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  #1  
Old 25-06-2021, 06:53
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Quote:
Originally Posted by Razor12911 View Post
@Cesar82

I guess everything got glitched, reuploaded

Attachments for this post as it's currently glitched and I can't make changes to it.

@admin/mod please check what the problem is
Just so I understand exactly what you want to do, do you want the attachments in 'THIS' post (Post #161) to be moved to Post #4?
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  #2  
Old 25-06-2021, 08:34
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Quote:
Originally Posted by Razor12911 View Post
@Cesar82

I guess everything got glitched, reuploaded

Attachments for this post as it's currently glitched and I can't make changes to it.

@admin/mod please check what the problem is
Thanks for the updates.
1) Is there still another plugin "Ubisoft Dunia 2 Engine" to be updated, or with these post files all plugins are already working with XTool 0.3.20+?
2) These plugins are new plugins for "Far Cry 3 R1" and "Far Cry 4 R1" and
how should they be used (-mfc3 and -mfc4)?
3) This plugin "tc2" is "The Crew 2 R3" (Before "The Crew 2" was always with full name in the zip, so the doubt)?
4) Which library LZ4 (or other) should be used together with fc3 and fc4? The same liblz4.dll version used with the fc5 plugin?

Last edited by Cesar82; 25-06-2021 at 09:22.
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  #3  
Old 25-06-2021, 09:54
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Quote:
Originally Posted by Masquerade View Post
The encryption key given for the UCAS files is incorrect, they key is for the PAK files (this is a UE4 game). The UCAS key will be different.
The key is the same for both pak and ucas.
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  #4  
Old 25-06-2021, 17:23
Hexagon123 Hexagon123 is offline
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Quote:
Originally Posted by Masquerade View Post
The encryption key given for the UCAS files is incorrect, they key is for the PAK files (this is a UE4 game). The UCAS key will be different.
This format is also seen in Fortnite?
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  #5  
Old 26-06-2021, 00:23
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Scarlet Nexus

Usage
Place scarletnexus.xtl and scarletnexus.key near xtool.exe along with required libraries and use -mscarletnexus+zlib (can replace with reflate or preflate)

Notes

You can discard xtl and key file when decoding
-d1 is required

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@Grumpy

Not necessarily, there was something wrong with that post and I wanted you to check what was wrong with it because it didn't allow edits at all, but thanks to Cesar's advice about deleting all the contents and start afresh fixed the issue.

@Cesar82

1) There is still more to be updated
2) Yes, they should be used like that
3) When it comes to xtl/ini files, they can be renamed to whatever you please just know that for them to be used in xtool, the name has to match. The same cannot be said with dlls, dlls can be renamed too but the internal codec name does not change.
4) Far Cry 3 and Far Cry 4 both require lzo2.dll, doesn't matter which version. As lzo isn't like lz4 whereby data compressed with different version also differs.
Attached Files
File Type: 7z scarletnexus_R2.7z (103.6 KB, 104 views)

Last edited by Razor12911; 26-06-2021 at 09:13.
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  #6  
Old 26-06-2021, 05:27
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Quote:
Originally Posted by Razor12911 View Post

@Grumpy

Not necessarily, there was something wrong with that post and I wanted you to check what was wrong with it because it didn't allow edits at all, but thanks to Cesar's advice about deleting all the contents and start afresh fixed the issue.
Ahh he is a man of many talents.

I couldn't see an issue with why you couldn't edit the post, must have just been some type of glitch
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  #7  
Old 26-06-2021, 09:02
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Quote:
Originally Posted by Razor12911 View Post
Scarlet Nexus

Usage
Place scarletnexus.xtl and scarletnexus.key near xtool.exe along with required libraries and use -mscarletnexus+zlib (can replace with reflate or preflate)

Notes

You can discard xtl and key file when decoding
-d1 is required
Thanks! However I have generated the two files using the "Unreal Engine ucas Database maker" + XTool 0.3.21 and these commands:

xtool.exe precomp -mscarletnexus+zlib+reflate -d1 -c128mb -t100p --dbase $$arcdatafile$$.tmp $$arcpackedfile$$.tmp

XTool has precompressed all the ucas files (10.0GB) to 14.2GB. Someone said to me that all the ucas files unpacked are 22GB or so. So XTool is not detecting all the streams?

Last edited by L0v3craft; 27-06-2021 at 13:04.
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  #8  
Old 26-06-2021, 09:15
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Plugin(s) updated

Changes

- Remade Scarlet Nexus plugin using unreal_db_R2

pakchunk29-WindowsNoEditor.ucas

R1
Code:
Compressed 1 file, 355,386,352 => 493,475,542 bytes. Ratio 138.86%
Compression time: cpu 0.45 sec/real 182.46 sec = 0%. Speed 1.95 mB/s
R2
Code:
Compressed 1 file, 355,386,352 => 784,570,925 bytes. Ratio 220.77%
Compression time: cpu 0.58 sec/real 76.31 sec = 1%. Speed 4.66 mB/s
ScarletNexus\Content\Paks\*
Code:
Compressed 250 files, 17,638,403,034 => 28,178,138,151 bytes. Ratio 159.75%
Compression time: cpu 22.95 sec/real 3084.21 sec = 1%. Speed 5.72 mB/s

Last edited by Razor12911; 26-06-2021 at 10:13.
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  #9  
Old 26-06-2021, 09:49
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Quote:
Originally Posted by Razor12911 View Post
Plugin(s) updated

Changes

- Remade Scarlet Nexus plugin using unreal_db_R2
Now precompressed from 10GB to 22.3GB. Thank you very much
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  #10  
Old 26-06-2021, 18:22
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Quote:
Originally Posted by Razor12911 View Post
Plugin(s) updated

Changes

- Remade Scarlet Nexus plugin using unreal_db_R2
Precompressed well (29 GB) and decompress was fast (5 mnins)

Thanks
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  #11  
Old 10-07-2021, 20:06
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Quote:
Originally Posted by DODI View Post
Precompressed well (29 GB) and decompress was fast (5 mnins)

Thanks
dodi repack is here
nice 😅
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  #12  
Old 27-06-2021, 11:11
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XTool 0.3.21 + ScarletNexus db R2

17 607 628 673 > 29,065,967,205
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  #13  
Old 28-06-2021, 01:08
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The Fitgirl Repack uses IDW Tools and AES for the reconstruction.

Is it possible with the database files to get better game compression?
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  #14  
Old 10-07-2021, 04:00
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I attempted to use the unity plugin for the game "The Fall". 0/0 streams, file comes out the same size.

Will test other unity games and report back.

Edit:
Unless I am using the plugin incorrectly but I will write down what I used to attempt to precompress the game:
xtool version 0.3.21
liblz4.dll and unity.dll are right next to xtool.exe.

The Fall

Code:
xtool precomp -munity+preflate -c32mb -t100p-1 -d1 --dbase --dedup "packed\data.arc" packed.xt
XTool is created by Razor12911

Streams: 0/0
Time: 00:00:06 (00:00:26)
Memory: 128 MB (128 MB)


xtool precomp -munity -c32mb -t100p-1 -d1 --dbase --dedup "packed\data.arc" packed.xt
XTool is created by Razor12911

Streams: 0/0
Time: 00:00:03 (00:00:06)
Memory: 128 MB (128 MB)


xtool precomp -munity -c32mb -t100p-1 -d1 --dbase --dedup "game_files\TheFall_Data\level6" packed.xt
XTool is created by Razor12911

Streams: 0/0
Time: 00:00:00 (00:00:00)
Memory: 128 MB (128 MB)


xtool precomp -munity -c32mb -t100p-1 --dbase --dedup "game_files\TheFall_Data\level6" packed.xt
XTool is created by Razor12911

Streams: 0/0
Time: 00:00:00 (00:00:00)
Memory: 128 MB (128 MB)


xtool precomp -munity -c32mb -t100p-1 "game_files\TheFall_Data\level6" packed.xt
XTool is created by Razor12911

Streams: 0/0
Time: 00:00:00 (00:00:00)
Memory: 128 MB (128 MB)

xtool precomp -munity+reflate -c32mb -t100p-1 "packed\data.arc" packed.xt
XTool is created by Razor12911

Streams: 0/0
Time: 00:00:05 (00:00:25)
Memory: 128 MB (128 MB)
Greenhell:
xtool precomp -munity
Code:
xtool precomp -munity "Green Hell\GH_Data\resources.resource" packed.xt
XTool is created by Razor12911

Streams: 0/0
Time: 00:06:59 (00:00:14)
Memory: 128 MB (128 MB)

Input file: resources.resource (2,666,519,775 bytes)
Output file: packed.xt (2,666,519,775 bytes)
Entire game stored inside arc file (no compression) (no exe, dll etc only unity files)
Code:
xtool precomp -munity "packed\data.arc" packed.xt
XTool is created by Razor12911

Streams: 0/0
Time: 00:03:19 (00:00:30)
Memory: 128 MB (128 MB)
input file: data.arc 5.65 GB (6,075,222,393 bytes)
output file: packed.xt 5.65 GB (6,075,228,288 bytes)
Code:
xtool precomp -munity+lz4hc "packed\data.arc" packed.xt
XTool is created by Razor12911

Streams: 0/0
Time: 00:03:27 (00:00:31)
Memory: 128 MB (128 MB)
Am I testing this correctly?

Last edited by mixtro; 10-07-2021 at 04:45. Reason: Added commandline parameters
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  #15  
Old 10-07-2021, 07:49
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mixtro
The games you mentioned - "The Fall", "Green Hell" do not contain files that are compressed by lz4. The unity plugin is for things like Unity Asset Bundles and Data.unity3d files which are compressed.

Files such as .resource, *.assets and .resS are 99% of the time uncompressed.
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