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#1
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Quote:
__________________
Can't find a Game Conversion? Check the 'Conversion INDEX'
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#2
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Quote:
1) Is there still another plugin "Ubisoft Dunia 2 Engine" to be updated, or with these post files all plugins are already working with XTool 0.3.20+? 2) These plugins are new plugins for "Far Cry 3 R1" and "Far Cry 4 R1" and how should they be used (-mfc3 and -mfc4)? 3) This plugin "tc2" is "The Crew 2 R3" (Before "The Crew 2" was always with full name in the zip, so the doubt)? 4) Which library LZ4 (or other) should be used together with fc3 and fc4? The same liblz4.dll version used with the fc5 plugin? Last edited by Cesar82; 25-06-2021 at 09:22. |
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#3
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The key is the same for both pak and ucas.
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#4
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This format is also seen in Fortnite?
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#5
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Scarlet Nexus
Usage Place scarletnexus.xtl and scarletnexus.key near xtool.exe along with required libraries and use -mscarletnexus+zlib (can replace with reflate or preflate) Notes You can discard xtl and key file when decoding -d1 is required __________________ @Grumpy Not necessarily, there was something wrong with that post and I wanted you to check what was wrong with it because it didn't allow edits at all, but thanks to Cesar's advice about deleting all the contents and start afresh fixed the issue. @Cesar82 1) There is still more to be updated 2) Yes, they should be used like that 3) When it comes to xtl/ini files, they can be renamed to whatever you please just know that for them to be used in xtool, the name has to match. The same cannot be said with dlls, dlls can be renamed too but the internal codec name does not change. 4) Far Cry 3 and Far Cry 4 both require lzo2.dll, doesn't matter which version. As lzo isn't like lz4 whereby data compressed with different version also differs. Last edited by Razor12911; 26-06-2021 at 09:13. |
| The Following 11 Users Say Thank You to Razor12911 For This Useful Post: | ||
Cesar82 (26-06-2021), ffmla (26-06-2021), Gehrman (15-07-2021), Grumpy (26-06-2021), Harsh ojha (10-07-2021), L0v3craft (26-06-2021), Masquerade (26-06-2021), Prettyboy099 (26-06-2021), prince55 (26-06-2021), ScOOt3r (27-06-2021), vint56 (26-06-2021) | ||
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#6
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Quote:
![]() I couldn't see an issue with why you couldn't edit the post, must have just been some type of glitch
__________________
Can't find a Game Conversion? Check the 'Conversion INDEX'
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| The Following User Says Thank You to Grumpy For This Useful Post: | ||
Cesar82 (26-06-2021) | ||
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#7
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xtool.exe precomp -mscarletnexus+zlib+reflate -d1 -c128mb -t100p --dbase $$arcdatafile$$.tmp $$arcpackedfile$$.tmp XTool has precompressed all the ucas files (10.0GB) to 14.2GB. Someone said to me that all the ucas files unpacked are 22GB or so. So XTool is not detecting all the streams? Last edited by L0v3craft; 27-06-2021 at 13:04. |
| The Following User Says Thank You to L0v3craft For This Useful Post: | ||
Razor12911 (26-06-2021) | ||
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#8
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Plugin(s) updated
Changes - Remade Scarlet Nexus plugin using unreal_db_R2 pakchunk29-WindowsNoEditor.ucas R1 Code:
Compressed 1 file, 355,386,352 => 493,475,542 bytes. Ratio 138.86% Compression time: cpu 0.45 sec/real 182.46 sec = 0%. Speed 1.95 mB/s Code:
Compressed 1 file, 355,386,352 => 784,570,925 bytes. Ratio 220.77% Compression time: cpu 0.58 sec/real 76.31 sec = 1%. Speed 4.66 mB/s Code:
Compressed 250 files, 17,638,403,034 => 28,178,138,151 bytes. Ratio 159.75% Compression time: cpu 22.95 sec/real 3084.21 sec = 1%. Speed 5.72 mB/s Last edited by Razor12911; 26-06-2021 at 10:13. |
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#9
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| The Following 3 Users Say Thank You to L0v3craft For This Useful Post: | ||
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#10
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Thanks |
| The Following 2 Users Say Thank You to DODI For This Useful Post: | ||
Cesar82 (27-06-2021), GaMEr_2077 (26-06-2021) | ||
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#11
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nice 😅
__________________
Video Creator Discord - Harsh_Ojha_748 #8782 |
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#12
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XTool 0.3.21 + ScarletNexus db R2
17 607 628 673 > 29,065,967,205 |
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#13
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The Fitgirl Repack uses IDW Tools and AES for the reconstruction.
Is it possible with the database files to get better game compression? |
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#14
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I attempted to use the unity plugin for the game "The Fall". 0/0 streams, file comes out the same size.
Will test other unity games and report back. Edit: Unless I am using the plugin incorrectly but I will write down what I used to attempt to precompress the game: xtool version 0.3.21 liblz4.dll and unity.dll are right next to xtool.exe. The Fall Code:
xtool precomp -munity+preflate -c32mb -t100p-1 -d1 --dbase --dedup "packed\data.arc" packed.xt XTool is created by Razor12911 Streams: 0/0 Time: 00:00:06 (00:00:26) Memory: 128 MB (128 MB) xtool precomp -munity -c32mb -t100p-1 -d1 --dbase --dedup "packed\data.arc" packed.xt XTool is created by Razor12911 Streams: 0/0 Time: 00:00:03 (00:00:06) Memory: 128 MB (128 MB) xtool precomp -munity -c32mb -t100p-1 -d1 --dbase --dedup "game_files\TheFall_Data\level6" packed.xt XTool is created by Razor12911 Streams: 0/0 Time: 00:00:00 (00:00:00) Memory: 128 MB (128 MB) xtool precomp -munity -c32mb -t100p-1 --dbase --dedup "game_files\TheFall_Data\level6" packed.xt XTool is created by Razor12911 Streams: 0/0 Time: 00:00:00 (00:00:00) Memory: 128 MB (128 MB) xtool precomp -munity -c32mb -t100p-1 "game_files\TheFall_Data\level6" packed.xt XTool is created by Razor12911 Streams: 0/0 Time: 00:00:00 (00:00:00) Memory: 128 MB (128 MB) xtool precomp -munity+reflate -c32mb -t100p-1 "packed\data.arc" packed.xt XTool is created by Razor12911 Streams: 0/0 Time: 00:00:05 (00:00:25) Memory: 128 MB (128 MB) xtool precomp -munity Code:
xtool precomp -munity "Green Hell\GH_Data\resources.resource" packed.xt XTool is created by Razor12911 Streams: 0/0 Time: 00:06:59 (00:00:14) Memory: 128 MB (128 MB) Input file: resources.resource (2,666,519,775 bytes) Output file: packed.xt (2,666,519,775 bytes) Code:
xtool precomp -munity "packed\data.arc" packed.xt XTool is created by Razor12911 Streams: 0/0 Time: 00:03:19 (00:00:30) Memory: 128 MB (128 MB) input file: data.arc 5.65 GB (6,075,222,393 bytes) output file: packed.xt 5.65 GB (6,075,228,288 bytes) Code:
xtool precomp -munity+lz4hc "packed\data.arc" packed.xt XTool is created by Razor12911 Streams: 0/0 Time: 00:03:27 (00:00:31) Memory: 128 MB (128 MB) Last edited by mixtro; 10-07-2021 at 04:45. Reason: Added commandline parameters |
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#15
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mixtro
The games you mentioned - "The Fall", "Green Hell" do not contain files that are compressed by lz4. The unity plugin is for things like Unity Asset Bundles and Data.unity3d files which are compressed. Files such as .resource, *.assets and .resS are 99% of the time uncompressed. |
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