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  #1  
Old 30-03-2020, 11:06
andreiutzu21 andreiutzu21 is offline
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CIU 3.0.0.0 u8 FIRST BUG !!!

on setup page , no matter what component i chose setup will require Data1.bin.001 if i select only component 3 stil requires Data1.bin.001

what should i do?

P.S. i'm using EXTRACT SETTINGS from Setup.ini

with CIU 3.0.0.0 u7 no problem at all

Last edited by andreiutzu21; 30-03-2020 at 11:09.
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  #2  
Old 30-03-2020, 01:59
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Code:
----------------------------------------------------------------------------------------------------------------------------------------------
----------------------------------------------------------------------------------------------------------------------------------------------
CHANGELOG CIU 3.0.0.0.u8
----------------------------------------------------------------------------------------------------------------------------------------------
----------------------------------------------------------------------------------------------------------------------------------------------
- Fixed language selector for correct display of the flags when clicking on the Right/Up arrow (Now it has the same effect as the other arrow).
- Fixed bug in language selector (BOX mode) when calculating the number of flags per line when the FlagByLine key is not informed.
- Fixed bug in the IsUWPGame and IsGOGGame functions when there is "Records.ini" next to "Setup.exe" file.
- Fixed the creation and removal of shortcuts for UWP games.

- Fixed the correct path "{tmp}" for temporary files (within "Setup.exe" file) when the destination folder is not informed during compression.
- Fixed to properly display all the slides of images when using components and do not set the keys FirstBGImage= of each component.
- Fixed the "LabelCurrFileName" label to display the correct path of the file being extracted when using the components.

- Fixed a bug that appeared in the previous update that did not access the links when clicking on the linked labels on the About page.
- Fixed to display the correct installation path in DirEdit when the DefaultInstallDir= key is configured.

- Updated compressor/decompressor "RAZOR" from v1.03.7 (standard) to v1.03.7 (stdio patched from https://www.fileforums.com/showthread.php?t=103298).

- Added support for "PMT - Parallel Multithreaded Encoder/Decoder" for "RAZOR" compressor.
  >> PMT is a 4x4 like algorithm to make everything run parallelly. 
  >> You can run any compressor/encoder that supports stdio/stdin/stdout or even nothing. 
  >> The program can make a single threaded compressor multithreaded by using blocks, just like 4x4.
  >> For more information visit: https://fileforums.com/showthread.php?t=103230
Code:
[29.03.2020]
-Added PMT (thanks to 78372)
  > For now only razor is supported
-Added Inno Setup 6.0.4 Repack
-Updated Notepad++ to v7.8.5
-Removed PNGtoBMPConverter
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  #3  
Old 25-04-2020, 02:14
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I added the hotfix to first post and new tools archive.
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  #4  
Old 28-04-2020, 17:07
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CIU 3.0.0.0.b5 (Beta 5)

I am sharing CIU v3.0.0.1.b5 here so that more users can test and report the bugs found.
In this version there is a slight performance gain when the conversion is simpler (basic design).

I left PROGRESSBAR mode on so that more lay users could view the full screen functions without having to change the script.
To use the source code, just put ";" (without quotes) at the beginning of line 7 of the script like this:
;#define PROGRESSBAR 1000

You can compile using Inno Setup [Repack].
Lite: Original Inno Setup + RESTOOL Interface (Selectable)
Full: Original Inno Setup + RESTOOL Interface + Various Additional Software + .cjstyles skins package (Optional Download). (All Items Selectables).

There is a visible bug in 4K monitors with windows magnification of 300% (scale and layout) when specified background or video in 1280x720 displays in full screen (If placing 200% displays correctly).
Thanks!
Attached Files
File Type: 7z CIU 3.0.0.1.b5 (2020.04.28).7z (78.29 MB, 106 views)

Last edited by Cesar82; 29-04-2020 at 04:07.
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  #5  
Old 08-05-2020, 05:34
samadrahman74 samadrahman74 is offline
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hi ,password to decompress error..
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Old 08-05-2020, 08:26
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Quote:
Originally Posted by samadrahman74 View Post
hi ,password to decompress error..
does not exist the password for decompression!
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  #7  
Old 08-05-2020, 09:02
samadrahman74 samadrahman74 is offline
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Code:
oo2recm+srep+lolz+diskspan:4430mb:4470mb -p'password'
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  #8  
Old 08-05-2020, 16:23
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Quote:
Originally Posted by samadrahman74 View Post
Code:
oo2recm+srep+lolz+diskspan:4430mb:4470mb -p'password'
if use Records.ini file, add key Password=<password> in [Record#] section.
If use [ExtractSettings] section in Setup.ini file, add parametter Pass:<password>; in ArcFile#= key.
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  #9  
Old 11-05-2020, 07:51
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What is the criteria for custom making the MusicIcon.png? I mean like W & H ratio of each icon part or something so it fits perfectly??
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Old 11-05-2020, 11:11
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Quote:
Originally Posted by Prettyboy099 View Post
What is the criteria for custom making the MusicIcon.png? I mean like W & H ratio of each icon part or something so it fits perfectly??
Width and height are specified in "Setup.ini'" file, so you can create any size, just create all parts with the same height and width.

I attached the PSD project of MusicIconAR.png used in CIU.
Attached Files
File Type: rar MusicIconAR (100x800).rar (42.4 KB, 14 views)

Last edited by Cesar82; 11-05-2020 at 21:09.
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  #11  
Old 27-05-2020, 17:55
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cesar, is there a way you can use text fonts with a texture added? like say a font using the agarest generations of war logo style texture in it? or is it limited to the windows fonts and rgb/#ff0000 style hashtag color code system?
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  #12  
Old 28-05-2020, 08:34
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Quote:
Originally Posted by Kitsune1982 View Post
cesar, is there a way you can use text fonts with a texture added? like say a font using the agarest generations of war logo style texture in it? or is it limited to the windows fonts and rgb/#ff0000 style hashtag color code system?
Only fonts of type .ttf (Types used in text editors).
A logo is usually composed of the original font + Texture layers and other effects.
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Old 07-06-2020, 21:16
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hey cesar82 can i use precomp/precompX/PMT with CIU? i want to compress with the newest ultraarc but was wondering if i can use the 3 above tools and have them extract properly in CIU v3? thanks.
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  #14  
Old 07-06-2020, 22:40
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Quote:
Originally Posted by Kitsune1982 View Post
hey cesar82 can i use precomp/precompX/PMT with CIU? i want to compress with the newest ultraarc but was wondering if i can use the 3 above tools and have them extract properly in CIU v3? thanks.
Currently PMT is supported on the CIU for the RAZOR compressor.
Soon in CIU 3.0.0.0.u9 PMT will also be included for MPZ.

Among all compressors used in CIU, the PMT developer recommended using PMT only with RAZOR and MPZ compressors.
The others are already fast and will not bring better performance using PMT.

Regarding including precomp/precompX, it depends on KaktoR to find this inclusion useful (I understand very little about compression methods).

CIU also supports adding additional compressors to a extenal folder next to "Setup.exe" file.
It is only necessary to include the path in the "Records.ini" file or in the external "Setup.ini" file (If you do not use records.ini), as shown below
Code:
[Ressources]
Path={src}\COMPRESSORS
//Path32=
//Path64=
In the "COMPRESSORS" folder next to Setup.exe place the compressors you want to add and also place Arc.ini with the necessary information.
NOTES; The internal Arc.ini file will be replaced by the external Arc.ini from "COMPRESSORS" folder...

Last edited by Cesar82; 07-06-2020 at 22:54.
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Old 11-05-2020, 22:36
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Actually it was a mistake from my side. I didn't notice each have 4 buttons and I did with 3 from each. By the way, thanks for the help..
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