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  #1  
Old 11-05-2025, 06:43
Budakgamers9849 Budakgamers9849 is offline
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Can I change the text in this section? I thought this was a logo image that was in the recourses, but after I changed it, the text didn't change.
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  #2  
Old 11-05-2025, 10:14
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Quote:
Originally Posted by Budakgamers9849 View Post



Can I change the text in this section? I thought this was a logo image that was in the recourses, but after I changed it, the text didn't change.
You need to recreate the alpha layer of the image.
See attached video.
Attached Files
File Type: rar save_alpha_bitmap.rar (3.95 MB, 8 views)
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  #3  
Old 25-03-2026, 08:03
goponfs goponfs is offline
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You cannot use characters for the GameName
For example you can use
#define GameName "Clive Barkers Undying"
but not #define GameName "Clive Barker's Undying"
Can be possible update the script?
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  #4  
Old 25-03-2026, 17:50
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Quote:
Originally Posted by goponfs View Post
You cannot use characters for the GameName
For example you can use
#define GameName "Clive Barkers Undying"
but not #define GameName "Clive Barker's Undying"
Can be possible update the script?
Open the script and search for {#GameName}
NOTES: Replace only inside the [Code] section of the script.
Code:
{#GameName}
Replace with:
Code:
{#StringChange(GameName, "'", "''")}
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  #5  
Old 26-03-2026, 05:58
goponfs goponfs is offline
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Quote:
Originally Posted by Cesar82 View Post
Open the script and search for {#GameName}
NOTES: Replace only inside the [Code] section of the script.
Code:
{#GameName}
Replace with:
Code:
{#StringChange(GameName, "'", "''")}
Thanks! I replaced the code and now is working. I hope that you will take this in consideration and update the script for the next release.
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  #6  
Old 25-03-2026, 22:59
wrathma wrathma is offline
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Quote:
Originally Posted by goponfs View Post
You cannot use characters for the GameName
For example you can use
#define GameName "Clive Barkers Undying"
but not #define GameName "Clive Barker's Undying"
Can be possible update the script?
you can put 2x single quote like this
#define GameName "Clive Barker''s Undying"
and it will be rendered as single quote. you dont have to make any changes to the code section for this.
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  #7  
Old 26-03-2026, 16:01
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Quote:
Originally Posted by wrathma View Post
you can put 2x single quote like this
#define GameName "Clive Barker''s Undying"
and it will be rendered as single quote. you dont have to make any changes to the code section for this.
If you duplicate the quotation marks, they will be duplicated in all texts that use this directive outside the code section, such as the installation path, program group, executable description, and desktop shortcut name.
See the image:
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File Type: png snap0002526.png (37.3 KB, 165 views)
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  #8  
Old 10-05-2026, 10:58
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Light Installer Script 1.0.1.8

Added Light Installer Script 1.0.1.8 in first post.
Code:
- Added compatibility with DiskSpan GUI 2.0.2.4+.
- Added data hash page to check integrity of compressed files.
- Fixed some minor bugs.
@demon964, deleting the BIN file during installation is a terrible idea.
However, you can modify your own script by editing "Resources\Includes\DSG\DSG_Module.iss" adding red text part.
But this will only work for BIN files contained on disks such as HDDs/SSDs and for non-splitted BIN files.
Code:
                if (not ISDoneError) and (not ISArcExtract(0, Arcs[I].Pct, CurrArc, Arcs[I].Output, '', Arcs[I].AType = tmArc, Arcs[I].Password, ExpandConstant('{tmp}\Arc.ini'), Arcs[I].Output, False)) then
                  ISDoneError := True
                else
                  DeleteFile(CurrArc);
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  #9  
Old 14-05-2026, 07:49
goponfs goponfs is offline
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Please, consider for the next update to improve ScriptVersion to accept also letters. Currently you can use only numbers. If i put letters, for example "v3" i cannot compile it.
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  #10  
Old 14-05-2026, 18:12
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Quote:
Originally Posted by goponfs View Post
Please, consider for the next update to improve ScriptVersion to accept also letters. Currently you can use only numbers. If i put letters, for example "v3" i cannot compile it.
Done!
Attached Files
File Type: rar InstallerScript [2026.05.14].rar (18.5 KB, 6 views)
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  #11  
Old 15-05-2026, 12:23
goponfs goponfs is offline
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Quote:
Originally Posted by Cesar82 View Post
Done!
Thanks alot! When you hover the mouse over the Setup file instead of showing "v3" on File version it shows 3.0.0.0 and also if i put in the script just letters it shows 0.0.0.
Another example: if you put 1.072 it shows 1.72.0.0
Ps: in uninstall programs it shows correctly

Last edited by goponfs; 15-05-2026 at 12:31.
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  #12  
Old 15-05-2026, 17:23
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Quote:
Originally Posted by goponfs View Post
Thanks alot! When you hover the mouse over the Setup file instead of showing "v3" on File version it shows 3.0.0.0 and also if i put in the script just letters it shows 0.0.0.
Another example: if you put 1.072 it shows 1.72.0.0
Ps: in uninstall programs it shows correctly
The Inno Setup keys VersionInfoProductVersion= and VersionInfoVersion= only support numbers in the format 0.0.0.0

There is no way to display text in any Inno Setup installer; it's a limitation of Inno Setup itself.
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File Type: png snap0002563.png (9.2 KB, 53 views)
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  #13  
Old 22-05-2020, 08:45
pincoball pincoball is offline
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I've been trying to use Light Installer on a set of archives splitted by DiskSpan (total packed = 12GB, unpacked = 35GB) when it comes to extract them during installation it remains stuck at "Extracting temporary files..."

Then I compared it with ASIS (and the version of DiskSpan dll it comes with) and it works flawlessly.

What I strangely noticed in Light Script (and your modificed DiskSpan dll) while remaining stuck at the caption said before, it just copy the archives slices (data.bin.001, etc.) in the temp folder %TEMP%\is-[random code].tmp while ASIS doesn't. Moreover I wasn't be able to reproduce the problem with smaller archives compressed with same method

So what I ask is if it is some sort of bug and also if I can revert to the original DiskSpan that comes with ASIS (simply changing the declarations of functions didn't seems to work)
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  #14  
Old 22-05-2020, 20:18
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Quote:
Originally Posted by pincoball View Post
I've been trying to use Light Installer on a set of archives splitted by DiskSpan (total packed = 12GB, unpacked = 35GB) when it comes to extract them during installation it remains stuck at "Extracting temporary files..."

Then I compared it with ASIS (and the version of DiskSpan dll it comes with) and it works flawlessly.

What I strangely noticed in Light Script (and your modificed DiskSpan dll) while remaining stuck at the caption said before, it just copy the archives slices (data.bin.001, etc.) in the temp folder %TEMP%\is-[random code].tmp while ASIS doesn't. Moreover I wasn't be able to reproduce the problem with smaller archives compressed with same method

So what I ask is if it is some sort of bug and also if I can revert to the original DiskSpan that comes with ASIS (simply changing the declarations of functions didn't seems to work)
If possible, let me know which game you compressed and which method you used.
Did you assume that you are copying Data1.001 data files, etc. to the temporary folder? This should not happen.
Remember that version 1.0.0.1 and 1.0.0.2 is necessary to use CIU Tools 3.0.0.0.u8 (The previous tools may not work).
It is not possible to use the ASIS DiskSpan without redoing much of the code and would also not support the Pause button (While unpacking is paused, time is paused as well).

I updated a new file in the first post...
Try now.

Last edited by Cesar82; 22-05-2020 at 21:24.
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  #15  
Old 23-05-2020, 01:57
pincoball pincoball is offline
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Thank you! Now it seems to be working
FYI the method I used was
Code:
pzlib+srep:m1f:l512+4x4:b128mb:lzma:a1:mfbt4:64m:fb273:mc1000000:lc8 (Battlefield 3)
I didn't test it but I thought it was due to a couple of calling of CopyCompressorsEx function (that indeed you fixed) after extracting in temp folder of other files and thus not due to DiskSpan itself, but I am not pretty sure
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