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  #1  
Old 25-07-2022, 08:42
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Razor12911 Razor12911 is offline
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samples?
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  #2  
Old 26-07-2022, 03:18
elit elit is offline
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Quote:
Originally Posted by Razor12911 View Post
samples?
Unfortunately this wouldn't be possible, it need to be tested on whole Halo Master Collection directory. Because you are unlikely to trigger on small data. Even different arrangement of files(sorting) or chunk size can affect where or if the issue happen at all. Closest I was able to get for smaller data sample were 3 ipak files which is still ~1gb and less reliable to replicate. This could be a rare byte sequence that cause this. And if so I don't know if it's within reflate dll or xtool.
Best way to test is to run it on whole Halo MCC directory without any filter(all files), even better with FA gui instead cmd. That is the closest I know.

Last edited by elit; 26-07-2022 at 03:55.
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  #3  
Old 06-08-2022, 03:15
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Is there a list of every valid codec/method that XTool supports? I'm talking about the ones outside of the codecs listed in the included documentation. It seems like a silly question but I havent kept that close an eye on XTool's development and with the dropping of GrittiBanzli support just thought I'd see if anyone has an up-to date list.
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Old 07-08-2022, 10:24
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Quote:
Originally Posted by L33THAK0R View Post
Is there a list of every valid codec/method that XTool supports? I'm talking about the ones outside of the codecs listed in the included documentation. It seems like a silly question but I havent kept that close an eye on XTool's development and with the dropping of GrittiBanzli support just thought I'd see if anyone has an up-to date list.
-mpng (have to be used with -d1 parameter and reflate/preflate afterwards)
-mflac
-mbrunsli
-mjojpeg
-mpackjpg
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  #5  
Old 07-08-2022, 10:04
Snake288 Snake288 is offline
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Hello Razor12911
Dying Light 2 Stay Human compression XTool 2020 (Database you can provide support ?
Dying Light 2 Stay Human example Data
https://lifeboxtransfer.com/s/5d1043...d-ee4116099aea
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  #6  
Old 07-08-2022, 10:42
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KaktoR KaktoR is offline
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Quote:
Originally Posted by Snake288 View Post
Hello Razor12911
Dying Light 2 Stay Human compression XTool 2020 (Database you can provide support ?
Dying Light 2 Stay Human example Data
https://lifeboxtransfer.com/s/5d1043...d-ee4116099aea
Did they change compression? I'm sure in some older version of this game they used just zlib or sort of if I remember correctly.
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  #7  
Old 07-08-2022, 14:14
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Quote:
Originally Posted by KaktoR View Post
Did they change compression? I'm sure in some older version of this game they used just zlib or sort of if I remember correctly.
No changes. ZLIB only in 2 *.pak files. RPACK is no compression
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  #8  
Old 26-08-2022, 06:21
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External Codec Error

Hello, it's been ages since i had an error !!

This Came directly from Xtool documentation
Xtool version used 6.2

this is my wav.ini
[Stream1]
Name=wav
Codec=wavpack
BigEndian=0
Signature=0x46464952
Structure=Signature(4),FileSize(4),FileType(4),Str eam
StreamOffset=-12
CompressedSize=FileSize + 8
DecompressedSize=0
Condition1=FileType = 0x45564157
Condition2=FileSize >= 4096

this is my xtool.ini
[wavpack]
Encode=wavpack.exe -hh -x4 <filein>.wav <fileout>.wv
Decode=wvunpack.exe <filein>.wv <fileout>.wav

i have been unable to make this even detect the sample FLAC internal codec works and so any other
NOTE: i use this as standalone and not in FA for testing purposes
Attached Files
File Type: 7z sample.7z (19.81 MB, 32 views)
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  #9  
Old 19-06-2023, 07:16
janb14 janb14 is offline
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external ogg codec/compressor

Hello everyone,
first of all thank you Razor12911 and eveyone else who made this possible.
Im currently experimenting with xtool and noticed no dedicated handling of ogg files. Im trying to compress some of my minecraft backups where mods with ogg sound files contribute a significant share.
I have already extraced some and compressed them with standalone oggre. Now i want to include them the same way panker1992 (i recreated his wavpack config and it worked ;D) did but im not really a hex guru. Did anyone already have a working ogg config ?
So far ive found the Signature but im not sure what to fill in for the rest of the ini values:

HTML Code:
[Stream1]
Name=ogg
Codec=oggre
BigEndian=0
Signature=0x5367674f
Structure=Signature(4),FileSize(4),FileType(4),Stream
StreamOffset=-12
CompressedSize=FileSize + 8
DecompressedSize=0
Quote:
Originally Posted by panker1992 View Post
Hello, it's been ages since i had an error !!

This Came directly from Xtool documentation
Xtool version used 6.2

this is my wav.ini
[Stream1]
Name=wav
Codec=wavpack
BigEndian=0
Signature=0x46464952
Structure=Signature(4),FileSize(4),FileType(4),Str eam
StreamOffset=-12
CompressedSize=FileSize + 8
DecompressedSize=0
Condition1=FileType = 0x45564157
Condition2=FileSize >= 4096

this is my xtool.ini
[wavpack]
Encode=wavpack.exe -hh -x4 <filein>.wav <fileout>.wv
Decode=wvunpack.exe <filein>.wv <fileout>.wav

i have been unable to make this even detect the sample FLAC internal codec works and so any other
NOTE: i use this as standalone and not in FA for testing purposes
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  #10  
Old 19-06-2023, 08:17
Masquerade Masquerade is offline
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^^
I'd advise against using XTool with oggre because oggre has built in deduplication that will not be working when each ogg is compressed individually with XTool.
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  #11  
Old 19-06-2023, 09:46
janb14 janb14 is offline
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Do you know any other ogg compressors ? Either way running it on single stream still resulted in a noticable reduction and i would see it as an example of how to correctly fill out these ini files. Can you help me with that ? From the xtool chm im not quite able to do that yet.
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  #12  
Old 26-08-2022, 07:52
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xtool.ini:

[wavpack]
Encode=wavpack.exe -hh -x4 <filein> <fileout>
Decode=wvunpack.exe <filein> <fileout>

or

[wavpack]
Encode=wavpack.exe -hh -x4 - - <stdin> <stdout>
Decode=wvunpack.exe - - <stdin> <stdout>
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  #13  
Old 26-08-2022, 08:26
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Quote:
Originally Posted by Edison007 View Post
xtool.ini:

[wavpack]
Encode=wavpack.exe -hh -x4 <filein> <fileout>
Decode=wvunpack.exe <filein> <fileout>

or

[wavpack]
Encode=wavpack.exe -hh -x4 - - <stdin> <stdout>
Decode=wvunpack.exe - - <stdin> <stdout>
i Spoke with Zee

it's a bug confirmed, it's been fixed already
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  #14  
Old 05-09-2022, 02:16
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Update available

Changes

- added universal lz4f scanner
- fixed issues with database feature
- fixed issues with executable plugin support
- updated lzo codecs
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  #15  
Old 06-09-2022, 04:55
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Update available

Changes

- fixed issues with lzo2a and lzo1c codecs
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