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  #1  
Old 01-04-2018, 11:14
elit elit is offline
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First, to the guy above who asked: -mt4 -mtt1 -mc8 -tt1 -dto0 -dm00
This will speedup lolz at least 2-3x and almost on par with lzma(with big dictionary and block size):
Code:
xnlz -s128m -B512m -m64 -M32                          = ~5-6M/s
lolz -mt4 -mtt1 -mtb256 -d256 -mc8 -tt1 -dto0 -dm00   = ~ 4-5M/s
(with ~7-14% gain against lzma and only slightly worse than default)

I compressed 75GB game and they both lasted about ~6 or so hours. Lolz resulted in about ~2GB less size(41GB vs 43GB). So yes, lolz can still be totally worth it, or you can use it selectively on certain files. EDIT: and for comparison, on normal settings with everything enabled I got ~40GB, but it took ~20h.


Second and this is important, I just figured out(for real this time) why I had problems with cls(thanks to profrager). Scratch my last message. Lolz cannot cooperate between its pack exe and unpack cls dll/exe's in same directory! In fact, this may be the issue with most cls* I had. I am trying to figure right now if there is way to force FA to use arc.ini and lolz_x64.exe for compression, even if cls* are present in same /bin FA dir. If anyone knows pls let me know. I want to use FA GUI not custom setups/installers.

Last edited by elit; 01-04-2018 at 11:54.
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  #2  
Old 04-04-2018, 06:34
doofoo24 doofoo24 is offline
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Quote:
Originally Posted by elit View Post
lolz -mt4 -mtt1 -mtb256 -d256 -mc8 -tt1 -dto0 -dm00 = ~ 4-5M/s




NOT RECOMMENDED
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  #3  
Old 05-04-2018, 05:36
elit elit is offline
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Quote:
Originally Posted by doofoo24 View Post


NOT RECOMMENDED
Why?
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Old 01-04-2018, 11:21
elit elit is offline
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And one more thing, in general for game files aka textures(mainly) you are less likely going to benefit from high 'mc', which is one of key slowdowns. Seeing these numbers like 1000+ in some of you guys setups is simply ridiculous, I can almost guarantee you will not see much diff from 16/32 up. Secondly, lc param of lzma is worse than lp param and pb param for games from my most recent tests, if you use lzma2 try lc0 pb4 lp4 on game files, or lc8 lp4 pb4 with lzma1. I am considering to make pb4 from default 2 in xnlz in future(still want to see more tests).

Last edited by elit; 01-04-2018 at 11:41.
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Old 18-04-2018, 06:29
ZakirAhmad ZakirAhmad is offline
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Bro thanks for posting this.

BTW do u know how can i decompress .sfar files of mass effect 3.
please post the decompressor if u have it.
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Old 19-04-2018, 05:22
Illume Illume is offline
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Quote:
do u know how can i decompress .sfar files of mass effect 3
krinkels.org/threads/mass-effect-3.3450/#post-31053
also you need to split them to 2GB (or less) size
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Old 19-04-2018, 08:06
Spexxos Spexxos is offline
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Can anyone tell what the parameter is to unpack lolz archives. I compressed my testfiles succsessfully but I am unable to find the right parameter for unpacking? Using lolz21a7 with a batchfile
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Old 19-04-2018, 08:14
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There is no

All you need is either cls-lolz.exe or for batch, cls-lolz_x64.exe + CLS.ini with arc.exe

Example
Code:
arc.exe x -w.\ -dunpack\ data.arc
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Old 19-04-2018, 08:29
Spexxos Spexxos is offline
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Quote:
Originally Posted by KaktoR View Post
There is no

All you need is either cls-lolz.exe or for batch, cls-lolz_x64.exe + CLS.ini with arc.exe

Example
Code:
arc.exe x -w.\ -dunpack\ data.arc
Like so?

cls-lolz_x64.exe "input" "output"

Its seems to be working. Thank you
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  #10  
Old 05-05-2018, 02:31
doofoo24 doofoo24 is offline
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Arrow uelr ver0.1.1c

pack and unpack improved speed...
AS ALWAYS THANK TO Edison007..

Last edited by doofoo24; 12-05-2018 at 21:14.
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Old 05-05-2018, 04:11
Panky Panky is offline
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Quote:
Originally Posted by doofoo24 View Post
pack and unpack improved speed...
AS ALWAYS THANK TO Edison007..
Only packer was improved, unpacker is the same as in 0.1.1b
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  #12  
Old 23-05-2018, 23:51
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Can't create read mapping!

Fix Problem
Code:
Regedit
HKEY_LOCAL_MACHINE\SOFTWARE\Microsoft\Windows\CurrentVersion\Policies\System
EnableLUA > 0
ConsentPromptBehaviorAdmin > 0
FilterAdministratorToken > 0
Restart Computer
more information
Attached Images
File Type: png CLS Error.png (3.4 KB, 986 views)

Last edited by Simorq; 17-07-2018 at 21:48.
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  #13  
Old 28-05-2018, 07:56
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kassane kassane is offline
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What do you think about this LZ4 version?

I have tested with srep and even with xtools compression / decompression and it works.

src github: here

The app attachment was compiled statically using gcc[mingw/msys2] v7.3 x64

Code:
[External compressor:lz4]
header    = 0
;default = -1 fatest
;HighCompress = -9
;BlockDependency = -BD
packcmd   = lz4mt.exe -9 -BD $$arcdatafile$$.tmp $$arcpackedfile$$.tmp
unpackcmd = lz4mt.exe -d $$arcpackedfile$$.tmp $$arcdatafile$$.tmp
Attached Files
File Type: 7z LZ4MT.7z (505.3 KB, 77 views)
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  #14  
Old 28-05-2018, 08:01
doofoo24 doofoo24 is offline
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but you can use built-in lz4:hc
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  #15  
Old 28-05-2018, 08:18
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kassane kassane is offline
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Quote:
Originally Posted by doofoo24 View Post
but you can use built-in lz4:hc
Yes, but I did not have a good compression rate using only xtools.

Compression ratio: Game Divinity Original Sin 2 [GameMaster.pak]
xtools only = 100%
xtools + srep = 97%
srep + lz4mt (hc) = 94.9%
xtools + srep + lz4mt (hc) = 93%

xtools:erecomp:c32mb:t100p:lz4+lz4
Code:
Result:
Compressed 1 file, 447,157,530 => 424,672,129 bytes. Ratio 94.97%
Compression time: cpu 0.61 sec/real 20.50 sec = 3%. Speed 21.81 mB/s
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Last edited by kassane; 28-05-2018 at 08:23.
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