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  #1  
Old 08-09-2021, 08:05
elit elit is offline
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In Pathfinder Kingmaker, there is a folder called Bundles, containing among other unity files with *_bundle ending but without extension. These are about 16.6gb.

I can inflate them using latest xtool(with unity.dll from here) and liblz4.dll from ztool(~65kb), however I have to set solid = 0 in arc.ini for xtool. With solid ON it stop inflating at around 800mb into, giving only 17.4gb. I don't know if it's bug or unity files are supposed to work without solid. Otherwise it work fine, just wanted to mention it.
(On side note, punity will not work with that liblz4.dll, give exception loading it.)

Now I am thinking its maybe better to turn off solid for most precompressors and engines I use, such as crilayla, unreal, unity, anvil, kraken, zstd... also mp3, ogg, jpg etc.. except deflate? It seems too flaky and I don't have time to test manually every time 10+gb of data whether it inflated correctly everything or stopped at some point. I know this problem existed for long time.
Anyone with experience, for precomp tools alone solid turned off should not have much impact on final size right?
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  #2  
Old 08-09-2021, 11:13
Masquerade Masquerade is offline
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elit
The only precompressor I have seen that works better in non-solid mode is the unity one. The rest is fine to run normally.
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  #3  
Old 09-09-2021, 08:19
elit elit is offline
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Thank you, I also just found that it's not even viable option after all.
When doing something like xtool:munity+srep+lzma where xtool is set to solid = 0, FA will pass that upstream. That is srep and lzma will also be applied to each file individually before joining archive.

I found out after wasting hours compressing, so now I am doing those files through batch script before packing with FA. I found using ppx2 to parallel xtool(with -t1) for each file instead of doing "tar" through FA with single xtool and -t100p give significant speed boost as well.
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  #4  
Old 28-09-2021, 02:20
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Plugin(s) updated

Changes

- Added support for FIFA 22 in Frostbite 3 plugin

Notes

Some streams are left behind.

Just like FIFA 21 wasn't worth it, FIFA 22 is also not worth it.

Code:
Tested 1 file, 233,182,965 => 103,625,666 bytes. Ratio 225.02%
Testing time: cpu 0.14 sec/real 179.17 sec = 0%. Speed 0.58 mB/s
They keep increasing compression, I guess as a form of differentiating FIFA 20 from FIFA 21 from FIFA 22 because it's the same game...
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  #5  
Old 28-09-2021, 02:23
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Deathloop

Usage
Place deathloop.ini near xtool.exe along with required libraries and use -mdeathloop

Notes

The configuration file can be discarded after encoding.

oo2core_7_win64.dll and oo2core_8_win64.dll are required
Attached Files
File Type: 7z deathloop_R1.7z (335.7 KB, 152 views)
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  #6  
Old 03-01-2022, 22:27
prince55 prince55 is offline
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Quote:
Originally Posted by Razor12911 View Post
Deathloop

Usage
Place deathloop.ini near xtool.exe along with required libraries and use -mdeathloop

Notes

The configuration file can be discarded after encoding.

oo2core_7_win64.dll and oo2core_8_win64.dll are required
WDL supported database maker please or updated .xtl
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  #7  
Old 04-01-2022, 12:46
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Razor12911 Razor12911 is offline
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Quote:
Originally Posted by prince55 View Post
WDL supported database maker please or updated .xtl
as with most of these games, I am either lacking samples or lacking in source materials to even make a plugin for them.

https://fileforums.com/showpost.php?...76&postcount=6

Use this to generate your own database file then use the files in the attachment for precompression, change the liblz4.dll depending on whichever gives better result.

Side note, this is incomplete. (More samples needed for completion)

Use 0.3.21 or earlier, there is a bug in 0.3.22 that prevents search plugins from working and shall be fixed in the next update
Attached Files
File Type: zip liblz4.zip (605.5 KB, 53 views)
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  #8  
Old 04-01-2022, 15:55
prince55 prince55 is offline
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Unhappy

Quote:
Originally Posted by Razor12911 View Post
as with most of these games, I am either lacking samples or lacking in source materials to even make a plugin for them.

https://fileforums.com/showpost.php?...76&postcount=6

Use this to generate your own database file then use the files in the attachment for precompression, change the liblz4.dll depending on whichever gives better result.

Side note, this is incomplete. (More samples needed for completion)

Use 0.3.21 or earlier, there is a bug in 0.3.22 that prevents search plugins from working and shall be fixed in the next update
Streams in Only 23 files detected , some other big files (as london.dat) isn't detected
I used Xtool 0.3.21 with attached dlls in precompress and decompress
only shadersobj.dat expands well
but faced error in decompress
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  #9  
Old 09-04-2022, 21:17
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Quote:
Originally Posted by Razor12911 View Post
Deathloop

Usage
Place deathloop.ini near xtool.exe along with required libraries and use -mdeathloop

Notes

The configuration file can be discarded after encoding.

oo2core_7_win64.dll and oo2core_8_win64.dll are required
I'd like to point out that this game has streams that decompress to 500MB+ each, the largest I've seen is around 870MB which is above the threshold xtool sets to ensure decoding memory doesn't get out of hand and because of this, when xtool decodes it will mostly use 1 thread regardless of the number of threads the user has set which means slow installation times if you planned on repacking this game. It's not a bug, it's how xtool was designed and how the game developers decided to make their game use large streams.

I'm leaving this information here in case people in futruee start complaining about slow installation times for this game when they use xtool. Oodle precompressor side protect does not have this memory threshold so you can use that however be sure to use the libraries attached in deathloop oo2core 7 and 8 are required, oo2core 7 is the one that passes some commands to the original library because not only did they use large streams they used non standard compression settings so good luck

Quote:
Originally Posted by infovs View Post
Maybe I'm doing someting wrong...but how can I use this on, for example, Dragon Ball Xenoverse 2 .cpk files?
Using -mxtool:crilayla works without error but does not expand at all. dbxv2.xlt generated with bms2xtl using cpk.bms script works (using -mxtool:dbxv2) and .cpk IS expanded. But I don't see how to use this external cpk_R1 plugin, nothing is expanded with crilayla.exe, crilayla.dll and xtool.ini in xtool path (I'm using xtool.ini from latest xtool, section name [crilayla]), maybe I'm missing something?
Thanks in advance,
regards
Quote:
Originally Posted by Razor12911 View Post
Supported games

To be used by QuickBMS scripts...
cpk doesn't work by itself it has to be used by another plugin and in this case, a database in which you would create using bms2xtl.

Last edited by Razor12911; 09-04-2022 at 21:28.
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  #10  
Old 19-04-2022, 10:01
Masquerade Masquerade is offline
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Project CARS [RC4 + XCompress]
  • Extract contents of the attached archive and use -mPCARS.
  • You must use -d1 because this game has two layers to the bff file, the first layer is rc4 encryption and the second is compressed data.
  • You can discard the PCARS.XTL file and the key files for decoding, but you must have:
    • xtool.ini
    • xcompress.exe
    • xcompress.dll
  • You must use the following configuration for the XCompress codec for XTool (thanks Razor12911 for explaining this to me):
    Code:
    [xmemcompress]
    Encode=xcompress.exe d -window=131072 -partition=524288 <library>
    Decode=xcompress.exe e -window=131072 -partition=524288 <library>
Code:
Compressing Monterey.bff, 222,888,414 bytes

Compressing 222,888,414 bytes with xtool precomp -mPCARS -c512mb -t16 -d1 $$arcdatafile$$.tmp $$arcpackedfile$$.tmp

XTool is created by Razor12911

Streams: 5523/5523
Time: 00:00:22 (00:00:05)
Memory: 525 MB (525 MB)

Compressed 1 file, 222,888,414 => 453,409,235 bytes. Ratio 203.42%
Compression time: cpu 0.27 sec/real 40.10 sec = 1%. Speed 5.56 mB/s
All OK
Attached Files
File Type: 7z PCARS.7z (1.55 MB, 83 views)
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  #11  
Old 28-09-2021, 09:12
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Thank you very much for the updates.
Always surprising us with good news...

I look forward to you having time again and if possible bring us some working plugin for the marvels avengers game.
If you are going to try to develop plugin for avengers and need samples let me know that I will upload them, but they (are 4 GB files each).
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  #12  
Old 06-10-2021, 15:39
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Razor12911 Razor12911 is offline
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Plugin(s) updated

Changes

- Added support for Battlefield 2042 (based on Open-Beta files) in Frostbite 3 plugin

Notes

The final release of game might have different compression settings. (Make adjustments where necessary)

Battlefield 2042 Open Beta\Data\Win32\installation\levelsinstallpackage\ cas_01.cas:
Code:
Tested 1 file, 405,732,037 => 204,049,188 bytes. Ratio 198.84%
Testing time: cpu 0.20 sec/real 91.37 sec = 0%. Speed 2.23 mB/s
@Cesar82

The tools that are currently available are closed source so unless if there are other methods that I don't know about regarding decryption of Avengers game, perhaps you could make a plugin yourself. (Make it your first xtool plugin)
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  #13  
Old 13-10-2021, 15:52
ZAZA4EVER ZAZA4EVER is offline
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Talking Farcry 6 plugin

Farcry 6 plugin

Usage
Place fc6.xtl near xtool.exe along with required libraries and use -mfc6

Notes

The plugin file can be discarded after encoding.
liblz4 is required
plugin made by Dunia/Disrupt Engine Database maker from here
Thanks to Razor

Files list of plugin
Code:
common.dat
common.fat
fctber_disk.dat
fctber_disk.fat
fctber_dlc.dat
fctber_dlc.fat
fctworlds.dat
fctworlds.fat
installpkg.dat
installpkg.fat
Plugin tested

Code:
Compressed 10 files, 38,471,392,432 => 55,786,073,159 bytes. Ratio 145.01%
Compression time: cpu 72.53 sec/real 1936.74 sec = 4%. Speed 19.86 mB/s
All OK
use Xtool V_0.3.21 and liblz4
Attached Files
File Type: rar fc6.rar (4.45 MB, 102 views)

Last edited by ZAZA4EVER; 13-10-2021 at 15:57.
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  #14  
Old 20-10-2021, 04:04
daveyrob daveyrob is offline
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does anybody know why i cant get the bethesda plugin to work with skyrim? maybe it needs updating or something? it encodes just fine using the r3 version posted earlier with latest xtool but it fails to decode, the command line error is EThredException: error in the method 'skyrim'

i tried the bsa.dll from mega aswell but that fails to do anything, i also tryed multiple versions of xtool with no luck, would somebody kindly help me out??
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  #15  
Old 20-10-2021, 04:14
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KaktoR KaktoR is offline
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Because the plugin is broken again.

It worked on a specific xtool version, but I don't remember which of them.
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