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  #1  
Old 23-07-2015, 08:49
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Quote:
Thank you, but it is impossible. I can not understand how the program should identify a directory folder to compress the files in it
If you think you can do an External Compression with GID like a Internal, then you understand something wrong.
You need to Compress the Game folder Extern with a Compress.bat (like in PeterF Conversions. Or you use the Compressor that I use (from Razor12911) to find in the most GID Conversions from me.
Of course you have to edit .lst files or list.txt files and Converter.ini/.bat file for your Game.
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  #2  
Old 26-10-2015, 06:07
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Hey Altef, are there any news about a Update for GID?
Something like fixing the Memory bug when I load a .gidp save file?
Long time nothing see from you...
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  #3  
Old 26-10-2015, 08:58
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Quote:
Originally Posted by Inge View Post
Hey Altef, are there any news about a Update for GID?
Something like fixing the Memory bug when I load a .gidp save file?
Long time nothing see from you...
I haven't time for it for now, maybe in next mounth.
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  #4  
Old 20-12-2015, 01:31
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Quote:
Originally Posted by Inge View Post
Hey Altef, are there any news about a Update for GID?
Something like fixing the Memory bug when I load a .gidp save file?
Long time nothing see from you...
i'm stuck on fixing memory bug, can you give me step by step instructions how to get this bug?
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  #5  
Old 22-12-2015, 16:03
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Originally Posted by altef_4 View Post
i'm stuck on fixing memory bug, can you give me step by step instructions how to get this bug?
Simply, if I load a saved .gidp file from Designer I get Error like in Attatchment. So I can't stop work and finish later.
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  #6  
Old 23-12-2015, 08:57
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Quote:
Originally Posted by Inge View Post
Simply, if I load a saved .gidp file from Designer I get Error like in Attatchment. So I can't stop work and finish later.
I mean, instructions how to get error on save stage
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  #7  
Old 26-02-2016, 09:41
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Originally Posted by altef_4 View Post
I mean, instructions how to get error on save stage
When saving if u get the back ur project dialog and ur replied in yes then there u go , u will get a two kb dummy file as ur save project
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  #8  
Old 11-12-2015, 20:56
ChrisC20 ChrisC20 is offline
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I like the software. It's nice that I can Repack my own games without any knowledge of scriptinv needed. Though, I feel the Interface editing is a bit too linear. Here are my suggestions: would be nice if we could enable/disable some of the windows like the "Autorun", "Installer", "Small Installer", etc. Then there is the buttons, its nice that I can set the colour and transparency on them, though, I feel the need for a Delete function to remove buttons, edit their function and the label (text on button). Otherwise, to make the text different I need to use a texture/image to replace it (haven't tried it yet, so I don't know if it would replace the text that way). And finally, there is one bug on 1.6 that I found to be quite annoying: I save my project regularly as I progress with it, but I've found that there comes a bug that it doesn't save correctly (click on save-> choose destination-> usally it give a progress bar of saving), it just imedialty says its done saving. Then GID stops responding and I need to force close GID.exe. When I open it up again and try to load my project, it gives me an error "Out of Memory".

But hey, I can't to hear from you about what you think of my suggestions. Looking forward to new updates.
Thanks for the software.
ChrisC20
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  #9  
Old 13-12-2015, 13:01
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Quote:
Originally Posted by ChrisC20 View Post
I like the software. It's nice that I can Repack my own games without any knowledge of scriptinv needed. Though, I feel the Interface editing is a bit too linear. Here are my suggestions: would be nice if we could enable/disable some of the windows like the "Autorun", "Installer", "Small Installer", etc. Then there is the buttons, its nice that I can set the colour and transparency on them, though, I feel the need for a Delete function to remove buttons, edit their function and the label (text on button). Otherwise, to make the text different I need to use a texture/image to replace it (haven't tried it yet, so I don't know if it would replace the text that way). And finally, there is one bug on 1.6 that I found to be quite annoying: I save my project regularly as I progress with it, but I've found that there comes a bug that it doesn't save correctly (click on save-> choose destination-> usally it give a progress bar of saving), it just imedialty says its done saving. Then GID stops responding and I need to force close GID.exe. When I open it up again and try to load my project, it gives me an error "Out of Memory".

But hey, I can't to hear from you about what you think of my suggestions. Looking forward to new updates.
Thanks for the software.
ChrisC20
I will try to fix the bug in the next weekend, will be more updates when I buy a laptop, probably in the next two months
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  #10  
Old 25-02-2016, 22:21
mcc26 mcc26 is offline
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How do I enter the msi file in the Redist ... I had tried but failed , does not support msi file in Game Installer Design ...
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  #11  
Old 01-04-2016, 04:15
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Doesn't copying precomp fr extraction
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  #12  
Old 15-04-2016, 21:30
mcc26 mcc26 is offline
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Are supports .bin file????
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  #13  
Old 03-03-2017, 06:13
Fire God Fire God is offline
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plz link template project
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  #14  
Old 17-03-2017, 12:04
harrymantap harrymantap is offline
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if compression already completed , then i found that link from web button on autorun is mistake.. can it edit without re-compile again??

maybe we must edit from file 'data.db' right?
but i don't know how to edit that file?
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  #15  
Old 18-03-2017, 05:00
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Quote:
Originally Posted by harrymantap View Post
if compression already completed , then i found that link from web button on autorun is mistake.. can it edit without re-compile again??

maybe we must edit from file 'data.db' right?
but i don't know how to edit that file?
only recompilation will fix this problem
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