Go Back   FileForums > Game Backup > PC Games > PC Games - CD/DVD Conversions > Conversion Tutorials
Register FAQ Community Calendar Today's Posts Search

Reply
 
Thread Tools Search this Thread Display Modes
  #1  
Old 31-05-2018, 15:19
Razor12911's Avatar
Razor12911 Razor12911 is offline
Noob
 
Join Date: Jul 2012
Location: South Africa
Posts: 3,749
Thanks: 2,170
Thanked 11,206 Times in 2,307 Posts
Razor12911 is on a distinguished road
Quote:
Originally Posted by KaktoR View Post
zstd and oodle are 64bit only. There is no 32bit for these
actually zstd 32-bit is there, just that perhaps the library I included requires a prerequisite.

libgcc_s_dw2-1.dll

as for oodle, I didn't bother with 32-bit version considering the fact that it's memory hungry plus most games ship with the win64 version.

Last edited by Razor12911; 31-05-2018 at 15:25.
Reply With Quote
The Following 5 Users Say Thank You to Razor12911 For This Useful Post:
ffmla (01-06-2018), maskedrider999 (02-03-2019), oltjon (31-05-2018), ShivShubh (24-11-2019), Simorq (31-05-2018)
Sponsored Links
  #2  
Old 31-05-2018, 15:33
doofoo24 doofoo24 is offline
Registered User
 
Join Date: Nov 2016
Location: canada
Posts: 408
Thanks: 138
Thanked 474 Times in 227 Posts
doofoo24 is on a distinguished road
xtool 0.9 precomp:t100p:lz4 :
COD WWII 38.4GB TO 62.3GB to 25.8gb srep+lolz
COD AW 33GB TO 63.8GB to 20.3gb srep+lolz

Last edited by doofoo24; 31-05-2018 at 23:35.
Reply With Quote
The Following User Says Thank You to doofoo24 For This Useful Post:
Simorq (31-05-2018)
  #3  
Old 01-06-2018, 08:04
ShivShubh ShivShubh is offline
Registered User
 
Join Date: Dec 2015
Location: India
Posts: 94
Thanks: 311
Thanked 101 Times in 43 Posts
ShivShubh is on a distinguished road
Quote:
Originally Posted by doofoo24 View Post
xtool 0.9 precomp:t100p:lz4 :
COD WWII 38.4GB TO 62.3GB to 25.8gb srep+lolz
COD AW 33GB TO 63.8GB to 20.3gb srep+lolz
Since when COD WWII was 38.4 GB SP Only ? I thought it was around 42 GB after removing MP/ZM files, am I missing something here ? Have you kept xpakfile*.pak ?
Reply With Quote
  #4  
Old 01-06-2018, 08:26
doofoo24 doofoo24 is offline
Registered User
 
Join Date: Nov 2016
Location: canada
Posts: 408
Thanks: 138
Thanked 474 Times in 227 Posts
doofoo24 is on a distinguished road
xtool seems to work on Wolfenstein The New Order resources files like doom...
but files with .pages file nothing there...
Attached Images
File Type: gif 1.gif (183.7 KB, 323 views)

Last edited by doofoo24; 01-06-2018 at 08:29.
Reply With Quote
The Following User Says Thank You to doofoo24 For This Useful Post:
Simorq (01-06-2018)
  #5  
Old 01-06-2018, 11:18
alfredd31 alfredd31 is offline
Registered User
 
Join Date: Jul 2017
Location: Paris
Posts: 16
Thanks: 1
Thanked 0 Times in 0 Posts
alfredd31 is on a distinguished road
to doofoo24: what liblz4 did you use for cod aw?
Reply With Quote
  #6  
Old 01-06-2018, 11:47
alfredd31 alfredd31 is offline
Registered User
 
Join Date: Jul 2017
Location: Paris
Posts: 16
Thanks: 1
Thanked 0 Times in 0 Posts
alfredd31 is on a distinguished road
I already tried this one, it doesn't expand anything (Only tried imagefile1.pak). Did you use xtool.ini?
I used this:
packcmd = xtool.exe erecomp:t4:v:c32:lz4 - - <stdin> <stdout>

By the way, note that you can find some of my repacks - Quantum Break (23.3 Gb) and outlast 2 (10.2Gb) on ygg if you are interested. You can erase this, I'm sure it's against the rules of the forum.
Reply With Quote
  #7  
Old 01-06-2018, 04:48
dixen dixen is offline
Registered User
 
Join Date: Sep 2014
Location: Russia
Posts: 410
Thanks: 453
Thanked 444 Times in 204 Posts
dixen is on a distinguished road
What about decompression for FarCry 3?
Reply With Quote
  #8  
Old 01-06-2018, 09:22
Razor12911's Avatar
Razor12911 Razor12911 is offline
Noob
 
Join Date: Jul 2012
Location: South Africa
Posts: 3,749
Thanks: 2,170
Thanked 11,206 Times in 2,307 Posts
Razor12911 is on a distinguished road
Quote:
Originally Posted by dixen View Post
What about decompression for FarCry 3?
Edit xtool.ini, add all the dat files in there

Code:
[Dunia2]
File1=C:\Program Files (x86)\Far Cry 3 Complete Collection\Far Cry 3\data_win32\common.dat
File2=C:\Program Files (x86)\Far Cry 3 Complete Collection\Far Cry 3\data_win32\ige.dat
File3=C:\Program Files (x86)\Far Cry 3 Complete Collection\Far Cry 3\data_win32\patch.dat
File4=C:\Program Files (x86)\Far Cry 3 Complete Collection\Far Cry 3\data_win32\patch_german.dat
File5=C:\Program Files (x86)\Far Cry 3 Complete Collection\Far Cry 3\data_win32\shadersobj.dat
something like this then use lzo codec in arc.ini

Code:
[External compressor:xprecomp]
header    = 0
packcmd   = xtool.exe e:precomp:t4:lzo - - <stdin> <stdout>
unpackcmd = xtool.exe d:precomp:t4 - - <stdin> <stdout>
Code:
Compressed 12 files, 700,791,484 => 1,143,391,721 bytes. Ratio 163.16%
Compression time: cpu 1.31 sec/real 104.83 sec = 1%. Speed 6.68 mB/s
Code:
Extracted 12 files, 1,143,391,721 => 700,791,484 bytes. Ratio 163.16%
Extraction time: cpu 1.98 sec/real 72.79 sec = 3%. Speed 9.63 mB/s
Same applies to Far Cry 4 and Far Cry 5, except with Far Cry 5, use lz4

Last edited by Razor12911; 01-06-2018 at 09:26.
Reply With Quote
The Following 4 Users Say Thank You to Razor12911 For This Useful Post:
COPyCAT (28-09-2018), elit (02-06-2018), ShivShubh (24-11-2019), Simorq (01-06-2018)
  #9  
Old 03-06-2018, 02:28
dixen dixen is offline
Registered User
 
Join Date: Sep 2014
Location: Russia
Posts: 410
Thanks: 453
Thanked 444 Times in 204 Posts
dixen is on a distinguished road
Quote:
Originally Posted by Razor12911 View Post
Edit xtool.ini, add all the dat files in there

Code:
[Dunia2]
File1=C:\Program Files (x86)\Far Cry 3 Complete Collection\Far Cry 3\data_win32\common.dat
File2=C:\Program Files (x86)\Far Cry 3 Complete Collection\Far Cry 3\data_win32\ige.dat
File3=C:\Program Files (x86)\Far Cry 3 Complete Collection\Far Cry 3\data_win32\patch.dat
File4=C:\Program Files (x86)\Far Cry 3 Complete Collection\Far Cry 3\data_win32\patch_german.dat
File5=C:\Program Files (x86)\Far Cry 3 Complete Collection\Far Cry 3\data_win32\shadersobj.dat
something like this then use lzo codec in arc.ini

Code:
[External compressor:xprecomp]
header    = 0
packcmd   = xtool.exe e:precomp:t4:lzo - - <stdin> <stdout>
unpackcmd = xtool.exe d:precomp:t4 - - <stdin> <stdout>
Code:
Compressed 12 files, 700,791,484 => 1,143,391,721 bytes. Ratio 163.16%
Compression time: cpu 1.31 sec/real 104.83 sec = 1%. Speed 6.68 mB/s
Code:
Extracted 12 files, 1,143,391,721 => 700,791,484 bytes. Ratio 163.16%
Extraction time: cpu 1.98 sec/real 72.79 sec = 3%. Speed 9.63 mB/s
Same applies to Far Cry 4 and Far Cry 5, except with Far Cry 5, use lz4
Thamks but fc3_main.dat (3.2gb) not decompressing(((
Reply With Quote
  #10  
Old 01-06-2018, 09:28
Razor12911's Avatar
Razor12911 Razor12911 is offline
Noob
 
Join Date: Jul 2012
Location: South Africa
Posts: 3,749
Thanks: 2,170
Thanked 11,206 Times in 2,307 Posts
Razor12911 is on a distinguished road
Quote:
Originally Posted by doofoo24 View Post
what about far cry primal and watch dog ?
I heard Far Cry Primal uses modified lz4 and as for Watch Dogs, I have no idea how to use xcompress library in Delphi otherwise detecting its streams is easy.
Reply With Quote
The Following 3 Users Say Thank You to Razor12911 For This Useful Post:
oltjon (01-06-2018), ShivShubh (24-11-2019), Simorq (01-06-2018)
  #11  
Old 01-06-2018, 09:40
LuzhinE's Avatar
LuzhinE LuzhinE is offline
Registered User
 
Join Date: Jan 2014
Location: Peru
Posts: 227
Thanks: 26
Thanked 36 Times in 29 Posts
LuzhinE is on a distinguished road
If I like that idea, here I leave the game for tests thanks Razor12911

MGSV Ground Zeroes
Reply With Quote
  #12  
Old 01-06-2018, 09:42
Simorq's Avatar
Simorq Simorq is offline
Registered User
 
Join Date: Mar 2014
Location: Iran
Posts: 642
Thanks: 3,602
Thanked 1,308 Times in 464 Posts
Simorq is on a distinguished road
Hi Razor12911
Unreal Engine 3 LZO may be added in the future?
XCOM 2, Outlast 2, Get Even
Reply With Quote
  #13  
Old 01-06-2018, 12:16
alfredd31 alfredd31 is offline
Registered User
 
Join Date: Jul 2017
Location: Paris
Posts: 16
Thanks: 1
Thanked 0 Times in 0 Posts
alfredd31 is on a distinguished road
Well, it seems it works with erecomp:t100p:lz4 with .ff files. For pak files it's ok too. (except for soundfiles which can't be expanded).

Last edited by alfredd31; 01-06-2018 at 12:21.
Reply With Quote
  #14  
Old 01-06-2018, 12:21
Razor12911's Avatar
Razor12911 Razor12911 is offline
Noob
 
Join Date: Jul 2012
Location: South Africa
Posts: 3,749
Thanks: 2,170
Thanked 11,206 Times in 2,307 Posts
Razor12911 is on a distinguished road
Quote:
Originally Posted by alfredd31 View Post
Well, it seems it works with erecomp:t100p:lz4 with .ff files. Doesn't seem to work with .pak files though.
imagefile59.pak
Code:
Compressed 1 file, 153,906,476 => 312,811,044 bytes. Ratio 203.25
Reply With Quote
The Following User Says Thank You to Razor12911 For This Useful Post:
ShivShubh (24-11-2019)
  #15  
Old 01-06-2018, 12:22
alfredd31 alfredd31 is offline
Registered User
 
Join Date: Jul 2017
Location: Paris
Posts: 16
Thanks: 1
Thanked 0 Times in 0 Posts
alfredd31 is on a distinguished road
bik reencoded at 70% indeed. Do you think you could get sth much better? probably not. I did nothing special just used srep and lolz.

Last edited by alfredd31; 01-06-2018 at 12:26.
Reply With Quote
Reply


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump

Similar Threads
Thread Thread Starter Forum Replies Last Post
Information about ZTool 78372 Conversion Tutorials 72 10-10-2019 06:27
ztool info doofoo24 Conversion Tutorials 2 24-12-2017 22:08
ZTool (Ultimate Precompressor) Razor12911 Conversion Tutorials 16 20-07-2017 07:56



All times are GMT -7. The time now is 00:10.


Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2026, vBulletin Solutions Inc.
FileForums @ https://fileforums.com