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#1
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First, to the guy above who asked: -mt4 -mtt1 -mc8 -tt1 -dto0 -dm00
This will speedup lolz at least 2-3x and almost on par with lzma(with big dictionary and block size): Code:
xnlz -s128m -B512m -m64 -M32 = ~5-6M/s lolz -mt4 -mtt1 -mtb256 -d256 -mc8 -tt1 -dto0 -dm00 = ~ 4-5M/s I compressed 75GB game and they both lasted about ~6 or so hours. Lolz resulted in about ~2GB less size(41GB vs 43GB). So yes, lolz can still be totally worth it, or you can use it selectively on certain files. EDIT: and for comparison, on normal settings with everything enabled I got ~40GB, but it took ~20h. Second and this is important, I just figured out(for real this time) why I had problems with cls(thanks to profrager). Scratch my last message. Lolz cannot cooperate between its pack exe and unpack cls dll/exe's in same directory! In fact, this may be the issue with most cls* I had. I am trying to figure right now if there is way to force FA to use arc.ini and lolz_x64.exe for compression, even if cls* are present in same /bin FA dir. If anyone knows pls let me know. I want to use FA GUI not custom setups/installers. Last edited by elit; 01-04-2018 at 11:54. |
| The Following User Says Thank You to elit For This Useful Post: | ||
Simorq (01-04-2018) | ||
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#2
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![]() ![]() NOT RECOMMENDED
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#3
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#4
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And one more thing, in general for game files aka textures(mainly) you are less likely going to benefit from high 'mc', which is one of key slowdowns. Seeing these numbers like 1000+ in some of you guys setups is simply ridiculous, I can almost guarantee you will not see much diff from 16/32 up. Secondly, lc param of lzma is worse than lp param and pb param for games from my most recent tests, if you use lzma2 try lc0 pb4 lp4 on game files, or lc8 lp4 pb4 with lzma1. I am considering to make pb4 from default 2 in xnlz in future(still want to see more tests).
Last edited by elit; 01-04-2018 at 11:41. |
| The Following 4 Users Say Thank You to elit For This Useful Post: | ||
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#5
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Bro thanks for posting this.
BTW do u know how can i decompress .sfar files of mass effect 3. please post the decompressor if u have it. |
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#6
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Quote:
also you need to split them to 2GB (or less) size |
| The Following User Says Thank You to Illume For This Useful Post: | ||
ZakirAhmad (19-04-2018) | ||
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#7
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Can anyone tell what the parameter is to unpack lolz archives. I compressed my testfiles succsessfully but I am unable to find the right parameter for unpacking? Using lolz21a7 with a batchfile
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#8
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There is no
All you need is either cls-lolz.exe or for batch, cls-lolz_x64.exe + CLS.ini with arc.exe Example Code:
arc.exe x -w.\ -dunpack\ data.arc
__________________
Haters gonna hate
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| The Following 2 Users Say Thank You to KaktoR For This Useful Post: | ||
EzzEldin16 (19-04-2018), Spexxos (19-04-2018) | ||
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#9
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Quote:
cls-lolz_x64.exe "input" "output" Its seems to be working. Thank you |
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#10
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pack and unpack improved speed...
AS ALWAYS THANK TO Edison007.. Last edited by doofoo24; 12-05-2018 at 21:14. |
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#11
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Only packer was improved, unpacker is the same as in 0.1.1b
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#12
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Can't create read mapping!
Fix Problem
Code:
Regedit HKEY_LOCAL_MACHINE\SOFTWARE\Microsoft\Windows\CurrentVersion\Policies\System EnableLUA > 0 ConsentPromptBehaviorAdmin > 0 FilterAdministratorToken > 0 Restart Computer Last edited by Simorq; 17-07-2018 at 21:48. |
| The Following 8 Users Say Thank You to Simorq For This Useful Post: | ||
1234567890123 (24-05-2018), doofoo24 (24-05-2018), elit (30-05-2018), Epic Titan 69 (09-03-2021), Gehrman (02-01-2023), Harsh ojha (10-03-2021), houcine80 (18-07-2018), Mini (25-05-2018) | ||
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#13
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What do you think about this LZ4 version?
I have tested with srep and even with xtools compression / decompression and it works. src github: here The app attachment was compiled statically using gcc[mingw/msys2] v7.3 x64 Code:
[External compressor:lz4] header = 0 ;default = -1 fatest ;HighCompress = -9 ;BlockDependency = -BD packcmd = lz4mt.exe -9 -BD $$arcdatafile$$.tmp $$arcpackedfile$$.tmp unpackcmd = lz4mt.exe -d $$arcpackedfile$$.tmp $$arcdatafile$$.tmp
__________________
"There are three things that sages fear... The tormented sea, a moonless night and the wrath of a gentleness man." - The fear of the Sages. |
| The Following 2 Users Say Thank You to kassane For This Useful Post: | ||
EzzEldin16 (28-05-2018), Simorq (23-06-2018) | ||
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#14
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but you can use built-in lz4:hc
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#15
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Yes, but I did not have a good compression rate using only xtools.
Compression ratio: Game Divinity Original Sin 2 [GameMaster.pak] xtools only = 100% xtools + srep = 97% srep + lz4mt (hc) = 94.9% xtools + srep + lz4mt (hc) = 93% xtools:e recomp:c32mb:t100p:lz4+lz4Code:
Result: Compressed 1 file, 447,157,530 => 424,672,129 bytes. Ratio 94.97% Compression time: cpu 0.61 sec/real 20.50 sec = 3%. Speed 21.81 mB/s
__________________
"There are three things that sages fear... The tormented sea, a moonless night and the wrath of a gentleness man." - The fear of the Sages. Last edited by kassane; 28-05-2018 at 08:23. |
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