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  #1  
Old 16-06-2021, 00:23
Masquerade Masquerade is offline
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Quote:
Originally Posted by Razor12911 View Post
Results from the samples you sent:
Code:
Tested 6 files, 2,793,950,894 => 531,410,227 bytes. Ratio 525.76%
Testing time: cpu 0.47 sec/real 92.79 sec = 1%. Speed 5.73 mB/s
Thanks for the update. I can only get the results you are showing if I run xtool in non-solid mode however, which doesn't really work when trying to chain it with srep and lolz.
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Old 20-06-2021, 07:01
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What's the method to use for lzo precompression?

I have xtool + lzo2.dll, with packcmd:

Code:
[External compressor: lzo]
header = 0
packcmd = xrool precomp -mlzo -c512mb -t16 - - <stdin> <stdout>
Code:
FreeArc 0.67 (March 15 2014) creating archive: data.arc
Compressing 1 file, 51,286,661 bytes. Processed   0%
ERROR: write error (disk full?) in compression algorithm lzo
I have also tried using the xtool example with same result.

Test file: https://1fichier.com/?1lbx3d68cud09anxs39v

It contains zlib and lzo streams - from Bioshock Infinite (unreal engine 3).

Using uelr:

Code:
Compressed 1 file, 51,286,661 => 100,636,058 bytes. Ratio 196.22%
Compression time: cpu 0.08 sec/real 6.75 sec = 1%. Speed 7.59 mB/s
All OK
uelr+xtool for zlib:

Code:
Compressed 1 file, 51,286,661 => 153,379,576 bytes. Ratio 299.06%
Compression time: cpu 0.08 sec/real 12.26 sec = 1%. Speed 4.18 mB/s
All OK
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  #3  
Old 20-06-2021, 10:33
dixen dixen is offline
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Quote:
Originally Posted by Masquerade View Post
What's the method to use for lzo precompression?

I have xtool + lzo2.dll, with packcmd:

Code:
[External compressor: lzo]
header = 0
packcmd = xrool precomp -mlzo -c512mb -t16 - - <stdin> <stdout>
Code:
FreeArc 0.67 (March 15 2014) creating archive: data.arc
Compressing 1 file, 51,286,661 bytes. Processed   0%
ERROR: write error (disk full?) in compression algorithm lzo
I have also tried using the xtool example with same result.

Test file: https://1fichier.com/?1lbx3d68cud09anxs39v

It contains zlib and lzo streams - from Bioshock Infinite (unreal engine 3).

Using uelr:

Code:
Compressed 1 file, 51,286,661 => 100,636,058 bytes. Ratio 196.22%
Compression time: cpu 0.08 sec/real 6.75 sec = 1%. Speed 7.59 mB/s
All OK
uelr+xtool for zlib:

Code:
Compressed 1 file, 51,286,661 => 153,379,576 bytes. Ratio 299.06%
Compression time: cpu 0.08 sec/real 12.26 sec = 1%. Speed 4.18 mB/s
All OK
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  #4  
Old 20-06-2021, 11:05
Masquerade Masquerade is offline
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Quote:
Originally Posted by dixen View Post
Yes, I also used uelr previously when I compressed this game, but I want to test xtool lzo.
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  #5  
Old 23-06-2021, 11:37
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Here's another Unity sample, xtool doesn't detect any streams at all (regardless of which liblz4 is used, the previous sample I posted: streams were found, just not processed).

https://1fichier.com/?x630wefm2269eh4d81ya

It decompresses to 6.9GB
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  #6  
Old 25-06-2021, 01:57
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lzo does not have a universal scanner, for the far cry series, you'll need a database file, like fc3.xtl and then use -mfc3 method.

Quote:
Originally Posted by Masquerade View Post
Here's another Unity sample, xtool doesn't detect any streams at all (regardless of which liblz4 is used, the previous sample I posted: streams were found, just not processed).

https://1fichier.com/?x630wefm2269eh4d81ya

It decompresses to 6.9GB
This contains file version 7, not implemented in unity.dll as it only supports version 6.

An update is required
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  #7  
Old 25-06-2021, 23:53
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Update available

Changes

- updated search support
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  #8  
Old 27-06-2021, 19:52
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What is the best compression method ? how to use it ?
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  #9  
Old 27-06-2021, 21:00
dixen dixen is offline
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Quote:
Originally Posted by Gamer2023 View Post
What is the best compression method ? how to use it ?
It's PREcompressor but not compressor
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  #10  
Old 03-07-2021, 05:48
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I have been trying for a long time to use the latest version of xTool for LZ4 compression. Unfortunately, no results. I did a short test with a sample. Only the older xTool can handle it. My question is, am I doing something wrong? Bad syntax, parameter? I've tried multiple versions of liblz4.dll and unfortunately no result. In the test, I used the latest version of the liblz4.dll v1.9.3 library on all xTool versions. And only one brings results (v0.12). The question is what am I doing wrong?
I enclose a link to the sample and test

And the contents of the test script
Code:
xtool_0.3.03_hotfix\xtool.exe precomp -mlz4 -c1024mb -t100p "sniperescape.ff" xtool_0.3.03sniperescape.ff.unlz4
xtool_0.3.03_hotfix\xtool.exe precomp -mlz4hc -c1024mb -t100p "sniperescape.ff" xtool_0.3.03sniperescape.ff.unlz4hc

xtool_0.3.21\xtool.exe precomp -mlz4 -c1024mb -t100p "sniperescape.ff" xtool_0.3.21sniperescape.ff.unlz4
xtool_0.3.21\xtool.exe precomp -mlz4hc -c1024mb -t100p "sniperescape.ff" xtool_0.3.21sniperescape.ff.unlz4hc

xTool_0.12\xtool.exe e:precomp:c1024mb,t100p:lz4 "sniperescape.ff" xTool_0.12sniperescape.ff.unlz4
xTool_0.12\xtool.exe e:precomp:c1024mb,t100p:lz4hc "sniperescape.ff" xTool_0.12sniperescape.ff.unlz4hc

xtool_2010_R5\xtool.exe precomp -mlz4 -c1024mb -t100p "sniperescape.ff" xtool_2010_R5sniperescape.ff.unlz4
xtool_2010_R5\xtool.exe precomp -mlz4hc -c1024mb -t100p "sniperescape.ff" xtool_2010_R5sniperescape.ff.unlz4hc

xtool_2012_R2\xtool.exe precomp -mlz4 -c1024mb  -t100p "sniperescape.ff" xtool_2012_R2sniperescape.ff.unlz4
xtool_2012_R2\xtool.exe precomp -mlz4hc -c1024mb -t100p "sniperescape.ff" xtool_2012_R2sniperescape.ff.unlz4hc

pause

Last edited by sajmon83; 03-07-2021 at 09:14.
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  #11  
Old 04-07-2021, 23:33
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Question Best one ?

Do you know the best compression method ?
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  #12  
Old 05-07-2021, 14:08
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Game Repacker One way to find the best compressor is to try it out (or possibly knowledge of the engine and its compression method). One of the more important methods is the precompressor (if there is one). Let me give you a simple example on the CoD 4 MW Remaster. All * .ff files 10870.08Mb I passed through precompressor (most files are already compressed precomporsssor such as xTool can extract these files) xTool_lz4 which gave me a result of 24633.98 Mb Then I used srep (the tool finds the same files and duplicates) which gave me 9113.11 Mb. And for all this I use the LOLZ compressor (currently one of the best compressors for graphics files) which gives me 2,766.74 Mb which gives an amazing 25.45% result. But not every file type gives the best result for LOLZ compression. For some it is a razor compressor for others LZMA and different for audio files. There is simply no one method.

There's a great FitGirl post on the web about compression. I recommend you to find it and read it there is probably everything you need to know about compression these days ^^ And I think that as simply as it was explained there, it cannot be easier ^^ And above all, beautifully written

Last edited by sajmon83; 05-07-2021 at 14:33.
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  #13  
Old 05-07-2021, 19:05
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How ?

Quote:
Originally Posted by sajmon83 View Post
Game Repacker One way to find the best compressor is to try it out (or possibly knowledge of the engine and its compression method). One of the more important methods is the precompressor (if there is one). Let me give you a simple example on the CoD 4 MW Remaster. All * .ff files 10870.08Mb I passed through precompressor (most files are already compressed precomporsssor such as xTool can extract these files) xTool_lz4 which gave me a result of 24633.98 Mb Then I used srep (the tool finds the same files and duplicates) which gave me 9113.11 Mb. And for all this I use the LOLZ compressor (currently one of the best compressors for graphics files) which gives me 2,766.74 Mb which gives an amazing 25.45% result. But not every file type gives the best result for LOLZ compression. For some, it is a razor compressor for others LZMA and different for audio files. There is simply no one method.

There's a great FitGirl post on the web about compression. I recommend you to find it and read it there is probably everything you need to know about compression these days ^^ And I think that as simple as it was explained there, it cannot be easier ^^ And above all, beautifully written
What code used for xtool?
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  #14  
Old 06-07-2021, 08:45
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Run xTool in cmd xtool precomp and xtool decode
You will see all the information about the xtool or run xtool.chm which also contains most of the information

Last edited by sajmon83; 06-07-2021 at 10:05.
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  #15  
Old 06-07-2021, 22:01
Game Repacker Game Repacker is offline
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Ok

I used free arc to compress GTA San Andreas. from 4.5Gb to 3.3 Gb.
Can I use precomp+srep+freearc for a better one?
Which one would be the best process?
Please tell me.

Last edited by Game Repacker; 07-07-2021 at 19:46.
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