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#1
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In Pathfinder Kingmaker, there is a folder called Bundles, containing among other unity files with *_bundle ending but without extension. These are about 16.6gb.
I can inflate them using latest xtool(with unity.dll from here) and liblz4.dll from ztool(~65kb), however I have to set solid = 0 in arc.ini for xtool. With solid ON it stop inflating at around 800mb into, giving only 17.4gb. I don't know if it's bug or unity files are supposed to work without solid. Otherwise it work fine, just wanted to mention it. (On side note, punity will not work with that liblz4.dll, give exception loading it.) Now I am thinking its maybe better to turn off solid for most precompressors and engines I use, such as crilayla, unreal, unity, anvil, kraken, zstd... also mp3, ogg, jpg etc.. except deflate? It seems too flaky and I don't have time to test manually every time 10+gb of data whether it inflated correctly everything or stopped at some point. I know this problem existed for long time. Anyone with experience, for precomp tools alone solid turned off should not have much impact on final size right? |
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#2
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elit
The only precompressor I have seen that works better in non-solid mode is the unity one. The rest is fine to run normally. |
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#3
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Thank you, I also just found that it's not even viable option after all.
When doing something like xtool:munity+srep+lzma where xtool is set to solid = 0, FA will pass that upstream. That is srep and lzma will also be applied to each file individually before joining archive. I found out after wasting hours compressing, so now I am doing those files through batch script before packing with FA. I found using ppx2 to parallel xtool(with -t1) for each file instead of doing "tar" through FA with single xtool and -t100p give significant speed boost as well. |
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#4
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Plugin(s) updated
Changes - Added support for FIFA 22 in Frostbite 3 plugin Notes Some streams are left behind. ![]() Just like FIFA 21 wasn't worth it, FIFA 22 is also not worth it. Code:
Tested 1 file, 233,182,965 => 103,625,666 bytes. Ratio 225.02% Testing time: cpu 0.14 sec/real 179.17 sec = 0%. Speed 0.58 mB/s |
| The Following User Says Thank You to Razor12911 For This Useful Post: | ||
KaktoR (28-09-2021) | ||
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#5
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Deathloop
Usage Place deathloop.ini near xtool.exe along with required libraries and use -mdeathloop Notes The configuration file can be discarded after encoding. oo2core_7_win64.dll and oo2core_8_win64.dll are required |
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#6
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Quote:
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| The Following User Says Thank You to prince55 For This Useful Post: | ||
Cesar82 (04-01-2022) | ||
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#7
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as with most of these games, I am either lacking samples or lacking in source materials to even make a plugin for them.
https://fileforums.com/showpost.php?...76&postcount=6 Use this to generate your own database file then use the files in the attachment for precompression, change the liblz4.dll depending on whichever gives better result. Side note, this is incomplete. (More samples needed for completion) Use 0.3.21 or earlier, there is a bug in 0.3.22 that prevents search plugins from working and shall be fixed in the next update |
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#8
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Quote:
I used Xtool 0.3.21 with attached dlls in precompress and decompress only shadersobj.dat expands well but faced error in decompress
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| The Following 3 Users Say Thank You to prince55 For This Useful Post: | ||
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#9
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Quote:
I'm leaving this information here in case people in futruee start complaining about slow installation times for this game when they use xtool. Oodle precompressor side protect does not have this memory threshold so you can use that however be sure to use the libraries attached in deathloop oo2core 7 and 8 are required, oo2core 7 is the one that passes some commands to the original library because not only did they use large streams they used non standard compression settings so good luck ![]() Quote:
Last edited by Razor12911; 09-04-2022 at 21:28. |
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#10
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Project CARS [RC4 + XCompress]
Code:
Compressing Monterey.bff, 222,888,414 bytes Compressing 222,888,414 bytes with xtool precomp -mPCARS -c512mb -t16 -d1 $$arcdatafile$$.tmp $$arcpackedfile$$.tmp XTool is created by Razor12911 Streams: 5523/5523 Time: 00:00:22 (00:00:05) Memory: 525 MB (525 MB) Compressed 1 file, 222,888,414 => 453,409,235 bytes. Ratio 203.42% Compression time: cpu 0.27 sec/real 40.10 sec = 1%. Speed 5.56 mB/s All OK |
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#11
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Thank you very much for the updates.
Always surprising us with good news... I look forward to you having time again and if possible bring us some working plugin for the marvels avengers game. If you are going to try to develop plugin for avengers and need samples let me know that I will upload them, but they (are 4 GB files each). |
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#12
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Plugin(s) updated
Changes - Added support for Battlefield 2042 (based on Open-Beta files) in Frostbite 3 plugin Notes The final release of game might have different compression settings. (Make adjustments where necessary) Battlefield 2042 Open Beta\Data\Win32\installation\levelsinstallpackage\ cas_01.cas: Code:
Tested 1 file, 405,732,037 => 204,049,188 bytes. Ratio 198.84% Testing time: cpu 0.20 sec/real 91.37 sec = 0%. Speed 2.23 mB/s The tools that are currently available are closed source so unless if there are other methods that I don't know about regarding decryption of Avengers game, perhaps you could make a plugin yourself. (Make it your first xtool plugin)
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#13
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Farcry 6 plugin
Usage Place fc6.xtl near xtool.exe along with required libraries and use -mfc6 Notes The plugin file can be discarded after encoding. liblz4 is required plugin made by Dunia/Disrupt Engine Database maker from here Thanks to Razor Files list of plugin Code:
common.dat common.fat fctber_disk.dat fctber_disk.fat fctber_dlc.dat fctber_dlc.fat fctworlds.dat fctworlds.fat installpkg.dat installpkg.fat Code:
Compressed 10 files, 38,471,392,432 => 55,786,073,159 bytes. Ratio 145.01% Compression time: cpu 72.53 sec/real 1936.74 sec = 4%. Speed 19.86 mB/s All OK Last edited by ZAZA4EVER; 13-10-2021 at 15:57. |
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#14
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does anybody know why i cant get the bethesda plugin to work with skyrim? maybe it needs updating or something? it encodes just fine using the r3 version posted earlier with latest xtool but it fails to decode, the command line error is EThredException: error in the method 'skyrim'
i tried the bsa.dll from mega aswell but that fails to do anything, i also tryed multiple versions of xtool with no luck, would somebody kindly help me out?? |
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#15
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Because the plugin is broken again.
It worked on a specific xtool version, but I don't remember which of them.
__________________
Haters gonna hate
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| The Following User Says Thank You to KaktoR For This Useful Post: | ||
daveyrob (21-10-2021) | ||
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