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#1
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https://yadi.sk/d/WNKW73Ht3UpyVN
data.cpk (393 mb) NARUTO SHIPPUDEN Ultimate Ninja STORM 2 [External compressor:xprecomp] header = 0 packcmd = xtool.exe e recomp:c32mb,t1:crilayla - - <stdin> <stdout>unpackcmd = xtool.exe d recomp:c32mb,t1:crilayla - - <stdin> <stdout>Extracting archive: data.arc Extracting data.cpk (413123988 bytes) ERROR: file _TEST\data.cpk failed CRC check
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#2
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Quote:
Last edited by pakrat2k2; 31-05-2018 at 10:07. |
| The Following 2 Users Say Thank You to Razor12911 For This Useful Post: | ||
Sergey3695 (31-05-2018), ShivShubh (24-11-2019) | ||
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#3
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The samples you uploaded:
DataPC_LoadingRoom2.forge afr19: 10,780,672 => 13,917,326 => 8,970,681 bytes xtool: 10,780,672 => 13,917,332 => 8,983,511 bytes DataPC_Map_Menu.forge afr19: 1,605,632 => 6,956,755 => 821,299 bytes xtool: 1,605,632 => 6,957,991 => 820,636 bytes ![]() ![]()
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#5
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Quote:
Skip verification to see what you're really suppose to get, if it's more then try using an older liblz4.dll since AW came before the version of the library in the attachment. |
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ShivShubh (24-11-2019) | ||
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#7
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Yea, that game seems to contain lzopro compressed streams and I only added x86 support for now. Maybe it's AC4, not sure.
Edit: AC2 was affected due to me not registering what codec to use for restoring, guess it really is a waste of energy. Your file: Compressed 1 file, 88,997,888 => 189,610,506 bytes. Ratio 213.05% Compression time: cpu 0.09 sec/real 2.72 sec = 3%. Speed 32.66 mB/s Last edited by Razor12911; 29-05-2018 at 18:12. |
| The Following User Says Thank You to Razor12911 For This Useful Post: | ||
ShivShubh (24-11-2019) | ||
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#9
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@Razor: Thanks mate for the update.
Keep up the good work. Xtool is going to be more than a precompressor, so not adding any game support diverts it from that path. |
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#10
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Hi Razor!
Did you test the sample I sent?
__________________
"There are three things that sages fear... The tormented sea, a moonless night and the wrath of a gentleness man." - The fear of the Sages. |
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#11
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xtool v 0.7 Tried it on a file from AC orgins
it didnt expanded. sorry to bother oodle was missing from arc.ini setting. this sorted the issue. afr expaned it to 163.15% while xtool to 162.91% xtool restored it in only 14sec while afr took 18 seconds in my system Now my only problem is with Dunia engine. i wrote dat file address in xtool.ini still no change. BTW is farcry primal and James Camerons avatar supported. Last edited by ZakirAhmad; 30-05-2018 at 09:21. |
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#12
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Yep, didn't expand with :lzo
Maybe wrong codec in arc.ini? lzo2.dll is in place Edit: You have to use Code:
:oodle ![]() ![]() Code:
DataPC.forge (ACO) xtool v0.7 oodle: 273.088.512 Bytes => 574.853.120 Bytes AFR: 273.088.512 Bytes => 574.849.024 Bytes
__________________
Haters gonna hate
Last edited by KaktoR; 30-05-2018 at 11:24. |
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#13
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compr:
Code:
afr:v0+srep:m5f:l512:d512m:hash-+lolz:d64m - 37,6 MB (39 463 094 bytes) xtool+srep:m5f:l512:d512m:hash-+lolz:d64m - 37,8 MB (39 671 049 bytes) Code:
cls-afr, v019 (x86) t1 - 199.28 sec; ~ 5.37 mB/s t7 - 44.07 sec; ~ 24.29 mB/s t8 - 42.89 sec; ~ 24.96 mB/s xtool_x86, v07 t1 - 237.07 sec; ~ 4.52 mB/s t7 - 53.84 sec; ~ 19.88 mB/s t8 - 51.19 sec; ~ 20.91 mB/s xtool_x64, v07 t1 - 210.85 sec; ~ 5.08 mB/s t7 - 49.35 sec; ~ 21.69 mB/s t8 - 46.91 sec; ~ 22.82 mB/s Code:
1'070'530'560 -> afr: 1'767'925'585 bytes
-> xtool: 1'768,021'857 bytes
i7-4700MQ, 8gb ram, ram-disk, win7x64.
Last edited by Edison007; 31-05-2018 at 04:19. |
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#14
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Quote:
Input: 278 MB (291,605,504 bytes) DataPC_Map_Menu.forge (ACI) DataPC_LoadingRoom2.forge (ACI) DataPC.forge (ACII) DataPC.forge (ACIV) Quote:
As for final output after compression, I'd be taking a gamble when I say it's headers since they include stuff like what codec was used since xtool is not just made for one game engine but I'll check in terms of the number of streams found by xtool vs afr Last edited by pakrat2k2; 31-05-2018 at 10:08. |
| The Following 2 Users Say Thank You to Razor12911 For This Useful Post: | ||
ShivShubh (24-11-2019), ZakirAhmad (31-05-2018) | ||
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