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#1
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actually zstd 32-bit is there, just that perhaps the library I included requires a prerequisite.
libgcc_s_dw2-1.dll as for oodle, I didn't bother with 32-bit version considering the fact that it's memory hungry plus most games ship with the win64 version. Last edited by Razor12911; 31-05-2018 at 15:25. |
| The Following 5 Users Say Thank You to Razor12911 For This Useful Post: | ||
ffmla (01-06-2018), maskedrider999 (02-03-2019), oltjon (31-05-2018), ShivShubh (24-11-2019), Simorq (31-05-2018) | ||
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#2
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xtool 0.9 precomp:t100p:lz4 :
COD WWII 38.4GB TO 62.3GB to 25.8gb srep+lolz COD AW 33GB TO 63.8GB to 20.3gb srep+lolz Last edited by doofoo24; 31-05-2018 at 23:35. |
| The Following User Says Thank You to doofoo24 For This Useful Post: | ||
Simorq (31-05-2018) | ||
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#3
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Since when COD WWII was 38.4 GB SP Only ? I thought it was around 42 GB after removing MP/ZM files, am I missing something here ? Have you kept xpakfile*.pak ?
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#4
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xtool seems to work on Wolfenstein The New Order resources files like doom...
but files with .pages file nothing there... Last edited by doofoo24; 01-06-2018 at 08:29. |
| The Following User Says Thank You to doofoo24 For This Useful Post: | ||
Simorq (01-06-2018) | ||
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#5
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to doofoo24: what liblz4 did you use for cod aw?
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#6
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I already tried this one, it doesn't expand anything (Only tried imagefile1.pak). Did you use xtool.ini?
I used this: packcmd = xtool.exe e recomp:t4:v:c32:lz4 - - <stdin> <stdout>By the way, note that you can find some of my repacks - Quantum Break (23.3 Gb) and outlast 2 (10.2Gb) on ygg if you are interested. You can erase this, I'm sure it's against the rules of the forum. |
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#7
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What about decompression for FarCry 3?
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#8
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Edit xtool.ini, add all the dat files in there
Code:
[Dunia2] File1=C:\Program Files (x86)\Far Cry 3 Complete Collection\Far Cry 3\data_win32\common.dat File2=C:\Program Files (x86)\Far Cry 3 Complete Collection\Far Cry 3\data_win32\ige.dat File3=C:\Program Files (x86)\Far Cry 3 Complete Collection\Far Cry 3\data_win32\patch.dat File4=C:\Program Files (x86)\Far Cry 3 Complete Collection\Far Cry 3\data_win32\patch_german.dat File5=C:\Program Files (x86)\Far Cry 3 Complete Collection\Far Cry 3\data_win32\shadersobj.dat Code:
[External compressor:xprecomp] header = 0 packcmd = xtool.exe e:precomp:t4:lzo - - <stdin> <stdout> unpackcmd = xtool.exe d:precomp:t4 - - <stdin> <stdout> Code:
Compressed 12 files, 700,791,484 => 1,143,391,721 bytes. Ratio 163.16% Compression time: cpu 1.31 sec/real 104.83 sec = 1%. Speed 6.68 mB/s Code:
Extracted 12 files, 1,143,391,721 => 700,791,484 bytes. Ratio 163.16% Extraction time: cpu 1.98 sec/real 72.79 sec = 3%. Speed 9.63 mB/s Last edited by Razor12911; 01-06-2018 at 09:26. |
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#9
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Quote:
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#10
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I heard Far Cry Primal uses modified lz4 and as for Watch Dogs, I have no idea how to use xcompress library in Delphi otherwise detecting its streams is easy.
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#11
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#12
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Hi Razor12911
Unreal Engine 3 LZO may be added in the future? XCOM 2, Outlast 2, Get Even |
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#13
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Well, it seems it works with e
recomp:t100p:lz4 with .ff files. For pak files it's ok too. (except for soundfiles which can't be expanded).
Last edited by alfredd31; 01-06-2018 at 12:21. |
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#14
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Quote:
Code:
Compressed 1 file, 153,906,476 => 312,811,044 bytes. Ratio 203.25 |
| The Following User Says Thank You to Razor12911 For This Useful Post: | ||
ShivShubh (24-11-2019) | ||
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#15
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bik reencoded at 70% indeed. Do you think you could get sth much better? probably not. I did nothing special just used srep and lolz.
Last edited by alfredd31; 01-06-2018 at 12:26. |
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