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#1
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How many threads ur pc have?
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#2
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it has 6 but it is using more ram and is moving faster despite showing only one lolz
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Ideas are bulletproof... Last edited by darkwolves; 15-03-2018 at 22:49. |
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#3
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FG is at least using 10 to 12 threads for compression.
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#4
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[QUOTE=ZakirAhmad;469061]@darkwolves
use this setting. lolz:dt1:dtp1:dto1:dtm1:dtw1:dtd1:mtt0:mt#d64m:tt4 :oh14:fba4096:mc1023:bc8:blr8:bm8 see you didn't have it seperated just had a # but now i'll put in a : funny thing is it still worked even like that lol sorry i do not have just cause 3
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Ideas are bulletproof... Last edited by darkwolves; 22-03-2018 at 04:20. |
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#5
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Double Dragon: Neon - 2.24 GB to 915 MB
srep+lolz PIPE by BMX Streets - 598 MB to 186 MB srep+lolz Double Dragon Trilogy (GOG) - 123 MB to 87 MB - lolz pzlib+srep+lolz (without pzlib you will get 87.1 MB lol )Double Dragon Trilogy (GOG) - 123 MB to 83 MB - nz msc+srep+nz Last edited by JustFun; 17-03-2018 at 07:29. |
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#6
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Batman Arkham Knight Premium Edition with all DLC
batman arkham knight premium edition
repacked from 54 gigs (i removed foreign things i did not need wich is why it isn't over 60 gigs) to 26.2 gigs xprecomp+srep:m3f:a2+lolz:dt1:dtp1:dto1:dtm1:dtw1: dtd1:mtt1:mt4:d64m:tt10 h14:fba4096:mc1023:bc8:blr8:bm -------note the under development xtool used in this repack Razor is definately outdoing himself with this tool for anyone who hasn't seen it get it here http://fileforums.com/showthread.php?t=101729
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Ideas are bulletproof... Last edited by darkwolves; 15-05-2018 at 07:10. |
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#7
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Devil May Cry 4 Special Edition
ztool
pzlib+srep:m5f:a2+delta+lzma:ultra:a1:mfbt4:d158m: fb273:mc1000000000:lc8 initial size 27gb repack size 4.95 Compression method 2 lolz Devil May Cry 4 Special Edition with lolz initial size 27gb repack size 3.58 pzlib3+srep:m5f:a1+lolz:dt1:dtp1:dto1:dtm1:dtw1:dt d1:mtt0:mt6:d64m:tt4 h14:fba4096:mc1023:bc8:blr8:bm with lolz it unpacks in like 25 minutes previous method was closer to 50 to 55 minutes ----note decompression speed is faster with lolz time cut down more than half the time it takes with lzma
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Ideas are bulletproof... Last edited by darkwolves; 09-10-2018 at 19:16. |
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#8
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Resident Evil 7 includes vol 1 and 2 dlc
Code:
precompmt+srep:m5f:a2+4x4:t2:b2047m:lzma2:200mb:ultra:a1:mfbt4:d158m:fb273:mc1000000000:lc8 repack size 17.6 gb ------ next i will post the WWE2k games.. i have repacked them all but i need to track down the specfic methods i used first
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Ideas are bulletproof... Last edited by pakrat2k2; 28-01-2019 at 14:30. |
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#9
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WWE 2K Games
(ztool)
pzlib+srep:m5f:a2+lolz:dt1:dtp1:dto1:dtm1:dtw1:dtd 1:mtt0:mt4:d64m:tt4 h14:fba4096:mc1023:bc8:blr8:bm bpk for bik files same repack method on all games besides 2k19 bpk on some of the larger bink2 videos WWE 2K15 Regular Without extra content initial size 20gb repack size 8.1gb WWE 2K15 with all extra content re encoded bik size before recoding 31 gb size after 23 gb size after compression 11.4 gb WWE 2K16 latest updates initial size 40gb repack size 16.1gb WWE 2K17 latest updates initial size 44gb repack size 27.9gb WWE 2K18 latest updates initial size 43 gb repack size 28.1 gb WWE 2K19 the oodle precompressor from Razor12911 was used in this repack https://fileforums.com/showthread.php?t=102453 method converted all bk2 to bik with a bk2 file extension so the game recognizes it and to avoid bpk compression errors bitrate is the same so the video is lossless due to that oo2reck+srep+lolz:dt1:dtp1:dto1:dtm1:dtw1:dtd1:mtt 1:mt4:d100m:tt4 h14:fba4096:mc1023:bc8:blr8:bm on main game files bpk on bk2 files original size 44gb repack size 29.gb
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Ideas are bulletproof... Last edited by darkwolves; 09-01-2019 at 17:34. |
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#10
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Quote:
write mt6:d64 instead of mt6d64. they r separate entities. bro can u please do a repack of just cause 3. |
| The Following User Says Thank You to ZakirAhmad For This Useful Post: | ||
JustFun (22-03-2018) | ||
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#11
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dude thats the setup you gave me....lol
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Ideas are bulletproof... |
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#12
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Quote:
Can you please clarify which one of these is wrong, and for what method I am confused, so I can update Index with right information. THX! |
| The Following User Says Thank You to JustFun For This Useful Post: | ||
K4miKaZe (13-10-2018) | ||
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#13
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Quote:
But better Simorq clarifies this, my english is not good at all and sometimes i can understand things in wrong way. Edit: @JustFun i send you a private message about one of my games with the link , i think you have missed that post. Last edited by K4miKaZe; 13-10-2018 at 08:05. |
| The Following User Says Thank You to K4miKaZe For This Useful Post: | ||
JustFun (13-10-2018) | ||
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#14
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Quote:
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#15
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Xprecomp is an arc.ini command line introduced from the original version of xtools that razor released..
i had the command line tied into the zlib fuction at the time i did that so pretty much i used the zlib function on xtools
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Ideas are bulletproof... Last edited by darkwolves; 01-05-2021 at 12:07. |
| The Following User Says Thank You to darkwolves For This Useful Post: | ||
L33THAK0R (01-05-2021) | ||
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