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#1
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Quote:
thanks. Last edited by exorc; 26-10-2022 at 06:58. |
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#2
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Done, aded a new link to the post.
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#3
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Reversed compression switches
Please test the sample archive, from decompression. Packed with SREP+MSC method. MSC use WAV/RAW/MP3=1 options and SREP 3.92 with -m3f:l32 switches. And TAK 2.3.1 version. Any methods, its few percentage worse ratios. (LOLZ not tested.) Decompression resources, its minimized, don't required arc/cls.ini files. Tested in use Arc.exe/ini files and any combinations its ok from WinXP machine.
1. Download the sample, and unpack to any blank dirs. 2. Run bat file and see results. 3. Move *.sha file to "Unpacked" dirs and checking use TC or any apps. Thanks. |
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#4
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Hai,
I'm trying to compress WWE 2K22 with Diskpan GUI by Cesar82 and it's been running for more than 5 hours. It's written in the top left corner 46:20:09 Is that normal? Compress method : xtool:mkraken:9+srep_new:1+lolz
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#5
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This game is encrypted + uses Oodle Hydra compression so you will get nowhere using xtool kraken.
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#6
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Quote:
xtool:mhydra:9+srep_new:1+lolz in Diskpan GUI, Hydra is only in Xtool or should I replace it with oodle selkie from razor? If something goes wrong please tell me Or can you tell me the compression method so I can copy-paste? |
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#7
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No. This game is encrypted. You cannot precompress any data without decrypting it first. Of which, is an incredibly horrid task for not much compression gain. Oodle cocecs are extremely efficient in their compression.
Selkie and Hydra are completely different compression algos. ![]() This graphic is slightly outdated since the Oodle family now includes LZNA and Hydra which do not appear on the above, but the image still illustrates my point. |
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#8
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The Sims 4 [Deluxe Edition] (v1.88.228.1020 + All DLCs + Soundtrack)
Code:
xzlib+srep+lolz/$mp3=mpz |
| The Following User Says Thank You to Masquerade For This Useful Post: | ||
JustFun (06-10-2022) | ||
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#9
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L33THAKOR: Did you get a similar result for you too? Max. ~35-42MB size reductions?
Whats differences? 78732 packed 981MB vs. my ~1.07GB (1091MB) archive. ![]() New results with original files (not unpacked the game streams files): srep+oogre+lolz: 1 121 406kB oggre+srep+lolz: 1 116 863kB The streams files unpacked via SAAT tools to *.OGG files. Compress srep:m3f:l64 only: 1 099 616 kB (with l32: 1 095 842kB) LZMA2/d26/lp0/pb0 --> 1 080 775kB CAB/LZX:21 --> 1 079 857kB (better than LZMA2, LOL. Use PowerArc 7.00 CL version.) LOLZ: 1 077 415kB The SAAT exported OGG files reimported to original fileformats, totally lossless!! New created files (AA, ADVERTS, more..) no difference than original ones. Testing now lolz and oggre compress its *.OGG files. oggre:s3: 1 008 556kB (crunched again use srep:l32 --> 1 006 685kB) oggre:s3+lolz: 1 006 630kB (yes, very minimally better than srep-ed versions.) Note: All srep compressions, use -m3f defaults switches. Conclusions? Make packed archive with WinXP compatible decompressors, use LOLZ only. Get better ratio and x64 systems? Use oggre+srep+lolz methods. (or and use SAAT tools from recreating original streams files, after decompression.) Alternative ways, testing now, use OGG rehuffing, with ~2-3% or higher, taken from input/compressed size savings from *.OGG files packing without OGGRE. Last edited by kj911; 30-05-2022 at 16:06. Reason: New results added |
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#10
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Sniper Elite 5
Code:
20:57:01 - Selected ARC/DS method for Data1b-01.bin was: srep_new:1+lzma2:d96m:fb273:lc4:mc1000000 20:57:01 - Selected ARC/DS method for Data1a-01.bin was: xtool:mzlib+srep_new:1+lzma2:d96m:fb273:lc4:mc1000000 ------------------------------------------------------------------------------------------------------------------------------------------- 23:24:34 - Overall input size: 76.51 GB 23:24:34 - Overall output size: 46.48 GB (Ratio 60.76%) 23:24:34 - Overall conversion time: 02:27:26 Data1a = *.pc and *.asr files
__________________
Haters gonna hate
Last edited by KaktoR; 01-06-2022 at 07:54. |
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#11
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Distant Worlds 2
v1.0.4.8 Code:
18:14:23 - Selected ARC/SPLIT method for Data1a-01.bin was: xtool:mdistantworlds2:1+srep_new:1+lolz:d128m:mtt1:mt12:mc1023 /$mp3pack=mpz /$textpack=dict+lzp+lzma ------------------------------------------------------------------------------------------------------------------------------------------- 20:17:49 - Overall input size: 16.87 GB 20:17:49 - Overall output size: 4.31 GB (Ratio 25.57%) 20:17:49 - Overall conversion time: 02:03:24
__________________
Haters gonna hate
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| The Following User Says Thank You to KaktoR For This Useful Post: | ||
JustFun (06-10-2022) | ||
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#12
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Hi all!
Anyone knows whats the best method to recompress ARMA3 ? Its a bit hard to make experiments via TeamViewer from Android. Lol. AFAIK its encrypted?! |
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#14
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please tell me cuphead compress method
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#15
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Xtool (v0.53)+ unity plugin + liblz4.dll
Quote:
Quote:
Last edited by dixen; 31-05-2022 at 05:32. |
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