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  #1  
Old 02-10-2021, 23:53
dixen dixen is offline
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Quote:
Originally Posted by panker1992 View Post
Your method is incomplete, this game uses LZMA compression by their devs
you can REMOVE it with RPFM.
On rebuilded terrain.pack - crashes Battle mode.
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  #2  
Old 03-10-2021, 04:39
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Them and Us
uelr+srep+4x4 = 25gb >> 7gb
- bpk on bik videos

@Thank KaktoR

Last edited by macut18; 03-10-2021 at 18:40.
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  #3  
Old 03-10-2021, 05:14
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Use uelr on *.tfc|*.u|*.udk|*.upk files

You can use bpk on bik videos.
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  #4  
Old 03-10-2021, 05:28
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Anno 1800
v12.1, all DLC, nothing ripped

Code:
 17:00:46 - Selected ARC/DS method for Data1a-01.bin was: srep_new+razor_mtx
 17:00:46 - Selected ARC/DS method for Data1b-01.bin was: xtool:mzlib+srep_new+4x4:b64mb:lzma:ultra:64m:bt4:fb273:lc8:mc1000000
--------------------------------------------------------------------------------------
 21:19:20 - Overall input size: 68.95 GB
 21:19:20 - Overall output size: 28.63 GB (Ratio 41.52%)
 21:19:20 - Data files creation time: 03:59:40
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  #5  
Old 17-04-2022, 15:04
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Anno 1800
v14.0, all DLC, nothing ripped

Code:
 11:38:48 - Selected ARC/DS method for Data1a-01.bin was: msc_tak+srep_new+razor_mtx
 11:38:48 - Selected ARC/DS method for Data1b-01.bin was: xtool:mzlib+srep_new+4x4:b64mb:lzma:ultra:64m:bt4:fb273:lc8:mc10000
--------------------------------------------------------------------------------------
 16:38:34 - Overall input size: 72.87 GB
 16:38:34 - Overall output size: 28.32 GB (Ratio 38.87%)
 16:38:34 - Data files creation time: 04:33:15
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  #6  
Old 18-04-2022, 03:40
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Five Nights At Freddy's: Security Breach [Build 8479365]

Code:
srep+razor/$pak=ue4d:key=85F7D4007015493ED0359C9007266038F8F7B1F96988F19A610103874CC95286+srep+lolz/$mp4=srep+zstd
60.3GB ----> 21.2GB

Notes:
  • cls-ue4d used - made by Shegorat
  • Do not use srep 3.93b, crash on decompression.
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  #7  
Old 21-04-2022, 00:23
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Wolcen Lords of Mayhem [v1.1.5.5]

Step 1: Decrypt the game files:
  1. Download the decryption tool from the attachment below (credits to atom0s & Gabriel Dehan). This EXE is specific to game version v1.1.5.5.
  2. Drop the EXE into the game's root folder.
  3. Open CMD prompt here.
  4. Run the following command:
    Code:
    for /r %f in (*.pak) do Pak_Decrypt "%f" "%~df%~pf%~nf.zip"
  5. Once the above command completes, run the next command:
    Code:
    for /r %f in (*.zip) do del "%~df%~pf%~nf.pak"
  6. Once the above command completes, run the next command:
    Code:
    for /r %f in (*.zip) do ren "%f" "%~nf.pak"
Now you have a fully decrypted game.

Step 2: Compression
  • Make 2 archives.
  • Archive 2 will contain "Sounds_MISC.pak" and "Sounds_WEM.pak".
  • Archive 1 will contain everything else.

Start Size: 33.6GB

Method for archive 1:
Code:
xzlib+srep+lolz
Method for archive 2:
Code:
srep+lz4:l12
Final Compressed Size: 13.6GB
Attached Files
File Type: 7z PakDecrypt.7z (42.8 KB, 20 views)
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  #8  
Old 06-10-2021, 01:03
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Do not use bpk on Alan Wake Remastered. Pretty much all videos give bad crc on extracting. I don't know if bpk has problems with 4K resolution or codec they use.
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  #9  
Old 06-10-2021, 03:26
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Quote:
Originally Posted by KaktoR View Post
Do not use bpk on Alan Wake Remastered. Pretty much all videos give bad crc on extracting. I don't know if bpk has problems with 4K resolution or codec they use.
Thanks for clarification. I have been confused and trying to figure what went wrong for the whole day
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  #10  
Old 08-10-2021, 07:58
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Noob questions: This ECM prefilter tested from very old/older game files (like: textures, audio, any formats) compressions? Use before any precompressors or before srep+lzma/lolz compressions? Yes, the filter optimized this CD-image files compression.

https://encode.su/threads/2829-RAZOR...ll=1#post54307
https://encode.su/threads/2829-RAZOR...ll=1#post54336
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  #11  
Old 09-10-2021, 09:36
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Quote:
Originally Posted by kj911 View Post
Noob questions: This ECM prefilter tested from very old/older game files (like: textures, audio, any formats) compressions? Use before any precompressors or before srep+lzma/lolz compressions? Yes, the filter optimized this CD-image files compression.

https://encode.su/threads/2829-RAZOR...ll=1#post54307
https://encode.su/threads/2829-RAZOR...ll=1#post54336
ECM is a special filter, which removes/restores special ECC/CRC codes from CD ISOS. It's useless on anything else but ISOS with ECC codes.
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  #12  
Old 08-10-2021, 09:13
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Cool Alpha Prime [2007]

Code:
Game Version : 1.3

Ripped - Re-encoded Files : Nothing

Original Size : 978 MB

Compressed Size : 748 MB

Install Time (Depends your System): 2-3 Minutes

Method : pzlib3+srep:m3f+lzma

Note(s) : Used Pzlib because game is older and low specs friendly. :cool:
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  #13  
Old 12-10-2021, 10:27
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Farcry 6 - Precompression

Library used : LZ4 v1.8.2 (Thanks to KaKtor)
Similar results can be obtained from LZ4 that comes with XTool v0.3.9.
XTool Version : 0.3.9
Database : Created using Razor's db (fc6.xtl)

Code:
[External compressor:xtool]
header    = 0
packcmd   = xtool.exe precomp -mlz4+fc6 -c32mb -t100p --dbase - - <stdin> <stdout>
unpackcmd = xtool.exe decode -t100p - - <stdin> <stdout>
Code:
Compressed 1 file, 683,722,320 => 1,286,884,486 bytes. Ratio 188.22%
Compression time: cpu 1.02 sec/real 48.29 sec = 2%. Speed 14.16 mB/s
All OK

Last edited by :( Sad8669; 12-10-2021 at 10:33.
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  #14  
Old 16-10-2021, 11:51
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A Hat In Time - Ultimate Edition

All DLC
Code:
Input size: 8.37 GB
Output size: 3.88 GB
Method: xLZO+srep+exe+7z+lzma2
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  #15  
Old 16-10-2021, 11:53
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AKIBA'S TRIP - Hellbound & Debriefed

Code:
Input size: 2.47 GB
Output size: 1.33 GB
Method: xZLib+srep+7z+lzma2
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