feel that energetic, I know some of them are going to be real pains so I dunno whats going to be in the end product but thats everything so far I intend to take a shot at (no pun intended). |
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#21
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Thats what we probably all need.
Well, the credits probably could be a "luxuous" option, but yeah thats very good. ![]() About the bugs you were talking about, i tried the link you gave me and tested the trainer and i had absolutly no problems. All options seems to work just fine. I guess thats half way walked hehe.
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#22
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Well another person who tried it said the enemy NPCs could fire rockets without reloading as well as you can and I thought I noticed the same thing. I know I was running out of troops faster than usual fighting droids. But to each his own.. some people have told me it makes the game more exciting others say they havent noticed a difference in the enemy npcs so *shrug* Ill double check just to make sure and work on some more options in an hour or so.
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#23
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Well... i see what you mean.
But at least i can tell you i played about 12 times(12 missions) and it work just perfect. But if people are having problems maybe is a good idea to double check. Good job by the way, i don't know if i mentioned.
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#24
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The regular Star Wars: Battlefront had that problem too (NPCs 'spamming' missiles although I was playing the PS2 version then). The only problems the Infinite Ammo creates is that in some levels, like the first Naboo level in the campaign, it's basically nothing but laser bolts all across the map. And the enemies don't spam missiles at you that much.
The only thing that irks me with Infinite Health is that you can still be killed by missiles, or sometimes for some reason you can just be killed regularly. That, and it doesn't seem to apply to Starfighters. Maybe an infinite health for starfighters is needed? I dunno. Oh well. On behalf of those of us who are playing the PC version of BFII, I thank ye Fraya ^_^ Last edited by ChaoSynergy; 10-11-2005 at 17:48. |
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#25
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Ok after 2 1/2 hours of scratching my head wondering why it was crashing the game I found where the sneaky bastiches had put a test routine in the assembly language.
So the inf ammo is fixed.. and not only fixed I improved it a bit. It now gives you unlimited ammo, no reload AND infinite secondary weapons like grenades. www.nosguild.org/bf2plus4trainer.rar Still working on the jetpack fix then Ill start adding more functions. |
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#26
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Ok added another fix.. inf life is now immune to grenades at least probably rockets too havent fully tested.
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#27
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For some reason my game will just crash with no messages everytime I run the trainer
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#28
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Same. Was just about to raise that problem. The game will close out with no error messages after using the trainer, after you press the "resume" or "spawn" button of course.
::EDIT:: Just did some testing - it's the new Unlimited Ammo code which is making the game close out suddenly. Last edited by ChaoSynergy; 10-11-2005 at 21:41. |
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#29
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Hmm troubling this is, yes.
Ill check it out. |
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#30
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Yeah same problem with the jetpack
Grrr... |
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