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  #1  
Old 11-05-2018, 17:03
Andu21 Andu21 is offline
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^Unity Studio.
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Old 11-05-2018, 19:01
ZakirAhmad ZakirAhmad is offline
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Great work as always.

Can u please add support for unreal engine, Titanfall 2.
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Old 11-05-2018, 19:04
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Quote:
Originally Posted by ZakirAhmad View Post
Great work as always.

Can u please add support for unreal engine, Titanfall 2.
Sure, buy lzopro for me
http://www.oberhumer.com/products/lzo-professional/
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Old 11-05-2018, 19:47
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I will if i can.
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Old 12-05-2018, 14:00
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Quote:
Originally Posted by Razor12911 View Post
Hi bro, for lzo maybe that might interest you:
https://github.com/synopse/mORMot/bl...ter/SynLZO.pas
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Old 11-05-2018, 20:01
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- Add Ubisoft game support for Anvil, Dunia and Unreal Engines
- Add support for FIFA 17 and FIFA 18 zstd streams
- Naruto series (Maybe)

Hi! Razor12911

you can add the above properties very soon

in a very short time you are doing a lot of other great features and great work and you are very supportive to the games with many game engines I am very happy with the new xtool tool every work you do is followed with great curiosity Thank you for everything
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Old 12-05-2018, 03:47
doofoo24 doofoo24 is offline
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NeedForSpeedPayback size 13.5gb with xtool...
ztool stuck...
seems that lz4 only work on ea games for now,
tried on COD game's and gear of war 4 no luck...
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  #8  
Old 12-05-2018, 15:11
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Update available

Changes

- added dunia engine lz4hc stream precompression support (Far Cry 5)
- fixed unity engine support

Notes

In terms of the Dunia engine, I advise that you use the latest liblz4.dll to avoid some streams being skipped due to their major difference, this could be because even I myself am not sure if I used the correct parameters for recompression, if you have an idea of what is used, please comment. (I used lz4hc, level 9)

Only Far Cry 5 is what I think is supported currently, that's the only game I had installed so run tests to see if all is good, if so then I'll be moving on to Far Cry 3 and 4. Add the dat files in xtool.ini, make sure in that same location, the dat files are with the fat files else they'll be errors.

Parsing the fat file is a pain in the ass especially for the big files (farcry5.dat and installpkg.dat), so xtool might seem stuck when running those, at most it should take 5-10 minutes before it begins actual precompression.
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  #9  
Old 12-05-2018, 15:17
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@Razor12911
excellent you have been on a roll with this tool the past couple of days
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  #10  
Old 15-05-2018, 16:29
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Quote:
Originally Posted by Razor12911 View Post
Update available

Changes

- added dunia engine lz4hc stream precompression support (Far Cry 5)
- fixed unity engine support

Notes

In terms of the Dunia engine, I advise that you use the latest liblz4.dll to avoid some streams being skipped due to their major difference, this could be because even I myself am not sure if I used the correct parameters for recompression, if you have an idea of what is used, please comment. (I used lz4hc, level 9)

Only Far Cry 5 is what I think is supported currently, that's the only game I had installed so run tests to see if all is good, if so then I'll be moving on to Far Cry 3 and 4. Add the dat files in xtool.ini, make sure in that same location, the dat files are with the fat files else they'll be errors.

Parsing the fat file is a pain in the ass especially for the big files (farcry5.dat and installpkg.dat), so xtool might seem stuck when running those, at most it should take 5-10 minutes before it begins actual precompression.
Doesn't seem like I'll be adding FC3-4 support since I think lzopro is required for them just like Unreal Engine games.

As for current progress, I added support for FIFA 18.

The idea of binding codecs together came when I saw that this game is compressed with two different algorithms, oodle (kraken) and zstd

This is the result:

when using:
Quote:
oodle - - <stdin> <stdout>
Quote:
Compressed 1 file, 317,249,339 => 586,677,625 bytes. Ratio 184.93%
Compression time: cpu 0.59 sec/real 172.68 sec = 0%. Speed 1.84 mB/s
however when using:
Quote:
oodle,zstd - - <stdin> <stdout>
Quote:
Compressed 1 file, 317,249,339 => 592,734,832 bytes. Ratio 186.84%
Compression time: cpu 0.66 sec/real 185.29 sec = 0%. Speed 1.71 mB/s

Last edited by Razor12911; 15-05-2018 at 16:41.
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  #11  
Old 15-05-2018, 16:48
doofoo24 doofoo24 is offline
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can't you make FC3/4 like FC5 file by file without lzopro ?
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  #12  
Old 15-05-2018, 16:50
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Quote:
Originally Posted by doofoo24 View Post
can't you make FC3/4 like FC5 file by file without lzopro ?
Streams never restore to their original form bro, that's the issue. Applying techniques of xdelta don't work either because there are a lot of differences between.

I could be missing something, who knows...

Last edited by Razor12911; 15-05-2018 at 16:58.
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  #13  
Old 15-05-2018, 16:57
doofoo24 doofoo24 is offline
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i guess also games with engine Disrupt (watch_dog) are the same ?
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  #14  
Old 15-05-2018, 21:13
ShivShubh ShivShubh is offline
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Quote:
Originally Posted by doofoo24 View Post
can't you make FC3/4 like FC5 file by file without lzopro ?
It doesnt work like that. FC2/3/4 uses LZOPRO while FC5 uses LZ4HC.
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  #15  
Old 15-05-2018, 23:59
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Quote:
Originally Posted by ShivShubh View Post
It doesnt work like that. FC2/3/4 uses LZOPRO while FC5 uses LZ4HC.
looks like someone is going to have to break down and get LZOPRO for razor...
i will check my monthly budget..
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