|
|
|
#1
|
||||
|
||||
|
Just making this post to make it easier for future pilgrims on their search for the elusive decoding executables, looking to debug their audio packings.
OGGRE v0.1.1 (Vorbis Audio Compressor) by Profragger MSC (Media Stream Compressor) v0.064 by Profragger Thank you kj911 for helping me find the MSC decoder app. |
| Sponsored Links |
|
#2
|
|||
|
|||
|
Any members tested the mp3HD-codec (encoder/decoder its available) from compress WAV's in losslessly mode? (My future searching from testing and compare other ones.) And again compressing with MSC/MPZ/PackMP3 from better compression?? One problems, this mp3HD-codec, put the lossy compressed MP3 streams via losslessly compressed parts to one MP3 file. Likely hacking and stripping lossy parts before any extra compression.
Is there any reality to this?? |
|
#3
|
|||
|
|||
|
hello why when i type this command i get the following message?
Code:
for /f "tokens=*" %%i in ('dir /b /s /a *.mp4') do cd.>"%%i"
|
|
#4
|
|||
|
|||
|
You need to replace %%i with %i when using cmd. Double % is for batch files.
|
| The Following User Says Thank You to Masquerade For This Useful Post: | ||
fabrieunko (03-04-2022) | ||
|
#5
|
|||
|
|||
|
Saints Row 4 (GOG)
*.vpp_pc - XTool(v0.47)+SREP+LOLZ 8.7 gb > 14.5 gb > 6.2 gb > 3.2 gb *.bik - bpk 1 gb > 850 mb Repack size - 4.05 gb NOTE. VPP_PC decompressed with reflate:l9 mode only (NOT ZLIB) Quote:
Last edited by dixen; 05-04-2022 at 08:37. |
|
#6
|
|||
|
|||
|
LEGO Star Wars: Skywalker. Saga (Fast repack)
*.DAT - XTool(v0.47 + Kraken)+SREP+LZMA2 29 gb > 70 gb > 48.5 gb > 22 gb Rest files - SREP+LZMA2 Used oo2core_8_Win64.dll from game folder Last edited by dixen; 05-04-2022 at 22:28. |
|
#7
|
|||
|
|||
|
LEGO® Star Wars™: The Skywalker Saga
Main *.DAT archives: Code:
xtool-kraken+srep+lolz Code:
oggre+srep Code:
srep+razor With all languages: 27.9GB |
|
#8
|
|||
|
|||
|
Edison007/Kaktor (*.RAW files compression from MSTS): This post updated! (NEW2 results its wait few hour (next day) from finishing new compression.) In last during compression process time, cca. ~11hours! This new Delta+LOLZ compressed new archive (new DATA2a file) its compressed in ~3h 32mins! Yes, fastly LOLZ compressed! Delta+LZMA variant, use last Arc.exe (v0.67), requested CPU time 7578s / real time 6373s! (2h 6m 18s / 1h 46m 13s) Yes, ~2* time difference LOLZ vs. LZMA! Newest test compression barely slower. Size/difference gains?? See wait.
DATA2a (NEW): 605 216 276 byte (full archive size.) DATA2a (NEW2): 602 222 733 byte (ful larchive size.) Gains? Its minimal ~3 MB's size. Comp. time? ~9h 17s! 2.62* time difference than (NEW) versions. And new WAVE compression records?? ~2400 million byte WAVE files compressed smaller than 440 million bytes! (The 21.4GB's game version.) Use MSC with raw=2 options. Testing again with raw=0. Secret compressor? Methods? Not! Use MSC+LOLZ! Older size 672 174 kB dropped to 428 997kb! See the picture: https://i.kek.sh/Cjixz009jJA.png and https://i.kek.sh/2ASvOt3o64K.png UPDATE: This WAVE files damaged??? Tested with TotalCommander and don't work!! (raw=2 comp. variant.) 700 file its ok, 4616 damaged! AAaarrghh! Retesting and researching now! Wait now! UPDATE2: Error its found!! The shitty laptop, dont properly extracted the older arc file to "DATA" folder with all WAVE files, before last days compression! Memory, HDD-error?? Aaaarghh! Extract again and retesting now. (CRC's before compression.) Sorrry!! More game: Splinter Cell Pandora Tomorrow (Hungarian version): MAPS.LM0 and MAPS.SM0 files compression. Total size: 354 036 136 byte Previous record: 70 415 096 byte Methods:srep:m3f:a0+lolz:dt:dtb1:dtw1:dtm1:dto1:dt d1:mtt1:mt4:d128m:fba4096:tt32:mc1023 Newest record (reversed methods sequence from WAVE/Audio compression): 64 919 477 byte Methods: SREP+MSC (!) MSC use 0.0.6.4 with raw=2 switches. SREP 3.92 use -m3f -l32 switches. Decompress totally OK. Compression ratio, its verying hard and buggy, not easy reproducable. Yes. MSC its crashing now in during compression??? Or TTA methods dont compress in smaller size? Change SREP lxx settings! Use l512 or smaller to l64/l32 in various combination. And very recommended use -m3f options. Or change SREP to 3.93 or 3.2. (3.92 in minimally betterly compress than older.) Or and funny methods: SREP+TTA (!) Size: 64 411 339 byte, its best results from some testings. This masked compressed package, don't decompresseable with Arc.exe file. (Decompress first file only.) Use unarc.exe and CLS-SREP.dll files its will decompressing properly in files, with error messages. "ERROR: archive data corrupted (decompression fails)" This extracted files CRC's checked via *.sha file (use SHA-1) from Total Commander its OK! WTF?? Yes! Extra funny methods: Double compression, (not masked archive!) its totally work and good. Data files --> SREP comp. (put to compress files via to precompressed.arc file) --> compress again this precompressed.arc file use TTA methods to create packed.arc file. Usage: 1. step: arc a -ed -msrep precompressed.arc files 2. step: arc a -ed -mtta packed.arc precompressed.arc More results in posted in future time from the SCPT game. In last version smaller than 700MB's size. (BINK Videos dowgraded 433MB's to ~191MB's size.) Last edited by kj911; 07-04-2022 at 06:47. Reason: Any new infos/results added |
|
#9
|
|||
|
|||
|
LEGO® Star Wars™: The Skywalker Saga
17:44:14 - Selected ARC/DS method for Data1a-01.bin was: xtool:mkraken:8+srep_new+4x4:b64mb:lzma:ultra:64m: bt4:fb273:lc8:mc1000000 ----------------------------------------------------------------------------------------- 23:30:17 - Getting size of the game: Unknown 1 23:30:17 - » Installation folder size: 29,05 GB 23:30:17 - » Compressed game size: 21,69 GB (Ratio 74.64%) only english use: disc_span_gui XTool 0.47 oo2core_8_Win64.dll from game folder thanks dixen and Masquerade |
| The Following User Says Thank You to Mypko For This Useful Post: | ||
JustFun (10-05-2022) | ||
|
#10
|
|||
|
|||
|
hello, where do we put this file in diskpan 2008?
|
|
#11
|
|||
|
|||
|
yes, add new file xtool in pre/xtool2020 and file .dll to /pre/OodleRec
|
|
#12
|
||||
|
||||
|
Quote:
DSG scans the input folder (game folder) and if DSG finds a "oo2core_#_Win64.dll" file it will copy it to either XTool or oo2rec folder, depending on if you use XTool or oo2rec. If DSG does not find a "oo2core_#_Win64.dll" file in input folder then DSG will use a file from "Resources\ADDONS\Libraries\Oodle" folder, depending on which "oodle number" you pick. In some cases a game will be shipped with a "wrong" file, in this case you have to test.
__________________
Haters gonna hate
|
| The Following 2 Users Say Thank You to KaktoR For This Useful Post: | ||
fabrieunko (07-04-2022), Mypko (07-04-2022) | ||
|
#13
|
|||
|
|||
|
Deathloop XTool+Kraken
19 gb > 56 gb > 48 gb > 17 gb Quote:
|
| The Following User Says Thank You to dixen For This Useful Post: | ||
Razor12911 (07-04-2022) | ||
|
#14
|
||||
|
||||
|
|
| The Following 9 Users Say Thank You to Razor12911 For This Useful Post: | ||
:( Sad8669 (08-04-2022), dixen (07-04-2022), Gehrman (08-04-2022), Harsh ojha (16-04-2022), L0v3craft (09-04-2022), L33THAK0R (07-04-2022), Masquerade (07-04-2022), Wanterlude (09-04-2022), ZAZA4EVER (12-04-2022) | ||
|
#15
|
||||
|
||||
|
Orcs Must Die! 3
Code:
-mxtool:OMD3+srep+4x4:lzma Compressed 268 files, 14,300,670,829 => 9,091,805,875 bytes. Ratio 63.58% Compression time: cpu 59.80 sec/real 2041.67 sec = 3%. Speed 7.00 mB/s All OK Extracted 268 files, 9,091,805,875 => 14,300,670,829 bytes. Ratio 63.58% Extraction time: cpu 18.83 sec/real 397.61 sec = 5%. Speed 35.97 mB/s All OK
__________________
Haters gonna hate
Last edited by KaktoR; 08-04-2022 at 02:23. |
| The Following User Says Thank You to KaktoR For This Useful Post: | ||
JustFun (10-05-2022) | ||
![]() |
|
|
Similar Threads
|
||||
| Thread | Thread Starter | Forum | Replies | Last Post |
| Games Are For Kids | JoyBoy | Chit Chat | 83 | 16-11-2021 14:28 |
| CorePack Compression methods ? Help | ramazan19833 | Conversion Tutorials | 34 | 09-08-2018 06:51 |
| i got the email in the mail about copying ps2 games | EVOEvo | PS2 Games | 7 | 21-11-2003 07:56 |
| Self-booting games on an older Japanese DC? | Named | DC Games | 1 | 26-09-2003 17:48 |
| Having Problems Burning Numerous *Recent* Games....Help is Appreciated | Protosstic | PSX Games | 2 | 15-01-2002 21:27 |