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#1
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The 32-bit libzstd from this xtool package requires libgcc_s_dw2-1.dll, think of it as programs requiring Visual C++ Runtime libraries, but this one requires one from gcc compiler, not sure why.
Try finding the matching pair from here https://github.com/facebook/zstd/releases |
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#2
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Quote:
I don't even know the version of libzstd.dll that the old XTool used. However I found the library informed at:https://pt.dll-files.com/libgcc_s_dw2-1.dll.html Both link files allowed to load the codec. I tested it and it worked perfectly zstd with StarWars BF2 (Ratio 129.47%) @Razor12911, does the oodle method need anything to load with old XTool or does it not support oodle in 32-bit version? Last edited by Cesar82; 22-01-2021 at 11:55. |
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#3
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@Cesar
I suggest to not use oodle with old xtool at all due to bugs.
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Haters gonna hate
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Cesar82 (07-04-2021) | ||
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#4
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Hi all, i've been away from this stuff for quite some time, but i just wanted to get back into this, so i'm trying to run XTool with Freearc but everytime freearc runs it crashes instantly with XTool, can someone help me out as to why is this happening?
Other methods are working fine (Precomp,PZLib,SRep,Delta,Lolz) These are the parameters : Code:
Arc_mar14.exe a -ep1 --dirs -r --archive-comment="%comment%" --workdir=C:\_Out\$$work_dir$$\ -mxtool+srep+lzma:a1:mfbt4:d256m:fb128:mc2000 "C:\_Out\Setup-XT+S+L%1.Rpk" "%dir%\*" Code:
[External compressor:xtool] header = 0 packcmd = xtool.exe precomp -mzlib -c32mb -t100p --dbase - - <stdin> <stdout> unpackcmd = xtool.exe decode -t50p - - <stdin> <stdout> [External compressor:srep] header = 0 packcmd = srep64 -m5f $$arcdatafile$$.tmp $$arcpackedfile$$.tmp unpackcmd = srep64 -d -s $$arcpackedfile$$.tmp $$arcdatafile$$.tmp
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Who's Got Time To Play Games? Huh?? |
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#5
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Prince4
Your issue lies in the packcmd, xtool in this topic does not support --dbase parameter. I think you may be confused with new XTool, which can be found in this topic: https://www.fileforums.com/showthread.php?t=102832 |
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#6
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Quote:
Also just tested, i added "=temp.db" in that option on the packcmd and the compression started but crashed in srep (bad media=?) at 0.2% where FArc is supposed to make a zip file. I'm using SRep 0.393a.
__________________
Who's Got Time To Play Games? Huh?? |
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#7
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thank you razor, you made my life much simpler!!
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#8
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Thanks, I've been looking for this.
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#9
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hello my game use a zlib compression files cart fury champioship racing ps2 have a program or software to decompress files wms,zif files format
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#10
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#11
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Make sure you have edited xtool.ini, the path specified must be valid
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#12
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Quote:
File1=D:\Games\Far Cry 5\data_final\pc\common.dat File2=D:\Games\Far Cry 5\data_final\pc\ingameeditor\igepack.dat Code:
Creating archive: data.arc using xprecomp Compressed 1 file, 182,265,474 => 541,415,990 bytes. Ratio 297.05% Compression time: cpu 0.27 sec/real 43.10 sec = 1%. Speed 4.23 mB/s All OK Extracting archive: data.arc Extracted 1 file, 541,415,990 => 182,265,474 bytes. Ratio 297.05% Extraction time: cpu 0.19 sec/real 7.25 sec = 3%. Speed 25.14 mB/s All OK ![]() Please XTool.ini for Zlib Last edited by Simorq; 14-05-2018 at 16:30. |
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#13
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GAME: Batman Arkham Knight 1.6.2 Game+All DLC
@yasitha just use zlib even though it reads lzo they come up as bad lzo when you try to compress the files
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yasitha (02-01-2019) | ||
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#14
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Quote:
i use uelr on it it tells me the lzo is bad just like on arkham knight. Xtool lzo seems to have little to no effect on either game. it will however work on the other batman arkham games oddly...
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yasitha (02-01-2019) | ||
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