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#1
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![]() now does not work xtool. lol. > grabbing the change already decompresses thanks np ) darkwolves's -_- Last edited by Sergey3695; 08-05-2018 at 04:26. |
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#2
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Quote:
Quote:
if you are adding crilayla after zlib
__________________
Ideas are bulletproof... |
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#3
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but so it comes by default xtool
![]() grabbing the change already decompresses thanks Last edited by LuzhinE; 07-05-2018 at 07:41. |
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#4
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Update available
Changes - fixed zlib precompression crc issues // sort of - Added EA Frostbite 3 lz4 and zstd stream precompression support - Fixed overall chunk size 2GB limit Roadmap - Add Ubisoft game support for Anvil, Dunia and Unreal Engines - Add support for FIFA 17 and FIFA 18 zstd streams - Naruto series (Maybe) Last edited by Razor12911; 10-05-2018 at 16:09. |
| The Following 11 Users Say Thank You to Razor12911 For This Useful Post: | ||
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#5
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@Razor12911 are you planning on adding support for other games like COD advanced warfare/infinite warfare/WWII/modern warfare remastered, and other game's like wolfenstein new order & the old blood
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#6
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what about MEA zstd stream support? I could upload example if you wish
thanks for your great work, as always
__________________
Haters gonna hate
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#7
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will it work on MEA last time i tried with ztool with libzstd it did'nt work like i get final size 35.4gb, i tired with different files from c***p*** (libgcc_s_dw2-1.dll/zstdx86.dll/ztool 32bit) i get 30.4gb ?
i will tried to use xtool Last edited by doofoo24; 10-05-2018 at 16:45. |
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#8
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Quote:
![]() yes |
| The Following User Says Thank You to Razor12911 For This Useful Post: | ||
ShivShubh (24-11-2019) | ||
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#9
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here are samples from mea
https://www113.zippyshare.com/v/FW2kmxOo/file.html
__________________
Haters gonna hate
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| The Following User Says Thank You to KaktoR For This Useful Post: | ||
Razor12911 (10-05-2018) | ||
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#10
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does battlefield hardline have lz4 ?
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#11
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games I want to reduce size
Need for Speed™ Payback Frostbite 3 (LZ4) Battlefield 1 Frostbite 3 (LZ4) Battlefield 4 Frostbite 2 (LZ4) Battlefield 3 Frostbite (LZ4) XTool 0.3 ,ZTool in the version how to use it in the best way Can you show me a few examples? Frostbite games made with game engine Compressing game files in the best way |
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#12
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Cool, keep going. compare both precompressed and compressed size between ztool and xtool because if all is good, I no longer touch the codec but will move to the next.
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| The Following User Says Thank You to Razor12911 For This Useful Post: | ||
ShivShubh (24-11-2019) | ||
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#13
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i am trying MEA but always carsh...
packcmd = XTool e recomp:c32mb,t100p:zstd - - <stdin> <stdout>
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#14
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Quote:
test xtool v3 battlefield hardline 36.8gb to 49gb to size 22.8 GB (24,436,696,587 bytes) mirror edge catalyst 23gb to 29gb to 16.5 GB (17,814,184,692 bytes) test ztool 0.19.8 battlefield hardline 36.8gb to 51.3gb with srep:m3f:a2+lolz:d64m size 22.7 GB (24,436,517,587 bytes) mirror edge catalyst 23gb to 29.5gb with srep:m3f:a2+lolz:d64m size 16.5 GB (17,796,182,115 bytes) *i used the same liblz4 from xtool v3 with ztool... seems that the ratio with ztool better with about couple of mb... decompression no crc error... the arc.ini setting [External compressor:xprecomp] header = 0 packcmd = XTool e:precomp:c32mb,t100p:lz4 - - <stdin> <stdout> [External compressor:plz4] header = 0 packcmd = ztool e:plz4:t100p - <stdin> $$arcpackedfile$$.tmp Last edited by doofoo24; 11-05-2018 at 07:47. |
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#15
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Great work Bro
Tried it on a file from Mass effect andromida.
ztools pzstd expanded it to 174.85% xtools expanded it to 177.14% ztool with v parameter 177.27%(since this produces result without varification, hence can b used for comparison. jusk like we use DS4Zlib before precompression.) extraction is also successifully After treating the output with srep + lzma ztool 20.38% xtool 20.21% is it possible to provide v parameter with xtool, it might come handy for comparison. |
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