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#1
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Similar happens on Agony's .PAK files(zlib,v0.7, v0.6 works good)
First file processed well,but the second one looks like simply copied. Cant upload files because they are more than 10 gigs. :/ |
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#2
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How exactly is that less headache? This way at least he can re-use a lot of same code/routines for each compressor instead of duplicating and maintaining separate projects with a lot of same code.
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#3
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Update available
Changes - fixed crilayla bug on naruto games - fixed issue detecting lzo2a, lzo1c streams @doofoo24 I have to agree with elit, It's more headache separating the codecs. An example would be ztool itself, normally when I make changes to pzlib, if it's not related to precompression itself, I had to make the same changes in plz4, plzo... sometimes I forget doing this and end up with different sources of each, in one, a bug was fixed then another bug appears in another, now there are bugs all over the codecs, different bugs, you end up trying to fix one and another pops up and so forth. The idea of putting everything together means one code, if one codec is affected, then all will be affected then I'll know the source of the bug. Quote:
Last edited by Razor12911; 31-05-2018 at 09:39. |
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doofoo24 (31-05-2018), elit (02-06-2018), KaktoR (31-05-2018), Sergey3695 (31-05-2018), ShivShubh (24-11-2019) | ||
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#4
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Quote:
ztool_08 Code:
Process ID : 12240 Thread ID : 19080 Process Exit Code: 0 Thread Exit Code : 0 User Time : 24.500s Kernel Time : 0.734s Process Time : 25.234s Clock Time : 7.764s Working Set : 193016 KB Paged Pool : 114 KB Nonpaged Pool : 13 KB Pagefile : 314972 KB Page Fault Count : 311084 IO Read : 43332 KB (in 683 reads ) IO Write : 101353 KB (in 1584 writes) IO Other : 3 KB (in 178 others) Code:
Process ID : 12748 Thread ID : 14488 Process Exit Code: 0 Thread Exit Code : 0 User Time : 24.890s Kernel Time : 1.125s Process Time : 26.015s Clock Time : 8.160s Working Set : 177480 KB Paged Pool : 115 KB Nonpaged Pool : 12 KB Pagefile : 229352 KB Page Fault Count : 316978 IO Read : 43262 KB (in 677 reads ) IO Write : 101353 KB (in 1584 writes) IO Other : 5 KB (in 270 others) |
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ShivShubh (24-11-2019) | ||
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#5
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ALWAYS choose disable smilies, when posting/ replying ( checkbox below message box )
pain to have to come in & clean up posts & quotes. |
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elit (02-06-2018), Razor12911 (31-05-2018) | ||
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#6
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Quote:
Quote:
![]() Quote:
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#7
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So, what's your next clue?
__________________
Haters gonna hate
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#9
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NSUNS3 XTool 0.8
Code:
dataRegion.cpk 607 MB> 1.59 GB Code:
FreeArc 0.67 (March 15 2014) creating archive: data.arc Compressed 2 files, 636,697,912 => 1,711,252,663 bytes. Ratio 268.77% Compression time: cpu 0.89 sec/real 141.42 sec = 1%. Speed 4.50 mB/s All OK Code:
FreeArc 0.67 (March 15 2014) testing archive: data.arc Tested 2 files, 1,711,252,663 => 636,697,912 bytes. Ratio 268.77% Testing time: cpu 0.80 sec/real 118.83 sec = 1%. Speed 5.36 mB/s All OK |
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#10
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NARUTO SHIPPUDEN Ultimate Ninja STORM 2
FreeArc 0.67 unpacker. Extracting archive: data.arc Extracting dataRegion.cpk (716396224 bytes) All OK 129.547s: unarc x -o+ -w.\ -dp_TEST data.arc |
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Razor12911 (31-05-2018) | ||
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#11
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Update available
Changes - fixed 2gb+ input issue... (int32 instead of int64 )Code:
xtl06: Compressed 46 files, 13,586,655,989 => 22,419,187,764 bytes. Ratio 165.01% xtl07-08: Compressed 46 files, 13,586,655,989 => 15,710,322,921 bytes. Ratio 115.63% xtl09: Compressed 46 files, 13,586,655,989 => 22,419,187,764 bytes. Ratio 165.01% |
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#12
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__________________
....................always rains in the wet..................... |
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#14
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xtool 32bit
__________________
....................always rains in the wet..................... |
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#15
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zstd and oodle are 64bit only. There is no 32bit for these
__________________
Haters gonna hate
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oltjon (31-05-2018) | ||
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