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  #1  
Old 27-11-2020, 16:19
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Moved previous post (merged) to this post...
KaktoR's answer came before this question.
Quote:
Originally Posted by KaktoR View Post
Yeah, well, if I run this over night while I sleep and I checked "Shutdown PC" then I will never see this window
Check in the update 2 file (It's already as you suggested).
If you choose PC shuntdown, then before shutting down it saves the external Conversion_LOG.log file.
If you check the LOG option on the SETTINGS page, each line when it is inserted in the MEMO is also saved in the external log, but not saved at shutdown PC because it will already be the same as the memo LOG.
It also includes an option to cancel the shuntdow by pressing and holding the CTRL key for 1 second, if you need to keep the pc on when done. You must press CTRL key while the time is decreasing.
What setting should I use to extract the game by pressing the Unpack button on the finish page?
Currently using CLS_Optimal.ini/ARC_Optimal_x##.ini (## = x86 or x64 according to the system).

Quote:
Originally Posted by KaktoR View Post
Export LOG works. Just a typo in filename if you export (Conversion_LOG.txt).
I had already noticed the error in the exported file name.
Quote:
Originally Posted by KaktoR View Post
I think the 'Retry' button is only visible if you click on 'Unpack' on succesull conversion (I didn't remember).
I checked the script and it seems to be setting Enabled = True whenever it goes to the finish page.
Even so I put it to enable it before going to the finish page to avoid being disabled.
Quote:
Originally Posted by KaktoR View Post
'Unpack' button should only be visible/enabled if conversion is succesfull. It is visible/enabled if conversion is not successfull.
I did it. Now only if the conversion is successfully completed will the "Unpack" button be enabled.

Last edited by Cesar82; 05-01-2021 at 10:26.
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  #2  
Old 12-12-2020, 08:48
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Maybe change title to wordwrap
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File Type: png Unbenannt.png (33.6 KB, 112 views)
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  #3  
Old 12-12-2020, 09:01
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One question:

If I choose global method (the upper one) does this overwrite Data1 method?

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Old 12-12-2020, 13:05
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CIU 3.0.0.0.1 (beta 7, update 4)

New CIU 3.0.0.0.1.b7.u4 with support for DiskSpan_GUI tool.
The CIU 3.0.0.1 beta 8 version presented several bugs so I downgraded it to the previous version just keeping the necessary changes to use DiskSpan_GUI.
I believe that this version 3.0.0.1.b7.u4 is stable since all errors previously reported had been corrected and the changes made to DiskSpan_GUI were few.

This version includes the DiskSpan_GUI with support for Cyberpunk 2077 (XTool 2020).
The method is available in the "Razor Tool" category on the DiskSpan_GUI in "Custom" tab, but it can also be used using DiskSpan.bat: cp_2077+srep_new+...

I removed 3.0.0.1.b8 temporarily.
The CIU version 3.0.0.1.b8 will be fixed and later I will share it here
.

Added HF1 (Fixed CREATOR mode error).
Attached Files
File Type: 7z CIU 3.0.0.1.b7.u4 (2020.12.12)_HF1.7z (132.5 KB, 12 views)
File Type: 7z CIU 3.0.0.1.b7.u4 (2020.12.12).7z (79.42 MB, 60 views)

Last edited by Cesar82; 12-12-2020 at 21:18. Reason: Added hotfix 1
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  #5  
Old 13-12-2020, 02:58
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Both archives seem to not be diskspan archives. Installer merge Data2 (like a split ultraarc file)? Why?

Code:
Records.ini

[Record1]
Type=FreeArc_Original
Source={src}\Data1.bin.001
Output={app}\
Disk=1
Size=2.61 GB
Password=123

[Record2]
Type=Split
Source={src}\Data2.bin.001
Output={app}\Data2.bin
Disk=1
Size=20.31 GB

[Record3]
Type=Split
Source={src}\Data2.bin.002
Output={app}\Data2.bin
Disk=2
Size=22.95 GB

[Record4]
Type=Split
Source={src}\Data2.bin.003
Output={app}\Data2.bin
Disk=3
Size=6.48 GB

[Record5]
Type=FreeArc_Split
Source={app}\Data2.bin
Output={app}\
Disk=3
Size=49.74 GB
And why Data1 has a password '123'? The input field is empty.
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File Type: png 2.png (9.4 KB, 113 views)
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Old 13-12-2020, 04:19
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I made a second test with default settings and created archive is not a diskspan archive. Why?

Edit: I discovered this bug. Diskspan_GUI.exe make a wrong Records.ini if 'UltraArc MODE' Checkbox := not checked.
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Last edited by KaktoR; 13-12-2020 at 04:29.
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Old 13-12-2020, 09:16
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Here are the 2 files

I don't have set a password but '123' password is always set by default (I couldn't find the setting in any of the INI files either).
Attached Files
File Type: 7z DSGUI.7z (6.8 KB, 6 views)
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Old 13-12-2020, 09:31
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Quote:
Originally Posted by KaktoR View Post
Here are the 2 files

I don't have set a password but '123' password is always set by default (I couldn't find the setting in any of the INI files either).
Yes.
Both mistakes happen here.
I'll fix it and then share the file here.

@KaktoR
I think the error regarding the password happened randomly.
The first time I ran it with the config files you shared it did not display the edit password when searching for the method.
After that the password always appeared. I do not know what happened.
Now I have removed the pasword from the default settings.
- The error creating ARC/DiskSpan has been fixed.
- It is now possible to break the title (Conversion Name) line into 2 parts using the character "|" in Edit "Conversion Name", but if the height space is not enough, only the first part will be displayed.
Conversion designers, please replace the contents of the first file attached to the CIU's "UltraARC 2900 R9" folder.
Attached Files
File Type: 7z DiskSpan_GUI FIX.7z (745.9 KB, 10 views)

Last edited by Cesar82; 14-12-2020 at 07:56.
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  #9  
Old 13-12-2020, 12:49
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Thanks.

Does DiskSpan_GUI take required "oo2core_#_win64.dll" file?

Example: If I choose "oo2reck" with "Oodle4". I ask because all of the 3 codecs (k, m, s EXE files) don't work without the required DLL file next to it.

If DiskSpan_Gui does not do this automatically, then this is a request
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Old 13-12-2020, 14:01
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Quote:
Originally Posted by KaktoR View Post
Thanks.

Does DiskSpan_GUI take required "oo2core_#_win64.dll" file?

Example: If I choose "oo2reck" with "Oodle4". I ask because all of the 3 codecs (k, m, s EXE files) don't work without the required DLL file next to it.

If DiskSpan_Gui does not do this automatically, then this is a request
The file "oo2core_#_win64.dll" will be copied to the directory of the selected executable before compressing the Data # .bin file and the copy will be deleted when the compression is finished (or go to the next data file).
For this reason the methods include the index like oo2reck5, or oo2recs4.

I found some bugs in DiskSpan_GUI.
One of them is the order of the compressors in the CUSTOM tab that broke when including the cp_2077 method (I forgot to update).
Also the extraction of the lolz_mtx method is in error (CLS.ini was missing from the exe).
I will soon share an updated version of the CIU source code including these fixes.
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  #11  
Old 14-12-2020, 12:44
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Thanks. I will do a test run over night

PS: Is it not possible to play 'Music.mp3' on Autorun if VideoAR.mp4 is used?
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Last edited by KaktoR; 14-12-2020 at 12:51.
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  #12  
Old 14-12-2020, 14:03
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Quote:
Originally Posted by KaktoR View Post
Thanks. I will do a test run over night

PS: Is it not possible to play 'Music.mp3' on Autorun if VideoAR.mp4 is used?
I don't remember, but I think if you use Mute=1 in the [VideoOrFlashAR] section it will play the music.mp3 in the background of video.
It is not possible to play both at the same time.
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Old 15-12-2020, 08:08
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Quote:
Originally Posted by Cesar82 View Post
Mute=1 in the [VideoOrFlashAR] section
This was what I was looking for
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  #14  
Old 15-12-2020, 15:50
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CIU 3.0.0.1.b7.u4 (2020.12.13) HF1

No progressbar images were used (if this helps).
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  #15  
Old 16-12-2020, 03:05
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Like I said, I don't use any progressbar images (i just use cjstyles skin). And the error is still there.
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Last edited by KaktoR; 16-12-2020 at 03:07.
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