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#1
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srep+lolz/lzma - devs didn't use compression on their paks.
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| The Following User Says Thank You to Masquerade For This Useful Post: | ||
fabrieunko (10-12-2021) | ||
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#2
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Bus Simulator 21
hi! need a valid unreal key !
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#3
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What do you mean? This game isn't encrypted.
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#4
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sorry !thought it was!
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#5
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ARK Survival Evolved
400GB ----> 38.7GB srep+lolz mpz on soundtrack Compression takes almost 40 hours, not for the faint hearted. Last edited by Masquerade; 17-12-2021 at 08:35. |
| The Following User Says Thank You to Masquerade For This Useful Post: | ||
JustFun (20-12-2021) | ||
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#6
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400GB... I guess this game reaches 1TB soon
__________________
Haters gonna hate
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#7
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Final Fantasy VII Remake Intergrade
oodle kraken 7 Code:
pakchunk0_s23-WindowsNoEditor.pak Compressed 1 file, 8,184,822,018 => 8,551,069,519 bytes. Ratio 104.47% Compression time: cpu 4.52 sec/real 1049.03 sec = 0%. Speed 7.80 mB/s All OK
__________________
Haters gonna hate
Last edited by KaktoR; 17-12-2021 at 05:17. |
| The Following User Says Thank You to KaktoR For This Useful Post: | ||
mausschieber (17-12-2021) | ||
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#8
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Final Fantasy VII Remake Intergrade
Quote:
Quote:
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#9
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Anyone knows what's the point for all the different language movie files in FF7 Remake? I guess only lips movement right?
__________________
Haters gonna hate
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#10
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Quote:
P.S. do not rip any credits videos since the game actually has an ending scene before the credits show. If you rip the credits video, you lose the ending of the game. |
| The Following User Says Thank You to Masquerade For This Useful Post: | ||
KaktoR (18-12-2021) | ||
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#11
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Ok then I guess you can rip all the lipsync files out of s21 pak and voices from s23 pak
__________________
Haters gonna hate
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#12
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I've already ripped out the FR, DE, JP voices but didn't touch the lipsync. I cannot imagine it would save much space?
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#13
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Quote:
do you know the blocks for languages to rip via hex editor ?
__________________
My projects : Masked Compression, lzma2(xz) on Freearc, Zstd compressor for windows My optimizations : packjpg.exe, zstd, lzham, precomp-dev-0.45. |
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#14
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Quote:
quickbms -l "unreal_tournament_4_0.4.25b.bms" pakchunk0_s23-WindowsNoEditor.pak >> pakchunk0_s23-WindowsNoEditor.txt This lists the contents and the locations of all the files in the pak. German Block: 2583541977 - 4031342431 French Block: 4031342793 - 5445490559 Japanese Block: 5445490905 - 6823955647 |
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#15
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Quote:
This doesn't work at all, it asks for a key! thanks for blocks
__________________
My projects : Masked Compression, lzma2(xz) on Freearc, Zstd compressor for windows My optimizations : packjpg.exe, zstd, lzham, precomp-dev-0.45. |
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