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#1
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Quote:
The file "fifa_dict" from what I could see is used in the [Stream9] section and from what I understand XTool doesn't have dictionary support yet and you left commented out the [Stream9] section (maybe for that reason). The file "fifa_key" is only mentioned in the [Stream5] section referring to FIFA 19. The file "fifa_key" only needed next to XTool if using Xtool:mfifa19? Are these files necessary to be together from XTool in decompression? |
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#2
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Test for the madness plugin:
Code:
Compressed 13 files, 114,276,277 => 1,328,849,308 bytes. Ratio 1162.84% Compression time: cpu 0.19 sec/real 61.78 sec = 0%. Speed 1.85 mB/s All OK
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| The Following User Says Thank You to Masquerade For This Useful Post: | ||
Razor12911 (06-06-2021) | ||
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#3
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Quote:
Quote:
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#4
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Quote:
I couldn't understand if only one of them needs to be with xtool, or both, or not. Thanks! |
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#5
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Madness Engine
Games supported Automobilista 2 Project Cars 1?? (someone test this plugin on this game and if it's not working, please upload a few samples) Project Cars 2 (wait for R2) Project Cars 3 (since bdt is buggy on this game, you can use this as an alternative) [also wait for R2] Usage Place madness.dll near xtool.exe along with required libraries and use -mmadness Notes This only decrypts streams, you have to involve zlib method and set depth to 1 zlibwapi.dll is required |
| The Following 6 Users Say Thank You to Razor12911 For This Useful Post: | ||
:( Sad8669 (06-06-2021), Cesar82 (06-06-2021), ffmla (06-06-2021), GTX590 (06-06-2021), L0v3craft (06-06-2021), Masquerade (06-06-2021) | ||
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#6
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Quote:
Samples / Some more samples
__________________
Haters gonna hate
Last edited by KaktoR; 11-07-2021 at 02:56. |
| The Following User Says Thank You to KaktoR For This Useful Post: | ||
Grumpy (10-07-2021) | ||
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#7
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as I mentioned before, if you never specify what codecs (or streams) to be used from a plugin, they are all enabled so this means all the files are required to be present but if they are missing, like missing key or dictionary then that codec will be disabled, for example only fifa games require key and if the key is nowhere to be found then the key that corresponds to a particular stream will be disabled, otherwise everything else will work as they don't require the files. As for decompression, none of these files are required to be present.
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| The Following User Says Thank You to Razor12911 For This Useful Post: | ||
Cesar82 (07-06-2021) | ||
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#8
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Unravel 1 & 2
Instructions Use Bms2Xtl on attached script to generate database and also make use of lz4x plugin for precompression. Example Code:
bms2xtl unravel.bms "D:\Games\SteamLibrary\steamapps\common\Unravel\kits\Unravel.kit" unravel.xtl Notes Both lz4x.exe and liblz4.dll are required for both encoding and decoding. Last edited by Razor12911; 23-03-2022 at 20:57. |
| The Following 5 Users Say Thank You to Razor12911 For This Useful Post: | ||
:( Sad8669 (08-06-2021), dixen (08-06-2021), Gehrman (24-06-2021), L0v3craft (08-06-2021), Mortal Lord (08-06-2021) | ||
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#9
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@Razor12911 How to decompress Unreal.dll method on xtool v18?
Code:
[External compressor:mele] header = 0 unpackcmd = xtool decode -t100p - - <stdin> <stdout> Code:
FreeArc 0.67 (March 15 2014) extracting archive: output.MSQ Extracting 21 files, 7,781,670 bytes. Processed 1% ERROR: general (de)compression error in mele Hopefully there is a fix without me needing to remake my archive all over again. https://anonfiles.com/36M4c703uc/ Here is a sample archive. It's compressed with just mele method: Code:
[External compressor: mele] header = 0 packcmd = "xtool.exe" precomp -mue3:m2 -c256mb -t12 - - <stdin> <stdout> |
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#10
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@Masquerade
You do realize your archives are obfuscated? Can't open because of FA protect. Code:
Compressed 1 file, 81,387,688 => 327,483,945 bytes. Ratio 402.38% Compression time: cpu 0.08 sec/real 9.71 sec = 1%. Speed 8.38 mB/s Tested 1 file, 327,483,945 => 81,387,688 bytes. Ratio 402.38% Testing time: cpu 0.03 sec/real 7.93 sec = 0%. Speed 10.27 mB/s |
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#11
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Quote:
Are the --dbase and --dedup parts required? I don't have those in my packcmd and the archive will not decompress. |
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#12
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Unravel???!! Damn just when i deleted the game
.Here the ones i did before i deleted them. Unravel Unravel 2 The XZLib and precomp_mtx were used because it was giving like 100.02% or 100.01%, doesn't make a difference but i need to make every single MB count xD. I once saw on QuickBMS web that Unravel contains LZ4 streams. Last edited by :( Sad8669; 08-06-2021 at 10:17. |
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#13
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no they are not, I just put the plugin near xtool after unpacking without really checking what command lines were used and it just works, and to confirm. I removed both --dedup and --dbase and still works.
Maybe send an archive without protection and I'll check |
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#14
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Quote:
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#15
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Guys guys, make sure that if there were any libraries used during compression that they are also present during decompression.
I was being specific that only database files (xtl) and configuration files (ini) are the ones that can be discarded.
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| The Following User Says Thank You to Razor12911 For This Useful Post: | ||
Cesar82 (08-06-2021) | ||
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