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#1
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Hi everybody, I want ask how to replace srep v3.2 in diskpan gui to compress death stranding directors cut? because i get error in srep near end of compression. Alredy download srep v3.2 from Masquerade post and delete srep.exe in folder Resources\OTHERS\SREP and put srep-3.2.exe and try compress again still get error in srep. Maybe anyone know whats wrong and maybe anyone can share preconfigure compressor to compress death straning directors cut because i tried everything still get error in srep. Thank you for the help
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#2
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Preflate VS Reflate
Hi everybody,
Which method has better compression results ? Preflate or Reflate ? ![]() Using the latest "2.0.1.1" update & its predefined methods
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Paint me white so i can invisibly fight in the light...paint me black so i can hide my tears in the shadow of your heart. |
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#4
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DiskSpan GUI v2.0.1.2
Updated DiskSpan GUI to v2.0.1.2 in the first post.
- Special thanks to @KaktoR for all the work testing compressions and creating the DiskSpan GUI database settings. - Special thanks to @BLACKFIRE69 for creating and implementing new features in your XHashEx.dll library allowing work with DiskSpan GUI. This library will be part of DiskSpan GUI supported installers that include the file integrity check function. IMPORTANT: Both DiskSpan GUI versions were kept in first post because compatible scripts need to be updated to support file integrity checking and also the execution of external files after each extraction of a compressed file. The new DiskSpan GUI version 2.0.1.2 is backwards compatible with olds scripts as long as these new features are not used when using DiskSpan GUI (read changelog to more informations). READ: I ask everyone who uses DiskSpan GUI when using a plugin to download the plugin in DEVELOPER mode and share after downloading, this way the plugin will already be in the DiskSpan GUI folder avoiding version incompatibility errors if the plugin is updated in the future. Code:
Changes: - Updated XTool plugin "Unit Engine (R3)" - Updated XTool plugin "Unreal Engine (R8)" >> Added support to oodle "mermaid" coded. - Updated XTool plugin EA "Frostbite Engine (R8)" - Updated database maker "Dunia/Disrupt Engine Database Maker (R6)". - Updated XTool precompressor from v0.6.0 to v0.6.5 - Updated QuickBms 2 (bms2xtl plugin) from v0.11 to v0.12 - Updated MTX from v5.0.0.2 to v5.0.0.3.beta.u1 - Updated 7-Zip compressor from v22.00 to v22.01 (2022-07-15). - Updated UnRAR.exe/UnRAR.dll decompressor from v6.10 to v6.11 (DLL 6.11.100.427). - Updated key list for Unreal Engine games (with some news keys). - Updated DiskSpan GUI database to version 1.0.5.5 (Thanks to KaktoR). - Updated ISDone example script with support to last changes in DiskSpan GUI. >> Added page to do file integrity check (Thanks to BLACKFIRE69 for XHashEx.dll library). >> Added support for running external executables or command lines via cmd from pre-settings in DiskSpan GUI. - Added XTool BMS2 plugin "The Witcher 3". - Added XTool BMS2 plugin "Orcs Must Die 3". - Added XTool BMS2 plugin "Destroy All Humans 2 Reprobed". - Added XTool plugin "Spidey (R2)" (Spiderman Remastered). - Added XTool plugin "sr22 (R2)" (Saint's Row Boss Factory). - Added XTool plugin "kakt (R1)" (King Arthur Knight's Tale). - Added XTool plugin "Anvil Forge Engine (R2)". - Added independent checksum file generation for each compressed file. >> Supported algorithm CRC32, MD5, SHA1, SHA256, SHA512 (Thanks to BLACKFIRE69 for XHashEx.dll library). >> The checksum files will be generated after the compression of each "Data" file with the same name as the compressed file but with a ".dat" extension. >> The information necessary for the installer to read will be included in "Records.ini" with the type "Checksum_File". >> Only after successful compression will these files be included inside the "Setup DLL" file. - Added new checkbox in "Developer Mode" to allows run commandline with executables and parameters after extracting compressed files. >> The option temporarily, when checked, replaces the CallAfter, so it is not possible to use both (Like a "DUAL SIM" cell phone with a shared "SD Card", lol). >> In the future, the interface will be expanded and a new EDIT will be included for this purpose. >> The information necessary for the installer to read will be included in "Records.ini" with the type "After_Install". Last edited by Cesar82; 15-09-2022 at 15:54. |
| The Following 6 Users Say Thank You to Cesar82 For This Useful Post: | ||
BLACKFIRE69 (15-09-2022), fabrieunko (16-09-2022), Gehrman (15-09-2022), hdneo (16-09-2022), KaktoR (16-09-2022), mausschieber (15-09-2022) | ||
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#5
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Thank you Cesar
After_Install works as well as ISExec. Code:
[Record1]
Type=After_Install
Source={cmd}
Output=/c start "" "https://fileforums.com/"
Disk=1
Component=1
[Record2]
Type=FreeArc_Original
Source={src}\Data1a-01.bin
Output={app}\
Disk=1
Size=2.521.712 bytes
[Record3]
Type=After_Install
Source={cmd}
Output=/c start /w "" "{src}\Arc.exe" x -kb -ba- -dp"{app}" "{src}\TEST.arc"
Disk=1
[Record4]
Type=After_Install
Source={src}\Arc.exe
Output=x -o+ -kb -ba- -dp"{app}" "{src}\TEST.arc"
Disk=1
Last edited by Gehrman; 15-09-2022 at 16:57. |
| The Following User Says Thank You to Gehrman For This Useful Post: | ||
Cesar82 (15-09-2022) | ||
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#6
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Test
TES Skyrim AE Data folder (excluded voice file and all files less than 10 mb size) XTool v 0.65 -mFLAC+zlib+preflate+lz4f 16.7 gb > 26 gb Note. Needed liblz4.dll 64.5 kb (crc32 0447E7B1) Last edited by dixen; 16-09-2022 at 02:50. |
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#7
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@dixen
Would be good if you share libraries if they are not official and/or modified. I don't see any liblz4 library which is 64.5 kb in size.
__________________
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#8
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@KaktoR
http://sendfile.su/1658079 Don't forget about xdelta3_dll.dll near XTool Damn...Posted in the wrong topic |
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#9
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@dixen
Code:
liblz4 64.5 kb (1.7.5) lz4f,l10 Streams: 8575/8575 Time: 00:00:11 (00:00:09) Memory: 164 MB (164 MB) liblz4 438 kb (1.8.0) lz4f,l10 Streams: 8575/8575 Time: 00:00:06 (00:00:04) Memory: 164 MB (164 MB)
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Haters gonna hate
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| The Following User Says Thank You to KaktoR For This Useful Post: | ||
dixen (16-09-2022) | ||
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#10
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DiskSpan GUI v2.0.1.3
Updated DiskSpan GUI to v2.0.1.3 in the first post.
NOTES: The new versions of DiskSpan GUI 2.0.1.3+ are no longer compatible with any of the previous scripts. All scripts will be updated soon.. So wait! Code:
Changes: - Fixed decompression error using XTool plugin "sr22" (Saint's Row Boss Factory). - Fixed using method XTool with ZSTD codec. - Added support to LZ4F codec in XTool method. - Added a new checkbox that allows you to define whether the file or command line will be executed before extracting the compressed file. - Added new edit in developer mode to configure the command line to run during standalone CallAfter installation. >> Now it will be possible to use CallAfter file and at the same time configure a file or command line to be executed in the installation. - Updated DiskSpan GUI database to version 1.0.5.6 (Thanks to KaktoR). >> Now with 303 game presets and 26 collection presets. - Removed support to "xtool_skyrim" method (Old plugin "Bethesda (R1)" + XTool 0.3.9). |
| The Following 4 Users Say Thank You to Cesar82 For This Useful Post: | ||
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#11
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Hello, I have 2 questions about the use of this function:
- Added independent checksum file generation when I compact a simple game I must make the following choice: Checksum file: MD5 Setup DLL password: hash from Setup.exe HASH (in the drop-down menu) when is it for a compilation of several games? is the checksum file created for each game? Or for all games? if the user installs only 1 game on the compilation? moreover some installers allow the possibility to give a player name to the installation and to change the language of the game. but the ini file is modified at the end of the installation and therefore the checksum file will indicate an error. is there a possibility to exclude the .ini file (crack)? |
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#12
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Quote:
For each Data#.bin generated a separate hash file will be generated and depending on users' choices during installation these files will be merged and checked. In developer mode only the "Checksum File" combobox refers to the hash. "Setup DLL password" (Hash option) is something else, it serves to encrypt "Setup.dll" with the Hash of setup.exe. There is no option to exclude a file from hash checking. But you can move SetIniString functions that change this ini in installer script to procedure CurStepChanged inside "CurStep = ssDone" (after hash checking) |
| The Following User Says Thank You to Cesar82 For This Useful Post: | ||
fabrieunko (26-09-2022) | ||
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#13
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Each Game Tab in DSG = different checksum file
Checksum files are stored in Setup.dll after compression is finished and will be added to records.ini with a Component= key number, so compatible installer will know what checksum file to use for each game.
__________________
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| The Following User Says Thank You to KaktoR For This Useful Post: | ||
fabrieunko (26-09-2022) | ||
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#14
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hello is there not a possibility to attach the checksum file (.dat) at the end at the same time as the record.ini when you click on the button merge the ini file? which would allow to edit the file to remove the finished ini of the crack?. because
Quote:
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#15
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I think i found a Bug the Database can not be Updated
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| Tags |
| cls-diskspan, compressor, diskspan, diskspan_gui |
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