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#1
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Yes.
You can just use "Unlimited" tab outside of developer mode.
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#2
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why next button not active ![]()
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#3
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Because you have no next tab (no tab after Game 1)
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#4
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i want finish making installer. Next button not clickable
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#5
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you better read here How to use Diskspan GUI v2+ there is all Information for you
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| The Following 2 Users Say Thank You to mausschieber For This Useful Post: | ||
Cesar82 (30-07-2024), TellASpray (21-06-2025) | ||
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#6
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Then click save button
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#7
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thanks worked. how i can make created .bin files optional ? like fitgirl
if i delete bin files, setup.exe still search file and give error but, fitgirl repacks, if bin file not in the folder, setup.exe skips this file |
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#8
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Has anyone encountered such an installer? (Is their compression technique beatable? ex: FitGirl could do it?)
![]() Is it possible to find such an installation package?? (Yes, bitWrapper(tm) compressed.) |
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#9
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Hi.
I have a question about Diskspan GUI / Inno Setup. I'm actually getting on quite well with the software so far. Now I have a new situation: I want to pack a game in one archive and a mod for this game in a second archive. In the finished Inno Setup installer there should be a checkbox. If the checkbox is enabled the installer should extract archive 1 and then archive 2. If the checkbox is disabled the installer should only extract archive 1. Is this even possible? Or another way to reach the same goal? Maybe I'm thinking too complicated?
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#10
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Any installer which allows components and is compatible with DSG is suitable for this
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#11
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Good to hear so far..
Can you give me an example how i can do that? I use Diskspan GUI mainly for compressing. I use the script from "Light Installer" as template but i do changes for every game i compress manually in Inno Setup editor. |
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#12
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If you use LIS try changing that
Code:
[Components] Name: comp1; Description: Game 1; Types: full; ExtraDiskSpaceRequired: 10000000000 Name: comp2; Description: Game 2; Types: full; ExtraDiskSpaceRequired: 20000000000
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#13
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I already saw that lines.
But how could i define what data is "comp1" for example. I don't understand this. |
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#14
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Ok, my problem is solved:
Components are defined in records.ini, too. in case anyone else has this problem at some point: Code:
[Record1]
Type=FreeArc_Original
Source={src}\Data1a-01.bin
Output={app}\
Disk=1
Size=386.315.748 bytes
[Record2]
Type=FreeArc_Original
Source={src}\Data1b-01.bin
Output={app}\
Disk=1
Component=1
Size=712.924.910 bytes
[InstallerSettings]
SingleDisk=1
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Cesar82 (10-11-2024) | ||
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#15
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HI not sure if this is the right area..
Im old school back in the days of MYTH, Paradigm etc... So I know now, how they got those files down to size. ripping. Back then is was crucial due to the 2400b - 1440b.. now a days with fiber optics no biggy. So I still like to compress all my games. I don't rip them anymore. but I found this forum and here is what I use: I do all this in a bat. keep in mind I've used this for some time, so forgive me if it is ancient This was done with skyrim with all the lang taken out but english. saved about 10gb. Leaving a size of approx 20gb compress: (all the user input var and other features including escape codes for color and locations have been omited to show just compression) yes this is line-by-line, I like it that way). PHP Code:
Another compress from here (chain) PHP Code:
Now this works great with just using a .bat. the iss are cool but I love bat stuff. And yes this is just a basic run of the mill I use and does a really good job for the most part. so getting up to date, are there newer methods that are standard for .bat file compression? Or are these still the tried and true holy trinity :-), I'm old so be gentle on the corrections. I am always looking for new ways of shrinking without ripping. |
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