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  #1  
Old 28-06-2026, 22:09
GybEMHPj4XAp3Cu GybEMHPj4XAp3Cu is offline
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I need some help. Let's say I have the original game in ISO format from CODEX. I install the game in a folder on my desktop(example :Outlast 2) and now I have all the game files. Then I update those files so the game is fully up to date. After that, I repack everything using DiskSpan GUI, compile an installer with Autoruns.ini, and create a new ISO with DiskSpan GUI. Would that work, or not? Because I feel like i'm missing something.
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Old 29-06-2026, 00:14
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That's how it works.

You can even use Diskspan_GUI.exe to extract the files if you don't want an installer.
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  #3  
Old 05-07-2026, 14:45
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Updated compatible installers Black Box Script (BBS) and CODEX Installer Script (CIS) on post #3
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  #4  
Old 02-09-2026, 17:56
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Hello everyone,

I'm trying to create a hands-off, batch-mode workflow for a significant collection of PS3 ISOs. While I discovered the CHD format years ago, I've only recently fallen down the rabbit hole of modern advanced compression methods. Over the last week, I’ve been developing a PowerShell v7 script designed to scan a directory, intelligently group/move similar multi-region ISOs into their own folders (e.g., Bejeweled 3 [BLES01601] [BLUS30865]), and process them. I quickly found that tools like SREP are remarkably effective here due to the highly repeated assets found in multi-language regional releases.

However, despite my script coming along nicely, I hit a massive wall. No matter what profile or options I tried in Mini Compressor, I could never get a clean, error-free extraction of the PS3 ISO Afrika (BLUS30399). After testing almost every profile (including mxx) on a clean installation, the extraction failures were always predictable rather than random—breaking at specific offsets depending on the settings. It became clear that Mini Compressor just doesn't agree with that specific image format.

Fortunately, after searching the forum, I discovered DiskSpan 2, and every profile I've tested on it works completely out of the box with zero extraction errors.

The New Dilemma: Batch Processing & Cryptic CLI Commands
Now I’m facing a structural hurdle. As great as DiskSpan 2's GUI is, it is built around a single-task-at-a-time workflow, and I can't find a native batch-processing mode.

Because my end goal is to automate this entirely through my PowerShell script, I've been trying to inspect the underlying commands. However, snippets like these are proving quite cryptic to decipher:

commands that i have found from my investigation for example "
Quote:
"C:\WINDOWS\system32\cmd.exe" /C ""C:\Diskpan2\Resources\Win32\Arc.exe" create -ep1 -r -s; -w"C:\Diskpan2\Resources\Win32\TEMP" -m"3" -dp"C:\Diskpan2\Resources\Win32\TEMP\is-H93M2" "E:\Diskpan2\Setup.dll""
and
Quote:
"C:\WINDOWS\system32\cmd.exe" /C "(@echo off)&((if exist "C:\Diskpan2\Resources\Win32\OTHERS\SREP\srep. exe" del /F /S /Q "C:\Diskpan2\Resources\Win32\OTHERS\SREP\srep. exe" >nul))"
Could anyone kindly give me some insights or point me in the right direction on how best to approach automating DiskSpan 2's underlying engine (or FreeArc/external toolchains) to achieve a seamless, automated batch loop for subfolders? Any advice on mapping these command structures or utilizing headless execution would be hugely appreciated!
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  #5  
Old 02-09-2026, 21:27
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If you only want to use srep without anything else, I suggest to use ADDeX instead.
Batch cmd could be as follow

To encode the file you can use this (check out other options aswell)
Code:
ADDeX.exe -m1 "input.iso" "input.output"
To decode the file to it's original state you can use this
Code:
ADDeX.exe -d "input.output" "input.original"
This way you only need the tool itself without any other files, installers and such.

Edit:
Example Windows 11 ISO

Code:
ADDeX.exe -m1 "Win.11.AiO.28000.1719.iso" "Win.11.AiO.28000.1719.output"

ADDeX -m1 done: 100%  matches=28518
Compressed -m1 7737972736 -> 6191517568 (80%) in 80,99 s
Estimated peak decompression RAM: 852 MB
Code:
ADDeX.exe -d "Win.11.AiO.28000.1719.output" "Win.11.AiO.28000.1719.original"
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Last edited by KaktoR; 02-09-2026 at 21:38.
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  #6  
Old 27-09-2026, 14:16
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Hi! Is there a way I can help contribute to the development of this tool?
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  #7  
Old 28-09-2026, 11:23
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Testing should be enough. If you have anything other to contribute let me know.
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  #8  
Old 28-09-2026, 16:04
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Load preset from database.

Use only if you want to test. Don't expect everything works out of the box. Make backup of game files first.

Edit: Testing without wwise extraction works fine.
Code:
 08:18:41 - Selected ARC/DS method for Data1a-01.bin was: xtool:mcr:dd3:l10,d128mb
 08:18:41 - Selected ARC/DS method for Data1b-01.bin was: xtool:dd3:l10,d128mb
 08:18:41 - Selected ARC/DS method for Data1c-01.bin was: xtool:lm:c1536mb:mbik:mbk2:df20p
---------------------------------------------------------------------------------------
 11:27:01 - Overall game size: 104,52 GB
 11:27:01 - Overall input size: 105,98 GB
 11:27:01 - Overall output size: 71,90 GB (Processed ratio 67.84%) (Ratio 68.79%)
Code:
-----------------------------------------------------------------------------------------------------------------------------------------
 Creating Data1a-01.bin file, Please Wait...
-----------------------------------------------------------------------------------------------------------------------------------------
Executing external file (Call Before 1a)...
Creating xtool plugin database...
bms2xtool is created by Razor12911
Database created successfully!
FreeArc 0.67 (March 15 2014) creating archive: Conversion_Output\Data1a-01.bin
Compressed 102 files, 111,797,268,620 => 75,673,522,646 bytes. Ratio 67.69%
Compression time: cpu 131.94 sec/real 10009.87 sec = 1%. Speed 11.17 mB/s
All OK

-----------------------------------------------------------------------------------------------------------------------------------------
 Creating Data1b-01.bin file, Please Wait...
-----------------------------------------------------------------------------------------------------------------------------------------
FreeArc 0.67 (March 15 2014) creating archive: Conversion_Output\Data1b-01.bin
Compressed 216 files, 430,262,469 => 128,786,817 bytes. Ratio 29.93%
Compression time: cpu 0.36 sec/real 29.93 sec = 1%. Speed 14.38 mB/s
All OK

-----------------------------------------------------------------------------------------------------------------------------------------
 Creating Data1c-01.bin file, Please Wait...
-----------------------------------------------------------------------------------------------------------------------------------------
FreeArc 0.67 (March 15 2014) creating archive: Conversion_Output\Data1c-01.bin
Compressed 245 files, 1,570,682,660 => 1,397,388,042 bytes. Ratio 88.97%
Compression time: cpu 1.55 sec/real 122.84 sec = 1%. Speed 12.79 mB/s
All OK
Executing external file (Call After 1c)...
Extraction time 30min.

Someone test with wwise extraction because I won't do it.
Attached Files
File Type: 7z Control_Resonant_Test_Fix.7z (68.8 KB, 13 views)
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Last edited by KaktoR; 29-09-2026 at 03:40.
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  #9  
Old 29-09-2026, 06:48
bird2026 bird2026 is offline
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Quote:
Originally Posted by KaktoR View Post
Load preset from database.

Use only if you want to test. Don't expect everything works out of the box. Make backup of game files first.

Edit: Testing without wwise extraction works fine.
Code:
 08:18:41 - Selected ARC/DS method for Data1a-01.bin was: xtool:mcr:dd3:l10,d128mb
 08:18:41 - Selected ARC/DS method for Data1b-01.bin was: xtool:dd3:l10,d128mb
 08:18:41 - Selected ARC/DS method for Data1c-01.bin was: xtool:lm:c1536mb:mbik:mbk2:df20p
---------------------------------------------------------------------------------------
 11:27:01 - Overall game size: 104,52 GB
 11:27:01 - Overall input size: 105,98 GB
 11:27:01 - Overall output size: 71,90 GB (Processed ratio 67.84%) (Ratio 68.79%)
Code:
-----------------------------------------------------------------------------------------------------------------------------------------
 Creating Data1a-01.bin file, Please Wait...
-----------------------------------------------------------------------------------------------------------------------------------------
Executing external file (Call Before 1a)...
Creating xtool plugin database...
bms2xtool is created by Razor12911
Database created successfully!
FreeArc 0.67 (March 15 2014) creating archive: Conversion_Output\Data1a-01.bin
Compressed 102 files, 111,797,268,620 => 75,673,522,646 bytes. Ratio 67.69%
Compression time: cpu 131.94 sec/real 10009.87 sec = 1%. Speed 11.17 mB/s
All OK

-----------------------------------------------------------------------------------------------------------------------------------------
 Creating Data1b-01.bin file, Please Wait...
-----------------------------------------------------------------------------------------------------------------------------------------
FreeArc 0.67 (March 15 2014) creating archive: Conversion_Output\Data1b-01.bin
Compressed 216 files, 430,262,469 => 128,786,817 bytes. Ratio 29.93%
Compression time: cpu 0.36 sec/real 29.93 sec = 1%. Speed 14.38 mB/s
All OK

-----------------------------------------------------------------------------------------------------------------------------------------
 Creating Data1c-01.bin file, Please Wait...
-----------------------------------------------------------------------------------------------------------------------------------------
FreeArc 0.67 (March 15 2014) creating archive: Conversion_Output\Data1c-01.bin
Compressed 245 files, 1,570,682,660 => 1,397,388,042 bytes. Ratio 88.97%
Compression time: cpu 1.55 sec/real 122.84 sec = 1%. Speed 12.79 mB/s
All OK
Executing external file (Call After 1c)...
Extraction time 30min.

Someone test with wwise extraction because I won't do it.
I want to test using the Wwise extraction method; I have no idea how to go about it, but I want to try and learn. Can I do this using the DiskSpan_GUI v2.0.2.5_BETA application? I have absolutely no idea how it would work, though.
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  #10  
Old 29-09-2026, 07:05
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Replace the files with attachment and in DSG go to developer mode -> database -> load the game from the list.

After you choose game directory follow instructions in cmd window.
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Old 29-09-2026, 13:51
bird2026 bird2026 is offline
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Quote:
Originally Posted by KaktoR View Post
Replace the files with attachment and in DSG go to developer mode -> database -> load the game from the list.

After you choose game directory follow instructions in cmd window.
I did exactly as you said, but it just stays as a CMD window and doesn't perform any action.

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  #12  
Old 29-09-2026, 14:35
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Exactly what I thought. Thanks.

Arbort the process. Copy backup files back before and delete all folders with *_extract in name in game folder + *.xtl files (there are 2 in game folder). Then do it without wwise extraction and it should work.
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Old 29-09-2026, 23:20
bird2026 bird2026 is offline
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Quote:
Originally Posted by KaktoR View Post
Exactly what I thought. Thanks.

Arbort the process. Copy backup files back before and delete all folders with *_extract in name in game folder + *.xtl files (there are 2 in game folder). Then do it without wwise extraction and it should work.

Try it without performing the extraction process using Wwise (as you did previously); the result was as shown below. I wonder if a better result can be achieved, or if the transfer issue should be resolved in a different way? Should any adjustments be made to ensure there are no problems during the subsequent restoration?


--------------------------------------------------------------------------------------------------------
-------------------- CONVERSION DATE 2026.09.30 --------------------
--------------------------------------------------------------------------------------------------------
07:32:53 - You have chosen the unlimited type for the output size.
07:32:53 - ISO images will not be created when conversion is complete.
07:32:53 - The computer will remain on when the conversion is complete.
07:32:53 - Selected ARC/DS method for Data1a-01.bin was: xtool:mcr:dd3:l10,d128mb
07:32:53 - Selected ARC/DS method for Data1b-01.bin was: xtool:dd3:l10,d128mb
07:32:53 - Selected ARC/DS method for Data1c-01.bin was: xtool:lm:c1536mb:mbik:mbk2:df20p
--------------------------------------------------------------------------------------------------------
07:32:55 - Compression initialized in 30.09.2026 at 07:32:55.
07:32:55 - Executing external file (Call Before 1a)...
07:35:23 - Starting Data1a-01.bin archive creation.
08:27:49 - Moving Data1a-01.bin file to media folder.
08:27:50 - Starting Data1b-01.bin archive creation.
08:28:00 - Moving Data1b-01.bin file to media folder.
08:28:00 - Executing external file (Call After 1b)...
08:28:01 - Starting Data1c-01.bin archive creation.
08:28:01 - Moving Data1c-01.bin file to media folder.
08:28:01 - Compression finished in 30.09.2026 at 08:28:01.
--------------------------------------------------------------------------------------------------------
08:28:02 - Getting size of the game: Control Resonant
08:28:02 - » Game folder size: 104,50 GB
08:28:02 - » Processed folder size: 104,50 GB
08:28:02 - » Data1a-01.bin file size: 71,94 GB
08:28:02 - » Data1b-01.bin file size: 104,46 MB
08:28:02 - » Data1c-01.bin file size: 264 BY
08:28:02 - » Compressed game size: 72,04 GB (Processed ratio 68.94%) (Ratio 68.94%)
--------------------------------------------------------------------------------------------------------
08:28:02 - Overall game size: 104,50 GB
08:28:02 - Overall input size: 104,50 GB
08:28:02 - Overall output size: 72,04 GB (Processed ratio 68.94%) (Ratio 68.94%)
08:28:02 - Overall conversion time: 00:55:06
08:28:02 - Overall conversion media: 1 custom media
--------------------------------------------------------------------------------------------------------
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  #14  
Old 30-09-2026, 01:36
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Quote:
Originally Posted by bird2026 View Post
Try it without performing the extraction process using Wwise (as you did previously); the result was as shown below. I wonder if a better result can be achieved, or if the transfer issue should be resolved in a different way? Should any adjustments be made to ensure there are no problems during the subsequent restoration?
1. Remove not needed languages from the game. English only -> minus 6GB not so well compressable data.
2. Using lolz instead of flzma2.

After DSG is finished you should have original data again.
On the beginning of the process if you choose Y in cmd window, notepad opens and shows you what you need to get the original data back if you use any Setup.exe installer like CIU or ASIS. Just make sure the installer you use can execute batch files on last step. You can make this manually aswell after installation by simply replace all "{app}" with "./" (not / but the other one, this forum does not allow the other slash character) and save it as .bat file in game root folder and execute this after installing with installer.
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Last edited by KaktoR; 30-09-2026 at 01:41.
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  #15  
Old 27-09-2021, 10:10
MartinezPL MartinezPL is offline
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A little question.
How to create multiple small data.bins on ONE SINGLE DISK, instead one big one?
Maybe I doing something wrong but the end result always is multiple data.bins split to few DISKs intead all of the be on one DISK.
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